i haveing the same problem as you describe.
people know to come my direction and im miles away they aim right at me and follow me even though the "eye" for sneak is closed the whole time yet they somehow still seeing me miles away and come right to me.
Yes, most likely cheats if you are solo.i haveing the same problem as you describe.
people know to come my direction and im miles away they aim right at me and follow me even though the "eye" for sneak is closed the whole time yet they somehow still seeing me miles away and come right to me.
If you are sneaking and the eye is closed and they are out of the range of magelight/detect hidden spells then they are most likely using a wall hack cheat to play.
There is nothing in game that will make you visible to another player from a long distance if your sneak indicator is closed.
There is still an add-on that is telling people when someone is near them, like Miats did. Is Miats still working or what is the add on that is letting people determine when someone is near them even if that person is in stealth or using an invis pot?
Anytime some other player comes in your vicinity in PvP areas, the combat music changes to a different more tense battle theme even if the other player has not yet attacked you. This is specially noticeable in IC. Say you are farming mobs and suddenly the music changes to a more dramatic one, you can nearly guarantee someone is near you. Especially useful during the event, as I survived every gank attempt due to the battle music alerting me.
Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
There is still an add-on that is telling people when someone is near them, like Miats did. Is Miats still working or what is the add on that is letting people determine when someone is near them even if that person is in stealth or using an invis pot?
You forgot:Fur_like_snow wrote: »I love these boogie man under the bed threads. No it was a macro!! No it was an addon! Zeni I swear the big bad player pulled me outta stealth pls fix. 😭
You forgot:Fur_like_snow wrote: »I love these boogie man under the bed threads. No it was a macro!! No it was an addon! Zeni I swear the big bad player pulled me outta stealth pls fix. 😭
- it was a spy
- it was a faction hopper
- it was cheat engine
- nerf Templars
- nerf Nightblades and Sorcs
Dominion_Nightblade wrote: »Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.
Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
Dominion_Nightblade wrote: »Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.
Your pc gets data on other players, even stealthed players, to load sounds and character models. That data is available to the game but not to addons through the api.
Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
lmao Everquest had this problem the first two years in until they encrypted it all when they found people using iptables in linux to rip the location data out and put it into a pretty gui radar on a second screen
How is this even happening in 2019 .. This exploit was known and fixed up in every MMO back in 2000.
@Dominion_NightbladeDominion_Nightblade wrote: »Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
@Dominion_NightbladeDominion_Nightblade wrote: »Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.Not sure if it is a AddOn, i recall that part was disabled in the lua API.
However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
> Have you seen this for yourself?
Yes
> If so I would love it if you could post pictures of your captured packets that identify the location of other players.
Not gonna get myself banned for something anyone can reproduce themselves.
> I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets.
You are looking in the wrong place. The packets are "encrypted" during transport, so a sniffer like Wireshark won't let you (easily) see what's inside.
Instead, you look at them after they are received by ESO using a tool that allows you to see the memory of a running process. There are many such tools available off-the-shelve and free.