Offensive ultimates also scale with your highest offensive stats, so should be no difference.
Dawnbreaker is 100% viable on Magicka builds unless you're in CP.
I've used it on MagPlar. DBoS into Sweeps.
Offensive ultimates also scale with your highest offensive stats, so should be no difference.
Dawnbreaker is 100% viable on Magicka builds unless you're in CP.
I've used it on MagPlar. DBoS into Sweeps.
Lets not forget the recent massive cost increases to defensive abilities. These hit magicka builds far harder than stamina builds as the latter can subsitute and/or complement with block and dodge, which were not hit by the same cost increase hammer. In addition to that, those two abilities can also have their cost reduced through CPs and Armor Traits, something that is not afforded to any of the magicka defensive tools. And as a nice cherry on top, stam abilities generally cost 10% less. In other words, stam builds have a built-in 5pc set bonus.The reason give, that stam builds have to pay for break-free, block, and sprint from their primary resource pool while magicka builds only have to pay for it with their secondary resource pool is BS too. Stam builds have the LUXURY to be able to pay for these 3 abilities with their primary resource, b/c having to add to your primary resource pool in order to perform these 3 abilities does not only enable you to use these 3 abilities but also increases your damage. The same is not true if you have to add stats to your secondary resource pool as magicka builds have to do.
All of that enables stam builds to put far more bonuses / stats into weapon damage b/c they need less sustain compared with magicka builds. But it doesn't stop there. Because stam builds do not have to increase the effectiveness of dodge and block, like magicka builds have to do for shields and heals, they need even less max resources and can thus afford to put more into weapon damage and / or sustain, giving them an even greater edge over magicka builds.
But boys and girls, the fun is not over yet. Because stamina builds have significantly higher weapon damage than magicka builds can have spell damage, the former also profit significantly more from major brutality (+20% weapon damage) than the latter does from major sorcery (+20% spell damage) - this is especially true for magicka builds that use shields b/c they have to maximize max magicka for which there is no major or minor buff!
FearlessOne_2014 wrote: »- Less damage
- Less mobility
- Less sustain
- Less pressure
- Less self heals
Discuss!
arkansas_ESO wrote: »People forget the 10% free damage stam builds get from the combination of Exploiter and Tactician - that is often as much as what a damage set will give you. They also have better gear options for small scale and solo play (there is no magicka equivalent to Fury or Truth.)
(but magplar and magsorc are still two of the strongest specs in the game currently)
Lets not forget the recent massive cost increases to defensive abilities. These hit magicka builds far harder than stamina builds as the latter can subsitute and/or complement with block and dodge, which were not hit by the same cost increase hammer. In addition to that, those two abilities can also have their cost reduced through CPs and Armor Traits, something that is not afforded to any of the magicka defensive tools. And as a nice cherry on top, stam abilities generally cost 10% less. In other words, stam builds have a built-in 5pc set bonus.The reason give, that stam builds have to pay for break-free, block, and sprint from their primary resource pool while magicka builds only have to pay for it with their secondary resource pool is BS too. Stam builds have the LUXURY to be able to pay for these 3 abilities with their primary resource, b/c having to add to your primary resource pool in order to perform these 3 abilities does not only enable you to use these 3 abilities but also increases your damage. The same is not true if you have to add stats to your secondary resource pool as magicka builds have to do.
All of that enables stam builds to put far more bonuses / stats into weapon damage b/c they need less sustain compared with magicka builds. But it doesn't stop there. Because stam builds do not have to increase the effectiveness of dodge and block, like magicka builds have to do for shields and heals, they need even less max resources and can thus afford to put more into weapon damage and / or sustain, giving them an even greater edge over magicka builds.
But boys and girls, the fun is not over yet. Because stamina builds have significantly higher weapon damage than magicka builds can have spell damage, the former also profit significantly more from major brutality (+20% weapon damage) than the latter does from major sorcery (+20% spell damage) - this is especially true for magicka builds that use shields b/c they have to maximize max magicka for which there is no major or minor buff!
