Which monster set would be your primary/secondary choice? Keep in mind I'm asking about large-to-full sized groups getting keeps or fighting on roads between them (which sporadically may end up in zerg fight). Also I'm not talking about super organized ball groups, those with collective mind and very specific roles (i.e spam 1/2 skills).
Anyway:
Troll king
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 (aka 774 hps) for 10 seconds.
Earthgore
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Nightflame
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds.
Bloodspawn
(1 item) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.
Symphony of Blades
(1 items) Adds 2% Healing Done
(2 items) When you heal an ally whose primary resource is under 50%, grant them Meridia's Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Any other or combo of 2x1 piece?
Edited by Paramedicus on November 27, 2019 9:26PM PC EU
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