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Healer End-Game Monster / Gear Setup?

Camdan8504
I'm trying to build out this healer and I'm having issues settling on a final load out. Currently, I've got Nightflame for a monster set, Combat Physician, and Worm Cult. I'm curious what monster set I should be using since none of the "build guides" use Nightflame. Secondly, I'm curious which set I should rune with Olorime? I'm looking at acquiring a fair amount of Olorime tonight through several runs, but I don't know what to pair with it. I was considering Hollowjack, but wonder if Worm Cult would be better?

Any advice would be greatly appreciated so I can start doing higher tier play.

Best Answers

  • SirDopey
    SirDopey
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    Bogdan or Symphony of Blades are the primary ones now. You can run olo with any number of sets. Worm, jorvulds, martial knowledge, zens, IA if there's no warden in group.

    It also just depends on the content you are aiming for and if there's a second healer involved.

    Symphony of Blades, is the cooldown on this helmet per ally or per proc?
    NA PC | AD
    xx Doc Holliday xx
  • TheNightflame
    TheNightflame
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    per proc
  • Camdan8504
    Still re-learning the endgame stuff. What is IA for the group lacking a Warden?
  • ErinM31
    ErinM31
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    I’m surprised no one has mentioned Healing Mage (Mending Set). I am also fairly new, but it looks to me like a very good set and I was planning to pair this with Olo and either Nightflame or Sentinel of Rkugamz for my templar healer. Is there something I have overlooked?
  • Camdan8504
    From what everyone here is saying, it essentially boils down to what your situation calls for and what helps you keep the group alive, I suppose. This response does tend to make it difficult to know if you're "ready" for endgame content, though. I wish there were a way to have a dummy to test healing rotations for various levels of requirements. As much as I hated that in WoW, it did give a good idea if you knew your spells/class well enough to do harder content.
  • ErinM31
    ErinM31
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    Camdan8504 wrote: »
    From what everyone here is saying, it essentially boils down to what your situation calls for and what helps you keep the group alive, I suppose. This response does tend to make it difficult to know if you're "ready" for endgame content, though. I wish there were a way to have a dummy to test healing rotations for various levels of requirements. As much as I hated that in WoW, it did give a good idea if you knew your spells/class well enough to do harder content.

    Not only alive, but keeping resources up and DPS buffed as well. My understanding from guildies experiences in endgame content is that this is very much expected of healers as well, and from the sets you choose in addition to standard abilities such as the energy orbs.

    Perhaps it would be worth looking into add-one with feedback on buff uptime, etc. We have good in-game visuals for health; it could be useful to have options to see other resources of those in group.

    Right now I’m looking at guides but also very much relying on feedback from guildies and other players when I can get it. :)
  • Camdan8504
    Then it's sounding like front bar is heals with buffs on back bar. I've been running heals on front with dps on back because I get fussed at if all the damage I'm doing is light / heavy attacking. With all the buffs and heals, though, I only have a slot, maybe two, open for other abilities...or does that sound imbalanced?

    I'm a necromancer healer, if that helps at all.
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