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What add-on is telling people someone is near?

Cavedog
Cavedog
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There is still an add-on that is telling people when someone is near them, like Miats did. Is Miats still working or what is the add on that is letting people determine when someone is near them even if that person is in stealth or using an invis pot?
  • Gilvoth
    Gilvoth
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    i haveing the same problem as you describe.
    people know to come my direction and im miles away they aim right at me and follow me even though the "eye" for sneak is closed the whole time yet they somehow still seeing me miles away and come right to me.
  • SirAndy
    SirAndy
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    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

  • Raideen
    Raideen
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    Gilvoth wrote: »
    i haveing the same problem as you describe.
    people know to come my direction and im miles away they aim right at me and follow me even though the "eye" for sneak is closed the whole time yet they somehow still seeing me miles away and come right to me.

    If you are sneaking and the eye is closed and they are out of the range of magelight/detect hidden spells then they are most likely using a wall hack cheat to play.

    There is nothing in game that will make you visible to another player from a long distance if your sneak indicator is closed.
  • zaria
    zaria
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    Raideen wrote: »
    Gilvoth wrote: »
    i haveing the same problem as you describe.
    people know to come my direction and im miles away they aim right at me and follow me even though the "eye" for sneak is closed the whole time yet they somehow still seeing me miles away and come right to me.

    If you are sneaking and the eye is closed and they are out of the range of magelight/detect hidden spells then they are most likely using a wall hack cheat to play.

    There is nothing in game that will make you visible to another player from a long distance if your sneak indicator is closed.
    Yes, most likely cheats if you are solo.
    If with others, grouped or not it might be the guy behind you who is not sneaking they are moving toward.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lauranae
    Lauranae
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    Actually Miats make a sound when an opposite faction is near you and ready to attack you. It seems that no one so far complained about this.
    My most recent characters
    AD - Chjara NB
    -
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Cavedog wrote: »
    There is still an add-on that is telling people when someone is near them, like Miats did. Is Miats still working or what is the add on that is letting people determine when someone is near them even if that person is in stealth or using an invis pot?

    So how cheat is what you are asking here?
  • Mitrenga
    Mitrenga
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    It was Miat's Addon but it no longer functions i think. Must be a hidden addon.
  • DirkRavenclaw
    DirkRavenclaw
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    Ir isnt a Addon, its called a Detectpot. Be in a Group, spread out. First uses Detectpot, calls out when it ended, next in Group uses Detectpot, until the last in Group has used his or her Detectpot, the first can use one again, easy
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • susmitds
    susmitds
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    Actually, there is something in-game that tells you if someone is near, especially noticeable in IC.

    Anytime some other player comes in your vicinity in PvP areas, the combat music changes to a different more tense battle theme even if the other player has not yet attacked you. This is specially noticeable in IC. Say you are farming mobs and suddenly the music changes to a more dramatic one, you can nearly guarantee someone is near you. Especially useful during the event, as I survived every gank attempt due to the battle music alerting me.
  • bearbelly
    bearbelly
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    susmitds wrote: »
    Anytime some other player comes in your vicinity in PvP areas, the combat music changes to a different more tense battle theme even if the other player has not yet attacked you. This is specially noticeable in IC. Say you are farming mobs and suddenly the music changes to a more dramatic one, you can nearly guarantee someone is near you. Especially useful during the event, as I survived every gank attempt due to the battle music alerting me.


    OMG, NERF THE MUSIC!!!!!1!!one!!!

    Actually, on a serious note (pun intended, because music), most people probably will never notice this since they insist on substituting their own music when playing. Suckers.
    Edited by bearbelly on October 18, 2019 8:11AM
  • Dominion_Nightblade
    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

    Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.
  • Grianasteri
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    Cavedog wrote: »
    There is still an add-on that is telling people when someone is near them, like Miats did. Is Miats still working or what is the add on that is letting people determine when someone is near them even if that person is in stealth or using an invis pot?

    Sounds like cheating to me and something that ZOS should stamp out ASAP.
  • Fur_like_snow
    Fur_like_snow
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    I love these boogie man under the bed threads. No it was a macro!! No it was an addon! Zeni I swear the big bad player pulled me outta stealth pls fix. 😭
  • Donny_Vito
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    Sounds like more verifiable information is needed, but it is suspect.
  • casparian
    casparian
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    I love these boogie man under the bed threads. No it was a macro!! No it was an addon! Zeni I swear the big bad player pulled me outta stealth pls fix. 😭
    You forgot:

    - it was a spy
    - it was a faction hopper
    - it was cheat engine
    - nerf Templars
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • xxthir13enxx
    xxthir13enxx
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    Usually it’s just audio cues...if your listening...they are there. Especially the drunk personality...those hiccups are great for finding Nb’s hiding in captured keeps...
    Otherwise, working as intended...
    https://youtu.be/-8e4JsGSBZo
  • Lisutaris
    Lisutaris
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    casparian wrote: »
    I love these boogie man under the bed threads. No it was a macro!! No it was an addon! Zeni I swear the big bad player pulled me outta stealth pls fix. 😭
    You forgot:

    - it was a spy
    - it was a faction hopper
    - it was cheat engine
    - nerf Templars
    - nerf Nightblades and Sorcs

    fixed it for you :blush:
  • deviousthevile
    deviousthevile
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    There is something that I did not see mentioned here along with the detection pots and magelight. People seem to forget that the Sentry set allows you to see all enemies in stealth for your ENTIRE range of vision. If you were standing atop Ash mine, and someone was stealthed on the south wall of Ash, you would see them. This lasts for 10-20 seconds, I don't remember which, and has like a 30 or 45 second cool down. So people without pots and magelight can still see stealthers whether they are marked or not. Just a thought!
    CP 1220
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  • Karm1cOne
    Karm1cOne
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    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

    Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.

