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Aside from Kaalgrontiid, pvp in this game is dying

Legendzerox
Legendzerox
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The new server I thought would bring people to at least check it out, but I've never seen it higher than 1 bar across the board. Baaklohdaan is in a very similar state. I used to see 3 pop across the board. Will be lucky to see more than 2 bars now. A sad state of affairs.
  • idk
    idk
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    PvP has been in decline since the first month this game was out. Why people feel the need to create so many of these threads each week to state the obvious yet have nothing besides the obvious to mention is beyond my understanding.
  • Sylosi
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    RvR as a game mode fails in every game that tries it, it is simply fundamentally flawed in that it produces bad PvP in every aspect (fights, "winning" the match, "skilled" play, etc). Then add to that it is impossible to even vaguely balance a game like this and the performance on top of the flaws of Cyrodil and well...

    PvP in MMORPGs (bar some very rare cases, and even then only for a limited time) is simply something for mucking about in now and again. Go play an actual PvP game where the entire focus is around PvP, where you have matchmaking, etc if you want actual fun, skilled PvP.
    Edited by Sylosi on October 23, 2019 12:49PM
  • probabkyravi
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    Its only been 2 days lol.

    Everybody is in Southern Elsweyr or theory crafting or both, remember many PvE too so there's quite a bit of testing across the board.

    Under 50 needs removed, both 30 day EU were locked at prime before monday.

    NA doesn't really have a prime-time but all 3 vet servers were fun and populated when I was there earlier this year for a few months.

    But yeah, PvP fine. Be patient for the update to settle.
    Edited by probabkyravi on October 23, 2019 11:36AM
  • cheifsoap
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    Are you telling me that actual pvpers like the faction locks? Who woulda thunk
  • Karivaa
    Karivaa
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    The good PVP players have left because of lag and Zos breaking the game.
  • dtsharples
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    The NonCP Campaign on EU PC is also completely full at primetime, which is at least somewhat encouraging.
    Thinking I might swap there next campaign, Kaal is so full of zerg monkey groups at the moment it's laggy af.
    The unlocked campaign has, as expected, been completely ignored and never gets above 1 bar in any faction.
  • olsborg
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    Kaal isnt any better rly. Its too laggy 80% of the time when its got sufficient action. Cyrodiil is withering away and has been for some time. Its a slow process, but its a fact.

    PC EU
    PvP only
  • Sylosi
    Sylosi
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    Sylosi wrote: »
    RvR as a game mode fails in every game that tries it....
    Not true.

    Wrong, it is absolutely true and Cyrodil is a fine example of that. When the game was new, the freshness of being a new game, plus high initial population papers over the cracks for a while, then like every other RvR game it fell apart because it is fundamentally flawed.

    In particular it fails miserably at providing competitive gameplay, the result of which is largely low skilled, boring, trash tier "PvP" and a game mode where "winning" is considered worthless by anyone sane.

    Basically RvR (especially outside its initial "honeymoon" phase) only appeals to players not interested in good or even vaguely decent PvP (or even fun PvP), which is a very limited playerbase.





    Edited by Sylosi on November 5, 2019 11:33AM
  • technohic
    technohic
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    When I peak in at the map in the new unlocked campaign, I generally see it all 1 color being flipped to another color. Back and forth. For all the people who want to balance population; I think there are more that just want to farm AP and emp, or just jump to the winning side for an easy carry.

    That said; population does seem dwindled down. Last night on Kaal PC/US I think by the time DC hit a lock (and it was a soft lock) the other 2 factions had dropped to 3 bars. Kind of crazy when you think about EP uses to always have a queue.

    Guess that's what happens when you hype performance improvements focus, and even though you temper expectations on the first pass ; its going to still blow up when performance seems worse than ever albeit different.
  • Reverb
    Reverb
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    Cyrodiil performance is worse than it’s been in years. Cyrodiil participation is consistently lower than is has been at any time since launch. These things are directly related.

    Three times they’ve reduced population caps to try and improve performance. It didn’t give us a more stable game but it did give us a less dynamic map. With higher caps there was action on multiple fronts, and multiple large guilds on every faction. There were multiple hot spots at all times, and scrolls changing hands was a big deal because opposing factions had plenty of players to rally for defense. Now there’s an empty map with one Zerg on each side and a handful of trolly resource farmers, and pvdooring scrolls happens several times daily. And we still have lag and low fps.

    And the new hammer mechanic just highlights and exacerbates the issues with Cyrodiil. It encourages faction stacking, which creates more lag, and it primarily benefits the faction who already has the pop advantage heightening the population imbalance issues.

