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New DK spammable is saggy booty

Cortimi
Cortimi
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With a streak of dooky down the middle. Seriously, it sucks. It does literally the same tooltip damage as a one hand and shield spammable. Fail.
Xbox NA: Soviet Messiah
EP: Cortimi - Imperial StamDK
EP: Melga - Orc StamDen (Dah Bear)
EP: Narileya - Nord StamPlar (Mad cuz Bad)
EP: Corvaera - Bosmer Orc StamSorc (RIP)

PS4 NA (Retired at CP835): Soviet-Messiah:
EP: Cortimi - Imperial StamDK
DC: Melga gra-Antilae - StamDen
AD: Corvaera - Bosmer StamSorc
Urvoth wrote: »
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • Taleof2Cities
    Taleof2Cities
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    (NVM console patch hit today ...)
    Edited by Taleof2Cities on November 6, 2019 1:43AM
  • LeHarrt91
    LeHarrt91
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    Patch has been out on PTS for over a month ... and over two weeks on Live.

    You’re just testing it now?

    Console got the patch last Night/ Today.
    PS NA
    Have played all classes.
    Warden Main
  • khajiitNPC
    khajiitNPC
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    It’s alright. Would have liked a stamina whip. But whatever.
  • Cortimi
    Cortimi
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    I mean, it's the same tooltip as the onehand and shield spammable...any other option is better.
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • Zacuel
    Zacuel
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    Lol... Saggy booty...
  • MurderMostFoul
    MurderMostFoul
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    It's important to note that the new Stone Giant can be used while a higher base damage weapon set up is equipped, where as sword & board skills require the lower damage sword and board setup to be equipped.
    “There is nothing either good or bad, but thinking makes it so.”
  • Cortimi
    Cortimi
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    It's important to note that the new Stone Giant can be used while a higher base damage weapon set up is equipped, where as sword & board skills require the lower damage sword and board setup to be equipped.

    Tooltip is going to reflect whatever weapon you have equipped. I was using DW in that example. With sword and shield, it would be even lower, but still the same, as both would drop.
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • Hotdog_23
    Hotdog_23
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    I think the skill is ok, wish it traveled a little faster like force pulse.

    Plus unlike most I would have liked the original 28meter range that was proposed until others talked ZOS into lower it. Give a DK some damage at range until I can get in melee range of bow spammers or staff uses. 15 Meters is odd for me. After playing for years I am visually used to melee range and longer bow and staff range. I know some bow skills are at 22m but 15m is the only skill I can think of at that range. Since I play all classes the 15 meter range is taking a lot to get used to, at least for me.
  • OG_Kaveman
    OG_Kaveman
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    All spammables have essentially the same damage now, at the same stats. Not sure what that matters.
    Edited by OG_Kaveman on November 12, 2019 6:20AM
  • juhislihis19
    juhislihis19
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    Cortimi wrote: »
    Cloudless wrote: »
    Cortimi wrote: »
    chrightt wrote: »
    So you’re comparing a stone giant 1 to a power bash 4 without even considering stone giant also buffs the damage of your other moves and dots + that of your teammate’s and can stun after 3 stacks? You also completely forgot it has 15m range instead of 7m? Oh of course you’re definitely not observant enough to realize stone giant also refreshes minor brutality for your team and is actually cheaper after passive return of 990 stamina?

    I guess we know who the real saggy boot with a dooky down the middle is, whatever the *** that means.

    Yeah, a whopping 45-90 extra damage. So 22-45 in pvp. Such raw power, wow.

    And an extra 7m range? That's like, sooooo amazing I can stand out of range of the rest of my skills and just throw rocks! Brilliant, so useful!

    You know what else refreshes minor brutality, that every DK uses already? Fossilize.

    BuT iT rEeEEeEturns stAm! And it also costs about 1k more stam than other spammables to offset it.

    Know what you're talking about before you speak, and learn your place, scrub.

    But you don't spam fossilize as much as stone giant, do you?

    (also, really, "learn your place"? Really?)

    You also don't need to spam the refresh on a buff that lasts 10 seconds, do you?

    The Minor Brutality lasts 20 seconds :) And it is easy to proc with Fragmented Shield or Fossilize (although Fossilize is too expensive to use nowadays).
  • Artorias24
    Artorias24
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    Damage is fine but the stagger mechanic feels awkward.

    But the worst thing about this skill is the Animation and why does a stamdk needs a ranged spammable?
  • MurderMostFoul
    MurderMostFoul
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    Cortimi wrote: »
    It's important to note that the new Stone Giant can be used while a higher base damage weapon set up is equipped, where as sword & board skills require the lower damage sword and board setup to be equipped.

    Tooltip is going to reflect whatever weapon you have equipped. I was using DW in that example. With sword and shield, it would be even lower, but still the same, as both would drop.

    The tool tip means nothing if you can't use the skill.

    Power bash can only be used with SnB.
    Stone Giant can be used with 2h and DW. Compare those tool tips if your interested in actual comparative power.
    Edited by MurderMostFoul on November 12, 2019 10:39AM
    “There is nothing either good or bad, but thinking makes it so.”
  • Ragnarock41
    Ragnarock41
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    Cloudless wrote: »
    Cortimi wrote: »
    chrightt wrote: »
    So you’re comparing a stone giant 1 to a power bash 4 without even considering stone giant also buffs the damage of your other moves and dots + that of your teammate’s and can stun after 3 stacks? You also completely forgot it has 15m range instead of 7m? Oh of course you’re definitely not observant enough to realize stone giant also refreshes minor brutality for your team and is actually cheaper after passive return of 990 stamina?