    Your pc gets data on other players, even stealthed players, to load sounds and character models. That data is available to the game but not to addons through the api.
  • Kagukan
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    There may be some kind of bug happening also. I have seen enemy players crouched in stealth, or at least they think they are. Other players on my team seem to pass by them and don't see them but I can clearly see them. I don't use any addons at all. No detect pots either.
  • EmEm_Oh
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    Might be the hidden LibCustomSneakyPlayersNearYooz.lua file.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    they have got maits working again i think, had latley peeps dodge rolling before la or instant skills go of
    Main character dk - Vanikifar whitestrike
  • JumpmanLane
    JumpmanLane
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    The music change, your bars even should you have them hidden unless you’re in combat and DETECT POTS. Geeze.
  • Philtho
    Philtho
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    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

    lmao Everquest had this problem the first two years in until they encrypted it all when they found people using iptables in linux to rip the location data out and put it into a pretty gui radar on a second screen

    How is this even happening in 2019 .. This exploit was known and fixed up in every MMO back in 2000.
  • Reverb
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    I noticed something around 2 weeks ago, and maybe it’s been happening for longer and I never noticed before. The reticle contracts when it passes over an enemy, most people know this. But it’s been only recently that I notice it happens even when passing over a stealthed enemy. I use the standard reticle, I’ll bet it’s even more noticeable with one of the reticle targeting addons.
    Edited by Reverb on October 19, 2019 5:10AM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Dominion_Nightblade
    Karm1cOne wrote: »
    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

    Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.

    Your pc gets data on other players, even stealthed players, to load sounds and character models. That data is available to the game but not to addons through the api.
    Philtho wrote: »
    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.

    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif

    lmao Everquest had this problem the first two years in until they encrypted it all when they found people using iptables in linux to rip the location data out and put it into a pretty gui radar on a second screen

    How is this even happening in 2019 .. This exploit was known and fixed up in every MMO back in 2000.

    Lol, you guys are so full of it. Sure, I can agree the server needs to send data to render other players. But please feel free to explain how you unencrypted this data and parsed it to some gui api. That's probably what the layered encryption protocols were handling.
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.
    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif
    Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.
    @Dominion_Nightblade

    > Have you seen this for yourself?
    Yes

    > If so I would love it if you could post pictures of your captured packets that identify the location of other players.
    Not gonna get myself banned for something anyone can reproduce themselves.

    > I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets.
    You are looking in the wrong place. The packets are "encrypted" during transport, so a sniffer like Wireshark won't let you (easily) see what's inside.
    Instead, you look at them after they are received by ESO using a tool that allows you to see the memory of a running process. There are many such tools available off-the-shelve and free.

    type.gif

  • LizziAS
    LizziAS
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    maybe they are bosmer? are you intending this as a stealth nerf bosmer thread?
    Edited by LizziAS on October 18, 2019 6:18PM
    -Signature Removed-




  • Dominion_Nightblade
    SirAndy wrote: »
    SirAndy wrote: »
    Not sure if it is a AddOn, i recall that part was disabled in the lua API.
    However, if you look at the raw network packets, ESO still transmits location data for *everyone* near you, no matter if they are hidden or not.
    shades.gif
    Have you seen this for yourself? If so I would love it if you could post pictures of your captured packets that identify the location of other players. That just sounds silly. I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets. When I communicate with the servers, the packet takes its route from my PC to various nodes before arriving at the destination. It does not in anyway send some other players location data to me. Lol, that would mean that packets go from my pc to another players pc, which they dont. Our packets go to and from the servers, and the servers calculate and send packets back to the other players. Why would the server send me network traffic about other players location? That's something I figure out by analyzing the screen output as I play.
    @Dominion_Nightblade

    > Have you seen this for yourself?
    Yes

    > If so I would love it if you could post pictures of your captured packets that identify the location of other players.
    Not gonna get myself banned for something anyone can reproduce themselves.

    > I have analyzed network traffic while communicating eso servers and all I've come across was a bunch of layered encryption protocols or TCP keep alive packets.
    You are looking in the wrong place. The packets are "encrypted" during transport, so a sniffer like Wireshark won't let you (easily) see what's inside.
    Instead, you look at them after they are received by ESO using a tool that allows you to see the memory of a running process. There are many such tools available off-the-shelve and free.

    type.gif

    @SirAndy

    Now that makes sense. Your first comment only said analyzing raw network packets. Which wont get you far. Now that we are on the subject of computer memory it all makes sense. Yes there are plenty of tools and MSVS even has an convient api just to dump the contents of memory or even overwrite individual cells. But we should drop this conversation now, because I dont want to get banned either. Everything we do is hopefully for the sake of research and not to get an advantage over anyone else.
  • Lord_Sando
    Lord_Sando
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    FYI

    this set doesn't have a range on the stealth detection, its basically unlimited distance.

    Sentry

    LEVEL 50 CHAMPION 160

    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 833 Weapon Critical
    (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
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