Hello all,
I've been playing this game almost since beta, and as new content roles out, I feel like crafted sets get neglected quite a bit. Adding insult to injury, many of the sets that take 9 traits, which implies months/a lot of gold to research, are completely useless. So below are the changes that I would implement to crafted sets or simple comments on how they can be tweaked. The changes I suggest are mindful of the lore and the name, altering the traits accordingly. My comments are after ***. I do, however, understand that some sets that have particular names dont exactly match the lore but I still think the set are well designed:
Innate Axiom - 2 traits
![3cmqwUn.jpg](https://i.imgur.com/3cmqwUn.jpg)
Naga Shaman - 2 traits
![wCRxg1s.jpg](https://i.imgur.com/wCRxg1s.jpg)
Night's Silence - 2 traits (since its typically used as a stealth set for DB/TG dailies/gameplay)
![MqUZbYa.jpg](https://i.imgur.com/MqUZbYa.jpg)
Seducer - 3 traits
![Uhs8x9B.jpg](https://i.imgur.com/Uhs8x9B.jpg)
Assasin's Guile - 3 traits
![rGkEKH0.jpg](https://i.imgur.com/rGkEKH0.jpg)
Torug's Pact - 3 traits (even though, in my opinion, it doesn't fit the lore very well, its a good set)
![cjsn0ft.jpg](https://i.imgur.com/cjsn0ft.jpg)
Vastarie's Tutelage - 3 traits
![FJjpVn3.jpg](https://i.imgur.com/FJjpVn3.jpg)
Fortified Brass - 4 traits
![ca2aLpm.jpg](https://i.imgur.com/ca2aLpm.jpg)
Magnus' Gift - 4 traits (though I would like to see a buff to 10% similar to what seducer's set got; it would make it a lot more used this way)
![2h6vTxx.jpg](https://i.imgur.com/2h6vTxx.jpg)
Tava's Favor - 5 traits (I would add more stamina recovery/max stamina to compensate the changes done, since its no longer used by tanks anymore)
![aSW7Qu3.jpg](https://i.imgur.com/aSW7Qu3.jpg)
Hunding's Rage - 6 traits
![dnoT045.jpg](https://i.imgur.com/dnoT045.jpg)
Law of Julianos - 6 traits
![iOQSwHj.jpg](https://i.imgur.com/iOQSwHj.jpg)
Mechanical Acuity - 6 traits
![zEctlxe.jpg](https://i.imgur.com/zEctlxe.jpg)
Night Mother's Gaze - 6 traits
![BTVdL72.jpg](https://i.imgur.com/BTVdL72.jpg)
Shacklebreaker - 6 traits
![VR1iu7C.jpg](https://i.imgur.com/VR1iu7C.jpg)
Ancient Dragonguard - 6 traits
![SSj9Qli.jpg](https://i.imgur.com/SSj9Qli.jpg)
Willow's Path - 6 traits (only suggestion would be to increase the last trait with 3% more, but its still a good recovery set)
![fuBGKJ9.jpg](https://i.imgur.com/fuBGKJ9.jpg)
Clever Alchemist - 7 traits
![k9Qshsg.jpg](https://i.imgur.com/k9Qshsg.jpg)
Kagrenac's Hope - 8 traits
![tXam0C5.jpg](https://i.imgur.com/tXam0C5.jpg)
Armor Master - 9 traits
![K3T4b98.jpg](https://i.imgur.com/K3T4b98.jpg)
Eternal Hunt - 9 traits
![lGHtfAi.jpg](https://i.imgur.com/lGHtfAi.jpg)
New Moon's Acolyte - 9 traits
![NC32VFF.jpg](https://i.imgur.com/NC32VFF.jpg)
Nocturnal's Favor - 9 traits (I'ld prefer to see more stamina and recovery to accompany the role dodge 5th trait. Not a big problem since health is always welcome, but I think that helping these pools further help the last trait)
![iToO2ll.jpg](https://i.imgur.com/iToO2ll.jpg)
These are the sets I think should change:
Ashen Grip - 2 traits
Old:
![Etu3tKk.jpg](https://i.imgur.com/Etu3tKk.jpg)
New:
2 – 833 Spell Critical
3 – 1096 Max Magicka
4 – 833 Spell Critical
5 – When you deal damage with a flame attack, you deal an additional 8380 Flame Damage over 4 seconds. This effect can occur once every 4 seconds.
