Luckylancer wrote: »Active of familiar is treated same with other aoe dots, there is nothing wrong there. The problem is ZoS balanced 2 skill slot skill with 1 skill slot reference.
You are riggt about how weak pet sorcs are. Petsorcs, magsorcs and stamblades were game breaking strong and they are over-nerfed. I hope ZoS will slightly buff them each patch to find the sweet spot.
Luckylancer wrote: »Active of familiar is treated same with other aoe dots, there is nothing wrong there. The problem is ZoS balanced 2 skill slot skill with 1 skill slot reference.
You are riggt about how weak pet sorcs are. Petsorcs, magsorcs and stamblades were game breaking strong and they are over-nerfed. I hope ZoS will slightly buff them each patch to find the sweet spot.
Too bad a normal game would rebalance classes like you say every few weeks. ESO takes 1-2 years!
Luckylancer wrote: »Active of familiar is treated same with other aoe dots, there is nothing wrong there. The problem is ZoS balanced 2 skill slot skill with 1 skill slot reference.
Are you sure twilight has the cost increase to 4500? What would be the reason for that, it is not an AoE skill? The tormentor activation is actually a buff, and a very weak one at that, should probably cost like 1000magicka max for what it does.
can single bar pets. Let us take a look at the recent PTS patch notes for petsorcs. While I doubt anyone would argue that pets were too OP pre-scalebreaker, I don't think any sane person will tell you pets are anything more than an annoyance these days rather than being strong, useful, or even usable in dragonhold as a skill that costs 2 skill slots out of the 10 we have in ESO. While honestly I personally don't really use pets in either PVP or PVE, I did try out pets in PVE before and can definitely recognize why some people like playing sorcerers with pets.
5.2.0
Summon Unstable Familiar
Reduced the damage of this ability and its morphs’ basic attack by approximately 17%. Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808. Increased the duration of the special activate to 10 seconds, up from 8. The base cost of summoning these abilities has been streamlined to 3510.
Summon Winged Twilight: Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
What the patch notes FAILED to mention is winged twilight's activation ability also got tuned up to 4500 base cost so a lot of people were complaining that twilight Matriarch got a heal buff. Overall, I would say making per heal more impactful is not a bad idea but this is definitely not an overbuff at this point. The numbers might need to be tweaked, but if they are petsorcs should at least get something else with the following *** patch notes.
5.2.1 and 5.2.2
no changes.
5.2.3
Summon Unstable Familiar:
Increased the damage per hit of this ability and its morphs’ basic attacks by 20%.
Increased the damage of the pulse attack from this morph and the Volatile Familiar morph by 20%.
Summon Winged Twilight:
Increased the damage per hit of this ability and its morphs by 20%.
Keep in mind, 100*0.83*1.2 = 99.6
So over 5.2.0 + 5.2.3 patch notes summoned unstable familiar is actually slightly weaker than the current scalebreaker patch. Wing'ed twilight's damage got a slight buff.
Just when petsorcs thought the abysmal damage of their pets got a small buff......
5.2.4
Daedric Curse: Daedric Prey (morph): Reduced the bonus damage for pets to 20%, down from 40%.
Holy cow.... what else can I say. Pets take up 2 skills out of the 10 skills we can slot for ESO. At this point pets have power levels more similar to a single skill taking up a single skill slot. With the change to only needing to 1 bar pets we can only activate the ability on one bar anyways. Pet activation costs requiring 4k+ base magicka?!?! So do we just summon them to do minuscule damage? I much rather have the much MUCH more powerful necro pets even though they only last 16 seconds. I rather refresh USEFUL pets that create corpses for further boosts to skills than have a piece of garbage trailing around me doing 3% of my total damage and taking up 2 skill slots out of the precious 10. Also, it is not as if you can have multiple curses so your pet can AoE a bunch of enemies and get the bonuses in a short duration. It only lasts 6 freaking seconds too. At this point people might as well quit playing sorcerers. Opps, sorry I mean we might as well all slot Daedric Curse and save ourselves some magicka for needing to recast it every 6 seconds.
This Daedric Prey nerf is just unthinkable. What the f is ZOS doing?!?!?!No no, they definitely have a clue guys, they definitely do. Maybe ZoS can blame it on PVP?!?!? This is definitely not the fault of PVPers as PVPers tend to take Daedric Curse rather than Daedric Prey and you won't see any decent sorc running both pets as the opportunity cost for slotting pets is just great. Without running 2 pets, there isn't that much benefit running Daedric Prey. Taking up 2 skill slots is a huge detriment. If you bring one pet, getting locked out of 1 skill means you're 10% less versatile and is deprived of 1/10th of the skills you can bring to battle. So why don't we just make pets freaking 1 barred at this point because its activation cost is very expensive and its permanent uselessness is also very freaking taxing on the skill bar at the moment. SOS ZOS, maybe you can just delete the whole playstyle or the whole class. Why don't you? I mean we only have streak left to run away from everyone right? Even freaking shields only work in CP situations because they're so damned inefficient in non-CP. What the FVCK does class identity mean to you at this point? Buff DKs, buff DKS, buff MORE DKS to do double the DoTs sorcerer has? oh ***..... wait our only dot is from our now useless pets.
