Why not add a set where light and heavy attacks deal significant oblivion damage to a blocking opponent and only a blocking opponent with no cooldown?
As for nerfing block, PVE tanks *must* block. That's a non-starter. It should be clear to everyone by now ZOS won't add more things to Battle Spirit.
xylena_lazarow wrote: »GeneralSezme wrote: »Crying out for nerfs again Xylena? What else?
You can have an Overload that extends 10m past its telegraph if I can have full strength DoTs and Defiles back.They removed sources of defile because players were building to 1v1 in full defile sets and roflstomping everyone not running it.
They removed Defiles because the potatoes holding block spamming BoL were mad that this wasn't keeping them alive. Defile builds actually struggled in competitive duels against damage shield Magicka specs or hit-n-run burst NBs.The meta always changes. What you can do one patch is not guaranteed in a different patch. Players have been block casting heals forever, and much more effectively than they can today, and it wasn't the end of the world.
It wasn't the end of the world because we had viable counters back then. What do we do now, without DoTs or Defiles? Are you able to burst upwards of 30k with a Fossilize combo? I'm still at a loss, and the consensus of this thread seems to be "we're all SOL until ZOS un-nerfs counterplay." If they aren't going to un-nerf DoTs and Defiles, then they would need to nerf PvP blocking and healing, sorry. Some more significant tradeoffs between block tanking and group healing or damage dealing probably wouldn't be a bad thing.
Or I guess you could celebrate solo and outnumbered PvP taking another huge nerf. Play your way, as long as your build has back bar SnB and you group with a stack of healbots. All hail the tank meta, may everyone zerg and nobody die.
As much as I long for a more competitive field of battle, ESO PvP is all about cheese. Like it or not, if you're not running broken sh*t, you're putting yourself at a disadvantage. And yes, it hurts my soul to say that..
xylena_lazarow wrote: »Ragnarock41 wrote: »Absolutely nothing to do with the high uptime of major vitality/protection, overnerfing of major defile sources, overbuffing heals, templar outbreak, get out of jail free purges, or the obviously overperforming CP power creep.
No I'm with you that there are more issues contributing to the tank meta than just SnB, but the counterplay to high SnB block uptime is very limited now. I'm just at a loss for how to stop these guys from endlessly blocking and healing. Defiles and dots are dead. If you have any ideas, I'd love to know.
And that's a mistake.It should be clear to everyone by now ZOS won't add more things to Battle Spirit.
xylena_lazarow wrote: »GeneralSezme wrote: »Crying out for nerfs again Xylena? What else?
You can have an Overload that extends 10m past its telegraph if I can have full strength DoTs and Defiles back.They removed sources of defile because players were building to 1v1 in full defile sets and roflstomping everyone not running it.
They removed Defiles because the potatoes holding block spamming BoL were mad that this wasn't keeping them alive. Defile builds actually struggled in competitive duels against damage shield Magicka specs or hit-n-run burst NBs.The meta always changes. What you can do one patch is not guaranteed in a different patch. Players have been block casting heals forever, and much more effectively than they can today, and it wasn't the end of the world.
It wasn't the end of the world because we had viable counters back then. What do we do now, without DoTs or Defiles? Are you able to burst upwards of 30k with a Fossilize combo? I'm still at a loss, and the consensus of this thread seems to be "we're all SOL until ZOS un-nerfs counterplay." If they aren't going to un-nerf DoTs and Defiles, then they would need to nerf PvP blocking and healing, sorry. Some more significant tradeoffs between block tanking and group healing or damage dealing probably wouldn't be a bad thing.
Or I guess you could celebrate solo and outnumbered PvP taking another huge nerf. Play your way, as long as your build has back bar SnB and you group with a stack of healbots. All hail the tank meta, may everyone zerg and nobody die.
Ran into a mag sorc....A MAG SORC mind...running S&B in a BG the other day.
It's definitely an issue.
Then again, ESO PvP has never really been about competition so much as finding the most broken mechanics and exploiting them to the fullest.