Death's Wind - 2 traits
Old:
![QydNR2Z.jpg](https://i.imgur.com/QydNR2Z.jpg)
New:
2 – 1487 Armor
3 – 1487 Armor
4 – 1096 Max Health
5 – When you take damage while you are under 35% Health, you apply Major Defile to your attackers for 4 seconds and gain Major Fortitude for 4 seconds, increasing your health recovery by 20%. This can occur every 10 seconds.
***This set’s name implies that you’re getting a second chance at escaping death. Knocking enemies back, as the set used to do, doesn’t quite accomplish this since CCing is very easy and your enemies weren’t harmed/maimed in order to help you escape death (as the name implies). This new set give you a chance with better resistances and health benefits.
Adept Rider - 3 traits
Old:
![P2R8k4f.jpg](https://i.imgur.com/P2R8k4f.jpg)
New:
2 – 1096 Max Stamina
3 – 129 Stamina Recovery
4 – 129 Stamina Recovery
5 – When you roll dodge an attack, gain Major Evasion, reducing your damage from area attacks by 25% for 12 seconds. Successfully roll dodging an attack, spawns a cloud at your position for 12 seconds that deals 1766 Physical Damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. Dust cloud can be created once every 12 seconds and there can only be 1 dust cloud active at any time.
***The original set would never be proced in PVE/PVP situations. Rare is it that the situation that you can mount to proc the set in PVE, let alone PVP. This set gives a more useful group benefit to the user of the set. Unless they come out with changes to mounting or if 12+ people rid into combat with there mounts, dismount in front a keep being sieged would I see a tangible use to the original set, and this is grasping at straws. The change I suggest maintains the uniqueness while still giving it a more usable function.
Daring Corsair - 3 traits
Old:
![E5k9etF.jpg](https://i.imgur.com/E5k9etF.jpg)
New:
2 – 129 Weapon Damage
3 – 129 Stamina Recovery
4 – 1096 Max Stamina
5 – Reduce the cost of your non-class and non-Ultimate abilities by 4% for you and up to 11 other group members within 28 meters of you.
***I prefer this change to the old one since it gives an interesting buff, but then again Im open to suggestions on this one.
Trial by Fire - 3 traits
Old:
![gX8k1B1.jpg](https://i.imgur.com/gX8k1B1.jpg)
New:
2 – 1096 Max Magicka
3 – 1487 Armor
4 – 4% Healing Taken
5 – When you take damage from a fire based ability, gain 7730 Spell Resistance and increase your flame damage done by 4% for 4 seconds.
*** Adding a tanky/damage inclined change to this set would benefit the wielder more than being resistant to an element nowadays, since many players run multiple element attacks (frost+flame, shock+flame, …). This way not only does the name make more sense now since a trial by fire implies the use of fire OR the testing of your abilities against fire, it also give you a damage and survival buff to a relatively useless set.
Twilight's Embrace - 3 traits
Old:
![7asxh49.jpg](https://i.imgur.com/7asxh49.jpg)
New:
2 – 1096 Max Magicka
3 – 833 Spell Critical
4 – 129 Spell Damage
5 – When you critically heal an ally, you gain a twilight’s blessing granting you and your allies within 28m Major Courage, increasing their spell and weapon damage by 258, for 5 seconds.This can occur every 5 seconds.
*** It has always bugged me about ESO that a person that wants to be a healer and that doesn’t have any DLCs can’t properly be considered “meta” if they don’t give major courage out to there group. This wouldn’t be a problem for me if ESO hadn’t locked out this buff to DLC payed content. This way, this rather useless set now gains a very usefull function, that not only can be crafted but also doesn’t have as much uptime as SPC, let alone Olorime. Making Major Courage a buff accessible to all.
Hist Bark - 4 traits
Old:
![bI1pVJA.jpg](https://i.imgur.com/bI1pVJA.jpg)
New:
2 – 1487 Armor
3 – 129 Health Recovery
4 – 1206 Maximum Health
5 – If you successfully block an attack, summon the forces of the hist to grant you and your allies within 28m a 5% reduction of damage taken. If you are under 30% health, the damage reduction granted is 10%.
