The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).

Do you believe your feedback is registered FULLY?

  • Austinseph1
    Austinseph1
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    I believe that they see and know our concerns, but don’t seem to have the knowledge of how to properly balance them given the sledgehammer changes we have seen over the last year. Otherwise changes wouldn’t be swinging back and fourth so much. It’s obvious the changes are just thrown on and see what sticks. That’s not how to professionally balance a 5 year old game, that’s how games that are still in alpha or beta are changed. But it does seem that combat as a whole has returned to beta while they figure out how to balance a game of this size, a 1-2 year long beta.
  • Nordic__Knights
    Nordic__Knights
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    No.
    rzcets1p9hw8.png
    This aint even giving af about their community at all we have to do walk arounds for everything even items we BUY
    Bug reports= no ( go look at brp2h not giving 100% of its damage to 2nd target) not 1 dev or rep nor community leader has responded few players trying to test and coming back with the same yet no fix nor response
    Lag issues= NOT NO BUT HELL NO any lag report get put off on players system lol im on ps4 oh so its my internet 756up 348down fibber lined
    Skill changes= (i play nb when have they listen to us ) NO
    about skills i get that the community might make it hard at times because your always going to have them for and them against but thats where CLASS reps step in and say ok we know ourselves that this *** bad and can pile all the *** in a separate corner and see the real players verified points of view and the wishes for change in regards to the real issue at hand but they don't even listen to them
    SO AFTER PLAYING EVERY ES GAME FROM RELEASE OF ARENA TO ESO DO I WISH TO SUPPORT ANYMORE ES GAMES NOOOOOOOO
    as they have lost touch as to what they started out as an community and care about nothing but MONEY MONEY MONEY
    Edited by Nordic__Knights on October 17, 2019 8:52AM
  • zyk
    zyk
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    LiquidPony wrote: »
    "Zeroing out" CP seems to me to be entirely missing the point. We didn't start with zero CP. Three and a half years ago, in Dark Brotherhood, we started with an initial CP cap of 501 (it was uncapped previously).

    The question of CP and "power creep" is a question of the 309 additional CP added to the cap in the meantime. And of course the fact that we *used to* have massive built-in cost reduction via CP must be considered as well.
    Just for the sake of accuracy, the initial CP cap of 501 was introduced in 2.2 (Orsinium) almost four years ago.
  • Nordic__Knights
    Nordic__Knights
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    No.
    zyk wrote: »
    LiquidPony wrote: »
    "Zeroing out" CP seems to me to be entirely missing the point. We didn't start with zero CP. Three and a half years ago, in Dark Brotherhood, we started with an initial CP cap of 501 (it was uncapped previously).

    The question of CP and "power creep" is a question of the 309 additional CP added to the cap in the meantime. And of course the fact that we *used to* have massive built-in cost reduction via CP must be considered as well.
    Just for the sake of accuracy, the initial CP cap of 501 was introduced in 2.2 (Orsinium) almost four years ago.

    Has it been that long that I've been ahead of the game by 300 or more CP at all times wow that's crazy
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Yes!
    Registered ? As in "read, understood and considered" ? Yes.
    "Followed" ? Not always, which is understandable.
  • SipofMaim
    SipofMaim
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    1. Lol

    2. I want the devs to have better things to do than listen to me. If you mean listen to US... idk, I've been surprised in the past year how often there's a direct response to what we're talking about amongst ourselves. Before that I'd have told you we were definitely shouting into a void that was indifferent to or downright contemptuous of us.

    So at this point my theory is we're heard. What weight any of our talking, crying, and scrapping is given, no idea. They re-introduced faction lock in PVP. There was literally no reason to do that but people asking them to, and it's still astonishing they did it. They whipped up a new animation for poopfist stone giant very quickly, which is nice and kind of touching.

    3. Are we going to get what we want or even steer the vision they have? No. I don't think so.
  • universal_wrath
    universal_wrath
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    No.
    No even slightest, if not, we would not be in this miss.
  • Nordic__Knights
    Nordic__Knights
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    No.
    SipofMaim wrote: »
    1. Lol

    2. I want the devs to have better things to do than listen to me. If you mean listen to US... idk, I've been surprised in the past year how often there's a direct response to what we're talking about amongst ourselves. Before that I'd have told you we were definitely shouting into a void that was indifferent to or downright contemptuous of us.

    So at this point my theory is we're heard. What weight any of our talking, crying, and scrapping is given, no idea. They re-introduced faction lock in PVP. There was literally no reason to do that but people asking them to, and it's still astonishing they did it. They whipped up a new animation for poopfist stone giant very quickly, which is nice and kind of touching.