As much as I long for a more competitive field of battle, ESO PvP is all about cheese. Like it or not, if you're not running broken sh*t, you're putting yourself at a disadvantage. And yes, it hurts my soul to say that..
xylena_lazarow wrote: »
xylena_lazarow wrote: »I've never been at this much of a loss for how to effectively fight against a PvP meta. I play PC/NA CP PvP.
In the past, I'd effectively counter SnB "hold block and heal" with DoTs and Defiles, both of which have been pretty much deleted at this point. There's still a handful of unblockable stuns, but even on various flavors of full damage spec Medium SDK builds I'm not exactly dropping 35k burst damage with Fossilize or Turn Evil combos before they break free and block heal to full health. The old Dizzying Swing stun would open up a good window if you caught them with their block down, but now I'm not landing an unblocked followup medium attack for the stun unless they're really not paying attention (or they're a literal potato), nevermind the fact that Off-Balance is redundant with Tactician CP making it a waste of the ability's power budget.
Sustain was nerfed in terms of dealing damage, but untouched when it comes to playing defensively. I haven't seen anyone run out of resources blocking or healing unless they're being zerged (or they're a literal potato), while I've definitely lost fights to players on damage builds with back bar SnB because I ran out of resources trying to damage them (a new experience, I'm sure I can "adapt" to this part, but frustrating still). Resource poisons have poor uptime and don't affect block cost anyway. The saddest part is that I was consistently able to run perma blockers out of stamina back in the 1.X soft cap days, even though you could regen stamina while blocking. Achieving high SnB block uptime in PvP is just trivial now, both in build and skill investment.
I guess I'm hoping that I'm missing something, and that it's just a L2P "adapt" issue on my part, but it looks like we're in for a tedious 3 months of block, heal, and zerg.
xylena_lazarow wrote: »I've never been at this much of a loss for how to effectively fight against a PvP meta. I play PC/NA CP PvP.
In the past, I'd effectively counter SnB "hold block and heal" with DoTs and Defiles, both of which have been pretty much deleted at this point. There's still a handful of unblockable stuns, but even on various flavors of full damage spec Medium SDK builds I'm not exactly dropping 35k burst damage with Fossilize or Turn Evil combos before they break free and block heal to full health. The old Dizzying Swing stun would open up a good window if you caught them with their block down, but now I'm not landing an unblocked followup medium attack for the stun unless they're really not paying attention (or they're a literal potato), nevermind the fact that Off-Balance is redundant with Tactician CP making it a waste of the ability's power budget.
Sustain was nerfed in terms of dealing damage, but untouched when it comes to playing defensively. I haven't seen anyone run out of resources blocking or healing unless they're being zerged (or they're a literal potato), while I've definitely lost fights to players on damage builds with back bar SnB because I ran out of resources trying to damage them (a new experience, I'm sure I can "adapt" to this part, but frustrating still). Resource poisons have poor uptime and don't affect block cost anyway. The saddest part is that I was consistently able to run perma blockers out of stamina back in the 1.X soft cap days, even though you could regen stamina while blocking. Achieving high SnB block uptime in PvP is just trivial now, both in build and skill investment.
I guess I'm hoping that I'm missing something, and that it's just a L2P "adapt" issue on my part, but it looks like we're in for a tedious 3 months of block, heal, and zerg.
Onslaught works well if timed right. I know it's not the ultimate answer, but 5 sec of 100% penetration works great with Dizzying spam with Leap + Executioner. Toss in a stun just to be sure, a couple of DoTs to start, or bring a friend or two.... and voila.
Works sometime.
xylena_lazarow wrote: »
Wheeler mains a magplar. Nough said.
Seems a pattern here with lead combat designers
Konkle = unkillable vampire DK lords
Wrobel = magsorc and stamblades
Wheeler = magplar
These devs are bias to their mains. I don’t buy the whole we make decisions on data crap.