*** Hist Bark is a durable husk on a very powerful and respected being for argonians. The hist trees main objective is to protect and give wisdom to those that are willing to hear it. This change gives a once very used set, a new function that aids in group and speaks better to its name.
Might of the Lost Legion - 4 traits
Old:
![5NqbjoS.jpg](https://i.imgur.com/5NqbjoS.jpg)
New: Might of the Lost Legion change to “Might of Wuju-ka”
2 – 1096 Max Stamina
3 – 1096 Max Stamina
4 – 129 Weapon Damage
5 – When you take damage, you have a 50% to launch a piece of voriplasm at your attacker, dealing 5000 Poison Damage over 6 seconds. After the enemy is hit with 3 voriplasm’s, the enemy is stunned for 3 seconds and has their movement speed reduced by 15%.
***From my understanding, this set refers to the imperial’s ninth legion that was “lost” in a murkmire cave (won’t go too much into it for spoilers to those that haven’t done murkmire). Since the legion is no longer alive, it would make more sense to relate it as much as possible to the storyline while also giving it uniqueness to the set, instead of having a useless 5th trait.
Whitestrake's Retribution - 4 traits
Old:
![6YBpn3G.jpg](https://i.imgur.com/6YBpn3G.jpg)
New: Whitestrake’s Retribution change to Whitestrake’s Madness
2 – 1206 Maximum Health
3 – 129 Weapon Damage
4 – 129 Health Recovery
5 – While you are under 50% Health, gain 300 Weapon Damage.
***This change speaks not only works better for the set but also speaks better about Pelinal Whitestrake. This warhero (to the imperials/nords) or war lord (to the high elves/khajiits) was prone to madness driven rampages where he would raze cities and kill everything in sight. Lorewise, the only retribution pelinal suffered was being killed by those that were against the slave queen. Even this was, splitting his body into pieces while his head was left behind. In my opinion, pelinal’s retribution shouldn’t be spoken of in a set, but rather what he was known for – madness and ultimate strength. Even when he was wounded, he still killed his enemies with undying rage. Renaming it to madness and giving it this buff when at a low health gives a more “damage on dying” giving a better use for PVP, rather then not being used for either PVE or PVP.
Alessia's Bulwark - 5 traits
Old:
![DUOI1sj.jpg](https://i.imgur.com/DUOI1sj.jpg)
New:
2 – 1487 Armor
3 – 1487 Armor
4 – 4% Damage Reduction
5 – When you take direct damage, you have an 8% chance to negate the next direct damage attack.
***This change describes the set’s name better while also retaining a more defensive stance then reducing enemies damage, since the later would be better described as a maim to the enemy, not a defensive stance, that bulwark would infer. Another suggestion I can see for this set is “When you block and attack, …” as a change to my suggestion, to retain the name bulwark.
Noble's Conquest - 5 traits
Old:
![wEQb8ew.jpg](https://i.imgur.com/wEQb8ew.jpg)
New:
2 – 1206 Maximum Health
3 – 129 Spell Damage
4 – 4% Healing Taken
5 – When an enemy you damaged within the last 10 seconds die’s, gain 2 ultimate every second for 3 seconds.
***This makes more sense for the name of the set, since a noble’s conquest would give glory to the yielder instead of being a heal debuff hybrid set.
Senche-Raht's Grit - 5 traits
Old:
![Jjvhm6Q.jpg](https://i.imgur.com/Jjvhm6Q.jpg)
New:
2 – 4% Healing Taken
3 – 1206 Maximum Health
4 – 4% Damage reduction
5 – After being damaged by a damage over time ability, increase your health recovery by 6% and increase your weapon and spell damage by 165 for as long as the duration of the damaging ability.
***Senche-rahts are strong khajiits that don’t get taken down easily, even when maimed. Not only would this change the set to better accommodate its name but it would also help against DoT heavy fights, instead of increasing resistances.
Song of the Lamae - 5 traits
Old:
![1Wp1BfH.jpg](https://i.imgur.com/1Wp1BfH.jpg)
New: Change name to "Lamae's Song"
2 – 129 Magicka Recovery
3 – 129 Magicka Recovery
4 – 1096 Max Magicka
5 – When you cast a magicka ability you have a 30% chance to gain Lamae’s Blessing increasing your stealth detection by 5 meters for 10 seconds or Lamae’s Sorrow increasing you direct damage by 7% for 10 seconds.
