Crom_CCCXVI wrote: »[...] stunning me with Crystal Blast[...]
and Chains? I really don't want to give someone CC immunity just so I can get close to them.... [...]
Chilly-McFreeze wrote: »Crom_CCCXVI wrote: »[...] stunning me with Crystal Blast[...]
and Chains? I really don't want to give someone CC immunity just so I can get close to them.... [...]
Empowering Chains, the morph that moves you, does not grant immunity to your target. Yes, it can move you into a position that isn't to your advantage, but with a ranged stun you'd still need to move there anyways.
Also which sorc player uses Crystal Blast? Probably the same players that just don't want to slot Chains.
Crom_CCCXVI wrote: »Did anyone even test this dumb change to what was our only ranged stun?
So is Mag DK the only class that has no ranged stuns or immobilizes now?
Crom_CCCXVI wrote: »Did anyone even test this dumb change to what was our only ranged stun?
So is Mag DK the only class that has no ranged stuns or immobilizes now?
No. We join magden, which like us also does not have an execute.
Several stuns have gone down the drain in recent updates. Mobility is king, lucky for the class that has so much of it. (And a stun on their mobility skill just for lulz.)
ThePhantomThorn wrote: »why not just have a stam whip zos...
instead of flaming poop.
everyone would have liked it. no problem there. but no. You wanted flaming poop. But we have to live with it.
dk class identity for me is being able to hold your ground and wear down your opponents. whip is a very fitting skill for that.
not fistfuls of flaming poop.like imagine if your fighting this knight. and they throw a lump of flaming poop. class identity right there.
and idk if u think its a rock. throwing rocks doesn't fit the knight class identity either.
JUST ADD A STAM WHIP
oh and i dont play stamdk but i dont like having lumps of flaming poop being thrown towards me.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
GhostofDatthaw wrote: »Nb doesn't have a ranged stun
Lmfao another DK complaining as usual. How about you donate the only 2 in 1 CC in game? Just donate fossilize out. I’m sure wardens would trade you arctic wind any day. Oh *** wait that’s melee range. I guess that’s not a ranged cc eh? Oh NBs you have cloak so we don’t worry about you. We DKs. DKs suck with that no cast time leap. DKs suck with that fossilize. DK sucks with cauterize and morphs being the most efficient heal or dmg/resource spent. DKs just don’t have anything! oh no, what am I gonna do as a Necro. We don’t have ranged stun. Do we just outsource it from flame clench or vamp drain like magDKs. MagDKs nO RaNgED sTUn. MagDKs only that *** fossilize. It sucks so bad it costs both undo stun and roll dodge to just cancel out one skill worth of cc. Q_Q plz let’s agree with other fellow DKs so we can buff more buff MOAR. ZoS we want MOAR BuFFz.
Chilly-McFreeze wrote: »
@Chilly-McFreeze nice point, but it still cost like 300 more stamina, which can hurt my sustain really bad (already low sustain build)
Also, power slam feels more natural with stamDK,
As you block incoming dmg and the tool tip of it keep rising, then u pop corrusive armor and the tool tip can be reach to around 20k+(considering youre using fury aswell)
what kind of weapon damage /CP config to put powerslam tooltip at 20k+??
MartiniDaniels wrote: »I was thinking what will make me use this and what stamDK lacks... stamDK lacks class gap closer. Yeah, we can use crit rush, but bar space is tight with claw and noxious already.
So I think adding gap closer when stacks are consumed and target is stunned will make this ability into a nice one.
Crom_CCCXVI wrote: »Did anyone even test this dumb change to what was our only ranged stun?
So my Mag DK, runs into a Sorc in Cyrodil... he starts his barrage, (a little while ago you took our deflect away, so I need to get close I guess--- but since he has streak and major expedition I can't really catch him, but I can stun him right? I have a staff, but Shock Reach won't do that, a Flame Staff just knocks him farther away, and a Frost Staff just kills your damage
so now he is kiting me, stunning me with Crystal Blast, Rune Cage, etc.... The range on fossilize is only 7meters, but I know, I love STONE GIANT! A heal and a stun, that is great skill.... even if I don't stun, I can stay in the fight right?
oh wait, the Heal is gone, and now I have to hit him 3x in 6 seconds? and it's stam based... so while he is dodging, streaking and dropping an endless barrage of 8k frags on my head I am trying to hit him with 3 worthless Stone Giants? and hoping that he doesn't have Immunity (lets not forget people have CC, Stun, and Off Balance Immunity about 80% of the time now).
So is Mag DK the only class that has no ranged stuns or immobilizes now?
and Chains? I really don't want to give someone CC immunity just so I can get close to them....
So now half our skills are like less than 1000 damage dots (which translates to a worthless 300-400 (not thousand, hundred) damage per tic or just impossible like Stone Giant? I\m not sure what the developers have against combat, but this is horrible
OG_Kaveman wrote: »MartiniDaniels wrote: »I was thinking what will make me use this and what stamDK lacks... stamDK lacks class gap closer. Yeah, we can use crit rush, but bar space is tight with claw and noxious already.
So I think adding gap closer when stacks are consumed and target is stunned will make this ability into a nice one.
Empowering chains?
Crom_CCCXVI wrote: »Did anyone even test this dumb change to what was our only ranged stun?
So is Mag DK the only class that has no ranged stuns or immobilizes now?
No. We join magden, which like us also does not have an execute.
Several stuns have gone down the drain in recent updates. Mobility is king, lucky for the class that has so much of it. (And a stun on their mobility skill just for lulz.)