Your one of the best xylena. It’s not you... it’s them...
xylena_lazarow wrote: »GeneralSezme wrote: »Crying out for nerfs again Xylena? What else?
You can have an Overload that extends 10m past its telegraph if I can have full strength DoTs and Defiles back.They removed sources of defile because players were building to 1v1 in full defile sets and roflstomping everyone not running it.
They removed Defiles because the potatoes holding block spamming BoL were mad that this wasn't keeping them alive. Defile builds actually struggled in competitive duels against damage shield Magicka specs or hit-n-run burst NBs.The meta always changes. What you can do one patch is not guaranteed in a different patch. Players have been block casting heals forever, and much more effectively than they can today, and it wasn't the end of the world.
It wasn't the end of the world because we had viable counters back then. What do we do now, without DoTs or Defiles? Are you able to burst upwards of 30k with a Fossilize combo? I'm still at a loss, and the consensus of this thread seems to be "we're all SOL until ZOS un-nerfs counterplay." If they aren't going to un-nerf DoTs and Defiles, then they would need to nerf PvP blocking and healing, sorry. Some more significant tradeoffs between block tanking and group healing or damage dealing probably wouldn't be a bad thing.
Or I guess you could celebrate solo and outnumbered PvP taking another huge nerf. Play your way, as long as your build has back bar SnB and you group with a stack of healbots. All hail the tank meta, may everyone zerg and nobody die.
Ran into a mag sorc....A MAG SORC mind...running S&B in a BG the other day.
It's definitely an issue.
Then again, ESO PvP has never really been about competition so much as finding the most broken mechanics and exploiting them to the fullest.
As much as I long for a more competitive field of battle, ESO PvP is all about cheese. Like it or not, if you're not running broken sh*t, you're putting yourself at a disadvantage. And yes, it hurts my soul to say that..
Ragnarock41 wrote: »xylena_lazarow wrote: »I've never been at this much of a loss for how to effectively fight against a PvP meta. I play PC/NA CP PvP.
In the past, I'd effectively counter SnB "hold block and heal" with DoTs and Defiles, both of which have been pretty much deleted at this point. There's still a handful of unblockable stuns, but even on various flavors of full damage spec Medium SDK builds I'm not exactly dropping 35k burst damage with Fossilize or Turn Evil combos before they break free and block heal to full health. The old Dizzying Swing stun would open up a good window if you caught them with their block down, but now I'm not landing an unblocked followup medium attack for the stun unless they're really not paying attention (or they're a literal potato), nevermind the fact that Off-Balance is redundant with Tactician CP making it a waste of the ability's power budget.
Sustain was nerfed in terms of dealing damage, but untouched when it comes to playing defensively. I haven't seen anyone run out of resources blocking or healing unless they're being zerged (or they're a literal potato), while I've definitely lost fights to players on damage builds with back bar SnB because I ran out of resources trying to damage them (a new experience, I'm sure I can "adapt" to this part, but frustrating still). Resource poisons have poor uptime and don't affect block cost anyway. The saddest part is that I was consistently able to run perma blockers out of stamina back in the 1.X soft cap days, even though you could regen stamina while blocking. Achieving high SnB block uptime in PvP is just trivial now, both in build and skill investment.
I guess I'm hoping that I'm missing something, and that it's just a L2P "adapt" issue on my part, but it looks like we're in for a tedious 3 months of block, heal, and zerg.
Onslaught works well if timed right. I know it's not the ultimate answer, but 5 sec of 100% penetration works great with Dizzying spam with Leap + Executioner. Toss in a stun just to be sure, a couple of DoTs to start, or bring a friend or two.... and voila.
Works sometime.
So you're suggesting them to use onslaught, and then somehow manage to gain 110 ultimate before the 5 second timer runs out? Or am I misunderstanding what I read?
usmcjdking wrote: »Radial Blocking please.
Imagine complaining about block in 2019. The amount of counters available are plenty and unless you spec for it, holding block for too long is a good way to get yourself stam checked.