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
Lets not forget the recent massive cost increases to defensive abilities. These hit magicka builds far harder than stamina builds as the latter can subsitute and/or complement with block and dodge, which were not hit by the same cost increase hammer. In addition to that, those two abilities can also have their cost reduced through CPs and Armor Traits, something that is not afforded to any of the magicka defensive tools. And as a nice cherry on top, stam abilities generally cost 10% less. In other words, stam builds have a built-in 5pc set bonus.The reason give, that stam builds have to pay for break-free, block, and sprint from their primary resource pool while magicka builds only have to pay for it with their secondary resource pool is BS too. Stam builds have the LUXURY to be able to pay for these 3 abilities with their primary resource, b/c having to add to your primary resource pool in order to perform these 3 abilities does not only enable you to use these 3 abilities but also increases your damage. The same is not true if you have to add stats to your secondary resource pool as magicka builds have to do.
All of that enables stam builds to put far more bonuses / stats into weapon damage b/c they need less sustain compared with magicka builds. But it doesn't stop there. Because stam builds do not have to increase the effectiveness of dodge and block, like magicka builds have to do for shields and heals, they need even less max resources and can thus afford to put more into weapon damage and / or sustain, giving them an even greater edge over magicka builds.
But boys and girls, the fun is not over yet. Because stamina builds have significantly higher weapon damage than magicka builds can have spell damage, the former also profit significantly more from major brutality (+20% weapon damage) than the latter does from major sorcery (+20% spell damage) - this is especially true for magicka builds that use shields b/c they have to maximize max magicka for which there is no major or minor buff!
Very good points, that are not even debatable, these are facts especially when we talk about noCP PvP like BGs.
One thing could change all those things.
Only higher stat pool is used to block, dodge, and break free. Then make costs of the skills even. Boom magicka is no longer bound to only magicka skills.
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
So you don't run any +% Max Magicka, like Undaunted, Mages Guild, or class passives?
And I will no longer debate this with you as you're bringing CP into it which everyone knows is ***.
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
So you don't run any +% Max Magicka, like Undaunted, Mages Guild, or class passives?
And I will no longer debate this with you as you're bringing CP into it which everyone knows is ***.
Great reasoning there. You must be the uncontested champion of the debate team.
1) What's your first point? There are also passives that boost max stamina and more importantly the already much more potent (see above) weapon damage - for example, medium armor and fighters guild. But on top of that there are both major and minor brutality (and sorcery), which buff weapon damage (and spell damage) even further.
2) CP system being broken, does not mean you should ignore it. It's still very much part of vast majority of this game. That's like saying "Yeah, slavery is a bad thing, but everybody is using it. So let's ignore it."
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
So you don't run any +% Max Magicka, like Undaunted, Mages Guild, or class passives?
And I will no longer debate this with you as you're bringing CP into it which everyone knows is ***.
Great reasoning there. You must be the uncontested champion of the debate team.
1) What's your first point? There are also passives that boost max stamina and more importantly the already much more potent (see above) weapon damage - for example, medium armor and fighters guild. But on top of that there are both major and minor brutality (and sorcery), which buff weapon damage (and spell damage) even further.
2) CP system being broken, does not mean you should ignore it. It's still very much part of vast majority of this game. That's like saying "Yeah, slavery is a bad thing, but everybody is using it. So let's ignore it."
But you've only factored in Major Brutality and not other bonuses, so it's not 48% better as you're intentionally selecting buffs to fuel your agenda.
CP is disabled in BGs. Magicka builds dominate BGs.
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
So you don't run any +% Max Magicka, like Undaunted, Mages Guild, or class passives?
And I will no longer debate this with you as you're bringing CP into it which everyone knows is ***.
Great reasoning there. You must be the uncontested champion of the debate team.
1) What's your first point? There are also passives that boost max stamina and more importantly the already much more potent (see above) weapon damage - for example, medium armor and fighters guild. But on top of that there are both major and minor brutality (and sorcery), which buff weapon damage (and spell damage) even further.
2) CP system being broken, does not mean you should ignore it. It's still very much part of vast majority of this game. That's like saying "Yeah, slavery is a bad thing, but everybody is using it. So let's ignore it."
But you've only factored in Major Brutality and not other bonuses, so it's not 48% better as you're intentionally selecting buffs to fuel your agenda.
CP is disabled in BGs. Magicka builds dominate BGs.