    I guess we know who the real saggy boot with a dooky down the middle is, whatever the *** that means.

    Yeah, a whopping 45-90 extra damage. So 22-45 in pvp. Such raw power, wow.

    And an extra 7m range? That's like, sooooo amazing I can stand out of range of the rest of my skills and just throw rocks! Brilliant, so useful!

    You know what else refreshes minor brutality, that every DK uses already? Fossilize.

    BuT iT rEeEEeEturns stAm! And it also costs about 1k more stam than other spammables to offset it.

    Know what you're talking about before you speak, and learn your place, scrub.

    But you don't spam fossilize as much as stone giant, do you?

    (also, really, "learn your place"? Really?)

    It has to be used every 20 seconds. If you don't use foss or fragmented shield every 20 seconds you are already doing it wrong.(Again this goes to prove my point, the minor brutality proc here is very useful for PvE stamDK setups that don't slot either of these abilities)

    This spammable is meant for PvE trials and does its job good on there. Problem is its designed specificly for trial style combat where you hit one target many times with many people. Thats not how you play in PvP and dev team probably realized it too so they decided to slap a stun on it.

    Everything else @chrightt listed is pretty much sorc main screeching. If I were to go down to his level of intelligence I would ask him to go 1vX with stonefist and post a video here but we both know thats not going to happen so skipping to my observations.

    around 50 extra damage on a PvP target and a stun after 3 successful hit.. In PvP , stonefist has , probably the worst stun and debuff mechanic in the entire game. Now obviously zenimax themselves said there won't be stuns on high damage abilities, HOWEVER, this way of offering players a stun doesn't feel rewarding, it feels punishing since your opponent will almost always go for a more reliable stun choice rendering you obsolete, but when you slot another stun then stonefist becomes obsolete.

    As for the extra range its really, really small. However small range or not, It has a projectile travel time and this means extra window to dodge, block, cloak , or simply reflect/absorb the thing. Its not a benefit when the extra range is so low.

    In its defense stonefist can be used with different weapons giving you the illusion of choice when it comes to weapons, however every weapon line has stronger or equal spammables that don't have this projectile problem I mentioned above, which begs the question, why does it even exist If I can not use it without feeling like I'm an idiot for doing so? The answer is ; PvE trials. Thats all there is to it. And when Zenimax themselves said they won't separate PvP and PvE, what does this ability serve then? What did seething fury do? They keep putting trial balance, the top %1, over everyone else and then expect community to be happy with the results regardless of the fact that they may not give a crap about which class does best in a trial setting.

    Now some may say engulfing flames change achieved the same thing, giving magDk a spot in trials, HOWEVER, key difference here is engulfing flames is still very viable in PvP. It has the same viability in all parts of the combat, PvP, PvE, open world, trials, dungeons,arenas.... And thats why nobody complains about engulfing flames, but everybody does over stonefist.(except the trial bunch, once again proving my points.)

    It should be noted that its not the tooltip damage but the badly designed secondary effects and low range projectile mechanic that makes this a bad PvP spammable. D.swing is straight better in a direct comparission, in every single way.

    I'm sure I'll get called biased and whatever but I honest to god tried to make stonefist work,I gave it my best shot and used it on 2h/bow, dw/bow, dw/SnB, dw/2h, SnB/2h, heavy armor and medium armor.

    I did solo and small scale PvP using the skill. For the record it was no-cp campaign. I dont play CP PvP, and I dont really care the difference it might have created. If I went CP-PvP It would have lost even harder to dizzying swing because off-balance becomes a must have in CP pvp.

    Anyways, I had the most success with SnB/2h using reverb+stonefist. Because having a reliable CC meant I could actually land stonefist.

    That should give you a clue on how reliable the stagger mechanic was. I get what zenimax tried to do with this ability but honestly they either failed or they never intended PvP use, both options directly prove my point.
    Edited by Ragnarock41 on November 12, 2019 12:32PM
  • Moonsorrow
    Moonsorrow
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    Personally, the more i test it (Stone Fist) the more i like it.

    It is nice range, so can keep pressure also on those fast ones hovering just outside the usual 7m range skills.

    Using on my DW bar, weaving light attacks and DW heavy attacks when/if needed as my form of sustain (since am running all damage sets currently for luls) + quickie Meditates at LoS.

    NMA+Agility+Balorgh+Asylum 2h for that sweet Executioner ulti gain (Imperial race for the -3% on all resource costs), playing very aggressively instead of turtling style, LoS when needs instead of facetanking with block. Corrosive Armor when up though.. mmMMmm.. Hulk Smash time then.

    Reality is, i can most often actually connect 2 x with Stone Fist compared to 1 x Dizzy on same time frame, and as all know, Dizzy against good & fast opponents and those who run through you can often not hit at all if enemy is on Immovable pot or CC immunity.

    So it is not all that bad skill. I guess people (me too) would love it more if it was the Stam Whip with a proper power fantasy visuals of you spanking naughty enemies into submission. :p
  • ZOS_FalcoYamaoka
    Greetings,

    We have removed some posts from this thread due to violating our community rules on Flaming. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion. Please keep conversations constructive and civil.
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