    3. Are we going to get what we want or even steer the vision they have? No. I don't think so.

    The change the poofist came because of all the outrage on YouTube and Tweeter videos bad for business means change and YouTube and Twitter being used to show that they were a laughing stock was bad for business
    Edited by Nordic__Knights on October 17, 2019 11:20AM
  • AngeredDaisy2
    AngeredDaisy2
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    No.
    No. And not necessarily because I don't think they see our feedback. It's a no because they've shown time and again they don't care.

    If they cared, a few things would happen:
    1) Acknowledgement of what people are saying. This doesn't mean f fixing out changing the things being said, but acknowledgement. Easiest fix would be to have a handful of employees that their sole job is the handle the forums. And it could be as simple as a "thank you for the suggestion, we will take it to the (enter team name) for review."

    2) fixes for pain points prior to it becoming fodder in industry magazines. We'll use lag as an example. We've been saying for 2 years how bad the lag is. Here's looking at you annoying load screen that lasts forever. Also you delay in registering button pushes. But in the last 6 month's I've read suddenly articles talking about how much this is a pain point for the community. Suddenly they are addressing the lag. It shouldn't take Forbes, Kotoku, and other published media to get long time pain points heard.

    3) If they really wanted to implement such large combat changes and not have the player base frustrated, they would do it on a longer than 5 week pts cycle, with 2 delays in release messing that for 2 weeks they couldn't get feedback. And to top it all off, when slouching the delays wouldn't add in little snide remarks implying that the feedback didn't matter because they won't be making changes anyways. Here's looking at you 5.2.4 patch notes.

    So to finish, no. They don't hear, or they would employ basic customer service and public relation tactics 101. But, maybe if Forbes and other published media were to report on how this PTS cycle has gone down prior to the end, maybe the devs will listen.
    Edited by AngeredDaisy2 on October 17, 2019 12:02PM
  • gepe87
    gepe87
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    No.
    They only hear mass riot (cast shields;magdk dots)
    Edited by gepe87 on October 17, 2019 12:27PM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Hymzir
    Hymzir
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    No.
    The way I see it, ZOS has a pervasive case of Ivory Tower Syndrome. It's part of their corporate culture. Has been from the start and doubt it will change until this game dies.

    It's like someone at the top actually believes, that being detached from your customer base is better for the game as a whole. At least as far as game design decision are involved. That the person in charge thinks they are some sort of enlightened despot, and that they KNOW better that the plebs they lord over.

    This has been evident time after time, with each new bad idea being rolled out. We told ZOS that CP introduction would lead to insane power creep, not to horisontal growth of character specialisation. Did they listen? Nah, and thus patch after patch, they've been forced to deal with the forest fires CP caused, by nerfing and re-nerfing and then nerfing some more the whole screwed up system.

    We tried to tell ZOS that introducing an endless stream of "cool", yet totally OP proc sets, would not lead to anything good. But still they went ahead with that. Back when poisons were introduced, we told them that the initial values for resource drains were ludicrous, yet ZOS was "Nah, it'll be fine." and then in turned out it wasn't. And they had to nerf those things savagely, and then nerf them some more later on until they became useless.

    We said the same thing when they "standardized the power budget for dots" - we told them those numbers were insane and would lead to everyone just stacking as many dot's they could. And again ZOS was saying "Naah, It'll be fine... Just fine." and it wasn't. So out comes the nerf hammer and dot's are being made useless, and we try to tell them that they went too far, much too far, and yet again ZOS is "Nah, it'll be fine, trust me bro!" But it won't be, because they never listen...

    Another good indicator for this "I do not need to hear what the feedback is saying, 'cause I know better!" school of design, are all those random changes we are constantly getting patch after patch. Like the upcoming change to Sentinel of Rkugamz. What the hell is all that about? HUH? A niche set, used by certain tank builds to recover stam for blocking, changed to what now? Who is asking for this change? What is the point of this tweak? Who does it serve? What are they trying to achieve with it? Did someone complain about it? Was there like an actual problem with the way things were? HUH? No, it was just some totally random left field thing, like "Hey, let's change this thing now! It's a lot more important that spending time on actual issues!"

    Is this just the latest thing on the long list of things changed just for change's sake, or is it the work of an enlightened sage on top of his ivory tower having "brilliant" ideas no one else can fathom, or is it just more evidence towards the fact that the devs are totally detached from the actual daily reality faced by people actually playing this game.... I know on which option my money is riding.
  • Shantu
    Shantu
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    No.
    I think the Devs listen to sensible, well-reasoned feedback. I just don't think they always do what I want, and when we agree, it's definitely not as fast as I want it.

    Crucial distinction.

    The problem is it's tough to offer "sensible, well-reasoned feedback" when you feel like you're talking to someone on the other side of a brick wall.
  • kalunte
    kalunte
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    No.
    i say no. they cant get all the feelings i put in my feedbacks, they see only pixels.
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