can single bar pets. Let us take a look at the recent PTS patch notes for petsorcs. While I doubt anyone would argue that pets were too OP pre-scalebreaker, I don't think any sane person will tell you pets are anything more than an annoyance these days rather than being strong, useful, or even usable in dragonhold as a skill that costs 2 skill slots out of the 10 we have in ESO. While honestly I personally don't really use pets in either PVP or PVE, I did try out pets in PVE before and can definitely recognize why some people like playing sorcerers with pets.
5.2.0
Summon Unstable Familiar
Reduced the damage of this ability and its morphs’ basic attack by approximately 17%. Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808. Increased the duration of the special activate to 10 seconds, up from 8. The base cost of summoning these abilities has been streamlined to 3510.
Summon Winged Twilight: Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
What the patch notes FAILED to mention is winged twilight's activation ability also got tuned up to 4500 base cost so a lot of people were complaining that twilight Matriarch got a heal buff. Overall, I would say making per heal more impactful is not a bad idea but this is definitely not an overbuff at this point. The numbers might need to be tweaked, but if they are petsorcs should at least get something else with the following *** patch notes.
5.2.1 and 5.2.2
no changes.
5.2.3
Summon Unstable Familiar:
Increased the damage per hit of this ability and its morphs’ basic attacks by 20%.
Increased the damage of the pulse attack from this morph and the Volatile Familiar morph by 20%.
Summon Winged Twilight:
Increased the damage per hit of this ability and its morphs by 20%.
Keep in mind, 100*0.83*1.2 = 99.6
So over 5.2.0 + 5.2.3 patch notes summoned unstable familiar is actually slightly weaker than the current scalebreaker patch. Wing'ed twilight's damage got a slight buff.
Just when petsorcs thought the abysmal damage of their pets got a small buff......
5.2.4
Daedric Curse: Daedric Prey (morph): Reduced the bonus damage for pets to 20%, down from 40%.
Holy cow.... what else can I say. Pets take up 2 skills out of the 10 skills we can slot for ESO. At this point pets have power levels more similar to a single skill taking up a single skill slot. With the change to only needing to 1 bar pets we can only activate the ability on one bar anyways. Pet activation costs requiring 4k+ base magicka?!?! So do we just summon them to do minuscule damage? I much rather have the much MUCH more powerful necro pets even though they only last 16 seconds. I rather refresh USEFUL pets that create corpses for further boosts to skills than have a piece of garbage trailing around me doing 3% of my total damage and taking up 2 skill slots out of the precious 10. Also, it is not as if you can have multiple curses so your pet can AoE a bunch of enemies and get the bonuses in a short duration. It only lasts 6 freaking seconds too. At this point people might as well quit playing sorcerers. Opps, sorry I mean we might as well all slot Daedric Curse and save ourselves some magicka for needing to recast it every 6 seconds.
This Daedric Prey nerf is just unthinkable. What the f is ZOS doing?!?!?!No no, they definitely have a clue guys, they definitely do. Maybe ZoS can blame it on PVP?!?!? This is definitely not the fault of PVPers as PVPers tend to take Daedric Curse rather than Daedric Prey and you won't see any decent sorc running both pets as the opportunity cost for slotting pets is just great. Without running 2 pets, there isn't that much benefit running Daedric Prey. Taking up 2 skill slots is a huge detriment. If you bring one pet, getting locked out of 1 skill means you're 10% less versatile and is deprived of 1/10th of the skills you can bring to battle. So why don't we just make pets freaking 1 barred at this point because its activation cost is very expensive and its permanent uselessness is also very freaking taxing on the skill bar at the moment. SOS ZOS, maybe you can just delete the whole playstyle or the whole class. Why don't you? I mean we only have streak left to run away from everyone right? Even freaking shields only work in CP situations because they're so damned inefficient in non-CP. What the FVCK does class identity mean to you at this point? Buff DKs, buff DKS, buff MORE DKS to do double the DoTs sorcerer has? oh ***..... wait our only dot is from our now useless pets.
remove pets from the game
Before pets - all of them, not just sorc pets - get any buffs they should be made untargetable.
This would make them less obnoxious to play against (no matter how bad the pets are, fighting a zoo is always disgusting, and even just a single one can be annoying as hell) and it would make them more reliable, so their unreliability and the whole "but they can be killed" argument can't be used as justification to make them op one way or another.
Targetable pets will never be balanced in this game.