***This set actually makes it sound like abilities Lamae would have or give to there followers. Vampires have swift attacks, especially Lamae (read Lamae’s attack on nomads) and great vampiric vision.
Vampire's Kiss - 5 traits
Old:
![i7S9Ask.jpg](https://i.imgur.com/i7S9Ask.jpg)
New:
2 – 4% Healing Taken
3 – 129 Stamina Recovery
4 – 1096 Max Stamina and Max Magicka
5 – When you deal damage to an enemy, you apply minor lifesteal, healing you and your allies for 600 health every 1 second for 6 seconds when damaging them. If they die, you gain 6000 Health over 6 seconds.
Sload's Semblance - 6 traits
Old:
![D4ljyMI.jpg](https://i.imgur.com/D4ljyMI.jpg)
New:
2 – 1096 Max Magicka
3 – 129 Spell Damage
4 – 129 Magicka Recovery
5 – When you kill an enemy, revive the shade of your victim to do your bidding. The shade deals 3% of the nearest target’s Max Health as Oblivion damage every 1 second for 6 second. There can only be a maximum of 3 Shades up at once. This can deal a maximum of 3000 Oblivion Damage per tick.
Grave-Stake Collector - 7 traits
Old:
![tf3PELG.jpg](https://i.imgur.com/tf3PELG.jpg)
New:
2 – 129 Magicka Recovery
3 – 129 Magicka Recovery
4 – 1096 Max Magicka
5 – When an enemy you damaged dies, you have a 20% chance to drop a grave-stake for 6 seconds on there corpse. This grave-stake restores 1000 stamina and magicka to those within in 5 meters of it. Only one grave-stake can appear at a time.
Redistributor - 7 traits
Old:
![DuWJo0J.jpg](https://i.imgur.com/DuWJo0J.jpg)
New:
2 – 1206 Max Health
3 – 1096 Max Stamina
4 – 1096 Max Magicka
5 – When your highest resource drops under 50%, transfer 50% of your lowest resource pools total value to replenish your highest pool. This can occur every 8 seconds.
Varen's Legacy - 7 traits
Old:
![RQApemX.jpg](https://i.imgur.com/RQApemX.jpg)
New:
2 – 129 Magicka Recovery
3 – 1096 Max Magicka
4 – 4% Healing Done
5 – When an ally you healed falls under 50% health, call upon The Emperor’s Blessing. The staff heals 1000 Health and applies minor courage, increasing your weapon and spell damage by 129, to all allies that are in radius (6 meters). This can occur every 4s.
*** Varen left Tamriel and became a moth priest and had the main role as a healer and guide to the companions. These set changes give it more justice to the lore and give a proper group buff with limitations.
Coldharbour's Favourite - 8 traits
Old:
![yJjH9bv.jpg](https://i.imgur.com/yJjH9bv.jpg)
New:
2 – 1096 Max Magicka
3 – 1096 Max Stamina
4 – 129 Stamina and Magicka Recovery
5 – When you cast an ability, you have a 50% chance to summon Cadwell’s noble mount, Honor. After 2 seconds, Honor can either heal you and all allies around him (5 meters) for 10000 Health or attack a nearby enemy for 10000 Magic Damage. This can occur every 8 seconds.
*** I understand the joke/”lore” they wanted to give this set but the functionality is very limited and often negligible. This gives it a little bit more use as a heal and DD without the annoying “where is the damn thing” happening every 10 seconds.
Daedric Trickory - 8 traits
Old:
![eCDbECv.jpg](https://i.imgur.com/eCDbECv.jpg)
New:
2 – 1206 Max Health
3 – 1096 Max Stamina
4 – 1096 Max Magicka
5 – While in combat you gain one of the 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Courage, Protection, Mending, Vitality or Force.