The value of the set bonuses are:
129 Spell damage and 1096 Max magicka
Given your conversion ratio of 10.5 Magicka == 1 Spell Damage, the Magicka set bonus is equivalent to
1096/10.5 = 104.4 Spell damage
Since the actual spell damage set bonus is 129, that means it is actually
129/104.4 = 1.24 -> 24% stronger. That comparable to the difference between CP and nonCP. That is HUGE.
If you then also factor in Major Sorcery / Brutality:
129*1.2 / 104.4 = 1.48 -> 48% stronger! Yeah ... a really miniscule difference in power level.
As for the "but Break Free, Sprint, and Block cost stamina" arguement: see "spoiler" in my post above.
And keep in mind, magicka builds have to actively invest into stam and stam recovery. The baseline max stam and baseline stam recovery are not enough. It's this necessary "sacrifice" of magicka builds that does not warrant the 10% cost reduction on stamina abilities. Especially since stam builds make heavy use of Block, Dodge, Sprint and all 3 have their cost reduced by CPs and Armor Traits!
So you don't run any +% Max Magicka, like Undaunted, Mages Guild, or class passives?
And I will no longer debate this with you as you're bringing CP into it which everyone knows is ***.
Great reasoning there. You must be the uncontested champion of the debate team.
1) What's your first point? There are also passives that boost max stamina and more importantly the already much more potent (see above) weapon damage - for example, medium armor and fighters guild. But on top of that there are both major and minor brutality (and sorcery), which buff weapon damage (and spell damage) even further.
2) CP system being broken, does not mean you should ignore it. It's still very much part of vast majority of this game. That's like saying "Yeah, slavery is a bad thing, but everybody is using it. So let's ignore it."
But you've only factored in Major Brutality and not other bonuses, so it's not 48% better as you're intentionally selecting buffs to fuel your agenda.
CP is disabled in BGs. Magicka builds dominate BGs.
FearlessOne_2014 wrote: »- Less damage
- Less mobility
- Less sustain
- Less pressure
- Less self heals
Discuss!
Emma_Overload wrote: »It's an indisputable fact that Stamina builds across the board have abilities that hit harder for less cost. Stam also benefits more from the fact that melee abilities are typically stronger than ranged abilities. This really hurts Mag builds other than Templar and DK, because we don't even have a melee weapon line!
Magicka ultimates are terrible compared to Stamina. Stam builds grumble constantly about the minuscule cast time on Dawnbreaker, but any Mag build would be ecstatic if we had a Magicka Dawnbreaker. Half the time I have defensive ultimates like Temporal Guard on BOTH bars, that's how bad the offensive Magicka ults are.
It's also an indisputable fact that Magicka builds overall have much more utility, the ability to dish out amazing heals for themselves and their group members with class skills and resto line, and have much more skills that hit you from afar and hence require less effort to zerg people down with, which is all you see in cyrodiil. I've seen more magsorcs and to a lesser extent magplars than ever before so obviously yall aren't doing that bad.
Everyone just faction stacks and healing is simply too strong with how heavy handed Zos was with the dot nerf. Couple that together with the fact that that magicka players are about the only ones with reliable group heals and you have a bunch of unkillable turds who can only kill you with 200 weak aoes and magsorcs blowing you up from the back. Stamina has it's OP aspects as well likea bigger stam pool for CC break and dodge rolling but most players offset that by zerging. Rally and the new vigors self heal is also too strong with how low dmg is, but I'd say magicka is king in this meta unless you're 1v1ing or just envy the ability to quickly sprint from a keep as the unkillable magicka hordes take everything.
If you double slot Temporal Guard on anything, then you're a fool and have no one to blame but yourself. I can only assume you're a magsorc based on your name and how you always claim to be underpowered despite consistently being one of the most powerful things in the game. I'm not buying this "we have no ult choices" crap. I've mained a Stamsorc for as long as I've been playing this game, but I've played a lot of everything besides necros and magden. Please tell me what viable ults do I have that actually scale off weapon crit and related cp? There's Onslaught which is great and DB which is awkward and not worth using anymore.
Magsorcs have
Meteor - it was always worth slotting but even more so now with unblockable streak
Negate - is arguably the best ultimate in the game and it's heals and dmg scale off of spell crit and related cp. It's also significantly more helpful in this tank meta.