    I hope that zeni is successful in their 2020 Performance improvements and can stabilize Cyrodiil, then return to higher population caps.


    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • GhostofDatthaw
    GhostofDatthaw
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    I mean it's honestly incorrect to say even kaal is not dying. Lower population caps, rarely locked, mornings are now like 1-1-2 bars or something similar.

    Compare that to say Morrowind or T1 and I think it's safe to say that kaal is for a fact dying also. Just a slower death
  • NBrookus
    NBrookus
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    technohic wrote: »
    When I peak in at the map in the new unlocked campaign, I generally see it all 1 color being flipped to another color. Back and forth. For all the people who want to balance population; I think there are more that just want to farm AP and emp, or just jump to the winning side for an easy carry.

    That said; population does seem dwindled down. Last night on Kaal PC/US I think by the time DC hit a lock (and it was a soft lock) the other 2 factions had dropped to 3 bars. Kind of crazy when you think about EP uses to always have a queue.

    Guess that's what happens when you hype performance improvements focus, and even though you temper expectations on the first pass ; its going to still blow up when performance seems worse than ever albeit different.

    When I've been on the new map, it's just been PVE'ers looking for geodes. So they flip a few keeps and are done.

    Over on Kaal, the map is very dull because the factions move largely as one blob. There are one or two big fights on the map, and that's it.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • killimandrosb16_ESO
    killimandrosb16_ESO
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    Its a number of reasons, tank meta being only one of them. Add in the lag, which is goddamned awful and forces players to find other games, class changes made by a bulldozer forcing players to change playstyle every patch, a total bias towards templars and magsorcs forcing players playing other classes to change class or game if they wanna step outside the zerg and absolutely clueless developers hardforcing changes upon the pvp players always completely without regards or advice from anyone.
  • technohic
    technohic
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    Iskiab wrote: »
    It’s only really because of one reason - lag. It’s the reason people don’t stick around.

    I have to agree here. Its getting terrible for me lately as it has always been and I keep adjusting my build to things that are less effective or fun to handle lag.

    My patience is wearing out as ot feels like they improved the issues of abilities sometimes not going off at all, to a constant ability and bar swapping delay. At some point I guess they expect me to single bar in Cyrodiil
  • Stridig
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    That's why I left Cyrodiil. Couldn't take it any longer.
    Enemy to many
    Friend to all
  • regime211
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    idk wrote: »
    PvP has been in decline since the first month this game was out. Why people feel the need to create so many of these threads each week to state the obvious yet have nothing besides the obvious to mention is beyond my understanding.

    That's a damn lie, the first month? Pvp started declining after 1 tamriel I can tell you're not a real Pvp'er.
    Edited by regime211 on November 14, 2019 1:18AM
  • Moonsorrow
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    Iskiab wrote: »
    It’s only really because of one reason - lag. It’s the reason people don’t stick around.

    The bad performance is the big number one reason yes. It just feels often more frustrating to spend time at Cyrodiil than fun, when things not work and have like some say as a joke to play 1 bar build because cannot trust bar swap to work fast enough often, so have to have heals/cloak/shields and stuff on front bar often what makes the whole bar setup lame and have room for like 1 spammable and 1 delayed/dot/utility.. hard to use offensive and defensive bar when cannot swap between them fast enough.

    And that same reason makes people build more tanky too, blowing up in a second is not fun when "big delay on skills again ffs sorry" is the most common thing you here on group discord. I feel bad for my team if i have to punch heal ulti like 5 times before it might actually trigger.

    I even had to give up using Soul Siphon, that cast time it did get + the current lag, more frustration happens than actual healing so not using it anymore. Sad times.

    2nd biggest reason for most pvp players i know that went to take breaks or quit is that they feel pvp class balance is being trolled totally with the ups and downs of class identity & strenghts to act as "pvp content" to make people jump into fotm play (switching to the top classes everytime change happens) instead of actual fresh pvp content.

    Most small scale groups that are left play to farm at towers, farming puglings, until some coordinated group arrives and they then escape. Those people spend time on forum to ask things nerfed that would make their farming easier and faster. The people who get farmed spend time on forum asking things nerfed that kill them too fast. Then comes next patch full with big nerfs. "No one wanted these". Yes, yes they did - and always the same people.

    It`s like watching the Dudesons vs Jackass crew trying to decide the fate of the world in a crisis.

    Hi, i`m Moonsorr-O, welcome to Jackass
    PC/EU
    Your friendly Magblade enthusiast

  • Karivaa
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    Ice talked to players who love ESO but just can’t play anymore due to the lag. Yes it is dying.
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