Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

If you think ESO PVP is laggy, take a look at this WoW video how terrible it is

RouDeR
RouDeR
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Part 1 Timtestamp: 1:27 - 1:55
Part 2 Timestamp: 11:30 - 12:30

So if you thing Cyrodiil is bad, take a look at this parody in Classic WOW when 150-200 people gather... even their movement is laggy let alone taking 4-5 seconds to cast a skill.
The good thing in WoW is that the combat there is not reactive and is very noob friendly unlike ESO.

  • Raideen
    Raideen
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    LOL not reactive.

    Secondly, its simple math. Computers crunch polygons. Wow has a more cartoonish style with lower polygons that allow for more people on the play field. If you put 200 people in ESO on the same playfield the game would crash.

    I am whatever the people need me to be. A guardian. An oppressor. For some, too distant. For others, too meddlesome. I am the canvas upon which they paint their dreams and resentments. A vessel for their hopes and doubts.
    A mirror. Nothing more.
  • RouDeR
    RouDeR
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    Raideen wrote: »
    LOL not reactive.

    Secondly, its simple math. Computers crunch polygons. Wow has a more cartoonish style with lower polygons that allow for more people on the play field. If you put 200 people in ESO on the same playfield the game would crash.

    What you see in WoW and ESO is NOT a rendering issue, it is network issue which is causing latency, go back to school.
  • Raideen
    Raideen
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    RouDeR wrote: »
    Raideen wrote: »
    LOL not reactive.

    Secondly, its simple math. Computers crunch polygons. Wow has a more cartoonish style with lower polygons that allow for more people on the play field. If you put 200 people in ESO on the same playfield the game would crash.

    What you see in WoW and ESO is NOT a rendering issue, it is network issue which is causing latency, go back to school.

    Incorrect. Its both

    Too many polygons on the playfield will result in low FPS
    Crappy network and net code will result in bad latency.
    ESO has both issues. Wow has neither.
    I am whatever the people need me to be. A guardian. An oppressor. For some, too distant. For others, too meddlesome. I am the canvas upon which they paint their dreams and resentments. A vessel for their hopes and doubts.
    A mirror. Nothing more.
  • jainiadral
    jainiadral
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    What the heck was that? A field of ants getting nuked by a firestorm, narrarated by one of those Monster Truck Jam commercial actors? I can't parse it, sorry :D
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