Atro - people that use this are pathetic but its effective at spreading people out and tanking attacks for you
Overload - this is a shadow of how op it used to be buts it's still decent even if I'd never slot it over meteor.
Then you have ults like resto, destro ult, barrier, MUH BATS, SA which I admit I've never used and Shield Wall which is good on anything stam or mag
Tldr: Magicka can attack from a distance and can heal each other which makes them king in tanky zerg meta and some people need to step outside of their comfort zones and play other classes and specs.
Flame_of_Hades wrote: »I loved how many people replied with "You must be playing magblade" Feels Bad Man.
Magblade has one of the best stuns in the game...... thats about it...
No burst heal, our burst is now lower than every stam build with a 2H, our sustained damage is horrible...
But hey, I can sustain all day long! with absurd investment... and still get out sustained by stam builds and magplar...
Although... I'm not sure what they could change... if they increased the healing in the slightest, it would be OP, if they increased the damage on SS it would be OP (the healing would increase).... assassins will already does amazing damage...
They might remove the cast time on incap, and change how projectiles are effected by dodge roll... and by that, I mean dodge roll should dodge any and all projectiles that would hit during the dodge animation.. as of right now, it dodges any projectiles that would hit you during the animation AND any projectiles that have been cast on you during the animation. This leaves a period of about a second where the melee build can attack the ranged player, but the ranged player can't ever hit the melee build.... This seems a bit much when you consider my abilities already hit for less than melee, even if i'm right next 2 my enemy, which is how it normally works on magblade due to incap being a melee ult..
id gladly trade a MASSIVE cost increase on invis cloak (just invis cloak) for a damage buff to cripple and the changes mentioned above...
FearlessOne_2014 wrote: »- Less damage
- Less mobility
- Less sustain
- Less pressure
- Less self heals
Discuss!
Trancestor wrote: »The top two class in PvP right now are Magsorc and Magplar, magicka has the best access to heals right now which is really over performing due to nerfing damage and dots across the board. Complaining about mag class right now sounds like your either playing a weaker class that's not as easy as the top two or a l2p issue.
magsorc mentioned along magplar
You cant honestly think magplar is better than magsorc for solo
Lets not forget the recent massive cost increases to defensive abilities. These hit magicka builds far harder than stamina builds as the latter can subsitute and/or complement with block and dodge, which were not hit by the same cost increase hammer. In addition to that, those two abilities can also have their cost reduced through CPs and Armor Traits, something that is not afforded to any of the magicka defensive tools. And as a nice cherry on top, stam abilities generally cost 10% less. In other words, stam builds have a built-in 5pc set bonus.The reason give, that stam builds have to pay for break-free, block, and sprint from their primary resource pool while magicka builds only have to pay for it with their secondary resource pool is BS too. Stam builds have the LUXURY to be able to pay for these 3 abilities with their primary resource, b/c having to add to your primary resource pool in order to perform these 3 abilities does not only enable you to use these 3 abilities but also increases your damage. The same is not true if you have to add stats to your secondary resource pool as magicka builds have to do.
All of that enables stam builds to put far more bonuses / stats into weapon damage b/c they need less sustain compared with magicka builds. But it doesn't stop there. Because stam builds do not have to increase the effectiveness of dodge and block, like magicka builds have to do for shields and heals, they need even less max resources and can thus afford to put more into weapon damage and / or sustain, giving them an even greater edge over magicka builds.
But boys and girls, the fun is not over yet. Because stamina builds have significantly higher weapon damage than magicka builds can have spell damage, the former also profit significantly more from major brutality (+20% weapon damage) than the latter does from major sorcery (+20% spell damage) - this is especially true for magicka builds that use shields b/c they have to maximize max magicka for which there is no major or minor buff!
Trancestor wrote: »The top two class in PvP right now are Magsorc and Magplar, magicka has the best access to heals right now which is really over performing due to nerfing damage and dots across the board. Complaining about mag class right now sounds like your either playing a weaker class that's not as easy as the top two or a l2p issue.
magsorc mentioned along magplar
You cant honestly think magplar is better than magsorc for solo
In BG - it is.