***Interesting set but the buffs were lacking. Force and Courage make this more appealing.
Eyes of Mara - 8 traits
Old:
![PG9cgdm.jpg](https://i.imgur.com/PG9cgdm.jpg)
New:
2 – 129 Magicka Recovery
3 – 1096 Max Magicka
4 – 129 Spell Damage
5 – Reduces the cost of your Restoration Staff abilities by 15%. Increase the Major Mending and healing done, by the passive Essence Drain from the Restoration Staff skill line, by 2 seconds and 20%, respectively.
Oblivion's Foe - 8 traits
Old:
![wa0bW2I.jpg](https://i.imgur.com/wa0bW2I.jpg)
New:
2 – 129 Spell Damage
3 – 129 Weapon Damage
4 – 129 Magicka and Stamina Recovery
5 – Your Soul Magic abilities gain 1000 Weapon and Spell Damage
*** Makes it more appealing since it now includes the ultimate and makes it an interesting set if they ever add more abilities to this skill line.
Shalidor's Curse - 8 traits
Old:
![LydAkHG.jpg](https://i.imgur.com/LydAkHG.jpg)
New: Change to Sheogorath's Curse
2 – 129 Weapon Damage
3 – 129 Spell Damage
4 – 1487 Armor
5 – Whenever you take damage you have a 20% to either transform into a Golden Saint or a chicken. While in the Golden Saints form, your Weapon Damage, Spell Damage and Maximum resources are increased by 20%. While in chicken form, you have 1 health, become immortal, your attacks deal 1 damage and your movement speed is increased by 50%. You can revert back to your original form after 10 seconds.
*** Now this is what I call a curse from the cheese god!
Specter's Eye - 8 traits
Old:
![z4zf6QK.jpg](https://i.imgur.com/z4zf6QK.jpg)
New:
2 – 1487 Armor
3 – 1096 Max Magicka
4 – 1096 Max Stamina
5 – When you damage an enemy, summon a specter copy of yourself for 6 seconds. This copy casts all the abilities you cast it and damages the same enemy you’re attacking. The damage the specter takes is distributed to you. This can occur every 6 seconds.
***I also that this last set would fear instead of the specter copy ability. Let me know what you think.
Way of the Arena - 8 traits
Old:
![vMs53Nf.jpg](https://i.imgur.com/vMs53Nf.jpg)
New:
2 – 1206 Max Health
3 – 1096 Max Stamina
4 – 1096 Max Magicka
5 – While in combat, when you take damage from the front or from behind gain a defense stack, reducing 1% of damage taken and increasing your damage done to enemies in this position by 1%. There can be a total of 8 defense stacks. This effect can occur every 8 seconds.
Morkuldin - 9 traits
Old:
![H8TvbLT.jpg](https://i.imgur.com/H8TvbLT.jpg)
New:
2 – 1487 Physical Penetration
3 – 129 Weapon Damage
4 – 1096 Max Stamina
5 – When you take melee damage, you have a 20% chance to damage all nearby enemies for 1000 Bleed Damage every 1 second for 5 seconds, healing you for 100% of the damage done. Each enemy hit, increases your weapon damage by 50, to a maximum of 300. This can occur every 8 seconds.
***Fits much better with the blood magic storyline and makes it a nice alternative to other similar sets like Seventh Legion, while damaging and healing. I also strongly feel that 9trait sets should definitely be good to compensate for the fact that you spent months researching traits, to get them unlocked.
Pelinal's Aptitude - 9 traits
Old:
![uYjZpxh.jpg](https://i.imgur.com/uYjZpxh.jpg)
New:
2 – 129 Weapon Damage
3 – 129 Spell Damage
4 – 1096 Max Stamina and Magicka
5 – Your maximum pools, damage and critical become the highest of the two values.
***I like this set and at the same time I have a major problem with it. I’m not someone that makes hybrids but this change gives a better chance to those that want to play this style. The name better suits this change.
Twice-Born Star - 9 traits
Old:
![2csNWrh.jpg](https://i.imgur.com/2csNWrh.jpg)
New:
2 – 129 Spell Damage
3 – 129 Weapon Damage
4 – 1096 Max Magicka and Stamina
5 – You can have two Mundus Stone boons at the same time. When you have two boons active, increase their potency by 5%.
These are my suggested changes for the crafted sets currently (Dragonhold) available.
If you have any opinions on my suggestions or if theirs a CRAFTED set that you would like changed leave it down below. Lets have a healthy discussion.