Bullseyebudx wrote: »The writing is already on the wall, settle down now.
The conversation is going to come up eventually.
I'm just curious to see where everyone stands at this point in an anonymous poll.
I honestly don't have a preference either way that's why I made the poll.
Not again...
Useless polls will be useless...
Bullseyebudx wrote: »I'm just not sure what all the uproar here is guys, if it's a perfectly balanced set then surely you have nothing to worry about.
Do you really believe this or are you trolling?
On xbox na every single keep you take from DC ends with a bomb as you fix the inner door zerging or not.....
Do you really believe this or are you trolling?
On xbox na every single keep you take from DC ends with a bomb as you fix the inner door zerging or not.....
Not only that but the choices in the poll have me thinking "whut?" Not sure it could get more convoluted that that.
ketsparrowhawk wrote: »We need zerg busting tools. The is one of the very few that we have. No it doesn't need to be nerfed. In fact we need more of this kind of mechanic in the game to discourage ball grouping. I haven't been killed by this set since I was a wee baby EP zerg surfer. The threat that this set poses goes further and further down the better you get at PVP, and eventually you'll forget it even exists.
So pay more attention. Everyone knows to be on alert if you stop to put a repair on a wall or door. Shield up and throw down an AoE or hit Inner Light between each repair to keep them from sneaking up on you. Also, don't stand next to role playing nooblets who obviously don't know anything about Cyrodil and probably have zero crit resists. They're what we like to call "VD Bait", and are the reason you get blown up. Common sense saves [imaginary] lives.
Bullseyebudx wrote: »
I'm just not sure what all the uproar here is guys, if it's a perfectly balanced set then surely you have nothing to worry about.
Imagine making a poll for every single thing that yeets you off a resource/keep/outpost flag.
the uproar is because u created this poll, not because of the set itself lol
* Acting like you've never stood on a resource flag with 3 of your buddies and got bombed
Bullseyebudx wrote: »
Just pretend every instance of "Nerfed" is "Changed" instead.
I thought those two words were synonymous here.
But I mean... if you think a 4 option poll is complex, idk...
I really wouldn't consider this set a Zerg busting set to be perfectly honest, it's a bombing set the checks how many new PvP players you have in the group or if everyone is AFK. If anything this enables Zergs to be honest, if there's always people out bombing then players aren't going to group up and there wont be any opposing Zergs or Ball groups to counter them.
Oh but wait you can just use Vicious Death to counter that large zerg or ball group right? VD is its own check and balance which I think is an issue, but I think it promotes not playing with newer players in a group more than it acts as a counter to a large zerg that's literally steamrolling every small group it runs into.
If you have several people all bombing in a coordinated group I'm not sure how good VD would really be, a majority of the firepower is coming from the abilities and ults not the set proc, at that point VD should just be unnecessary so it shouldn't really matter in that scenario.
If the set dealt damage only to other players in your group for every member that dies regardless of location I might agree with you that it's a zerg busting tool.
Dude... you can't control who stands next to you.
I've run into this problem in other games too, all the time, you have to deal with players that just don't know any better who give away your position, or mess something up, and you get screwed because they're just following you.
In this game that's usually okay, the more players the better, until there's a VD proc which I don't think is good.