DeathStalker wrote: »Please stop lowering the DPS floor and lower the DPS ceiling instead. If what is on PTS goes live it's the casual player that will be hurt, not the end game elitist. Nerf light attack damage or Trial sets for example of how to lower DPS ceiling and not touch the DPS floor. Also, No sustain equals no fun! Heavy Attacking is slow and boring! All your doing is making it a lot easier to go play other games. I love ESO and I beg you to admit this is the wrong direction and stop hitting sustain and the DPS floor with nerf after nerf.
honestly, getting read of LA weaving would be pretty cool. it's 90% of what makes the gameplay feel artificially fast paced, but if you just used skills off global cooldown without having to weave it would be a lot easier and nice for casual players. I know my mouse doesn't like my light attack ratio being .7 per second. o_o
or, this may be crazy, but imagine a channeled skill being in the game and being useful. besides jesus beam, i guess. like imagine if base crystal shard was a dps increase even if you hard cast it?! that'd be cool honestly, i'd enjoy being able to relax as a sorc once in a while in my rotation.
DeathStalker wrote: »
I don't agree on a lot with @VaranisArano , but I agree that damage caps should be the last resort. It would basically be an admission of ZOS' failure and a resignation.
So before that happens:
1. Remove LA weaving. That's going to do the bulk of damage equalization, but individually people will still have the opportunity to do more complex things to improve their damage output, for example by improving uptimes of skills with different durations (juggling 6s purifying light, 8s solar barrage, 12s entropy and 10s wall of elements while managing bar swaps is not trivial if you want to avoid both overcasting and clipping). So people would still be rewarded for better skills unlike with a damage cap.
I don't agree on a lot with @VaranisArano , but I agree that damage caps should be the last resort. It would basically be an admission of ZOS' failure and a resignation.
So before that happens:
1. Remove LA weaving. That's going to do the bulk of damage equalization, but individually people will still have the opportunity to do more complex things to improve their damage output, for example by improving uptimes of skills with different durations (juggling 6s purifying light, 8s solar barrage, 12s entropy and 10s wall of elements while managing bar swaps is not trivial if you want to avoid both overcasting and clipping). So people would still be rewarded for better skills unlike with a damage cap.
2. Make the game teach people the mechanics before they reach vet DLC dungeons, so that the floor gets naturally higher, and the gap between the floor and the ceiling smaller, without just severely punishing those who are doing well as would be the case with a cap.
I don't agree on a lot with VaranisArano , but I agree that damage caps should be the last resort. It would basically be an admission of ZOS' failure and a resignation.
So before that happens:
1. Remove LA weaving. That's going to do the bulk of damage equalization, but individually people will still have the opportunity to do more complex things to improve their damage output, for example by improving uptimes of skills with different durations (juggling 6s purifying light, 8s solar barrage, 12s entropy and 10s wall of elements while managing bar swaps is not trivial if you want to avoid both overcasting and clipping). So people would still be rewarded for better skills unlike with a damage cap.
People already do that this patch on magicka toons, while LA Weaving.
I don't agree on a lot with VaranisArano , but I agree that damage caps should be the last resort. It would basically be an admission of ZOS' failure and a resignation.
So before that happens:
1. Remove LA weaving. That's going to do the bulk of damage equalization, but individually people will still have the opportunity to do more complex things to improve their damage output, for example by improving uptimes of skills with different durations (juggling 6s purifying light, 8s solar barrage, 12s entropy and 10s wall of elements while managing bar swaps is not trivial if you want to avoid both overcasting and clipping). So people would still be rewarded for better skills unlike with a damage cap.
People already do that this patch on magicka toons, while LA Weaving.
But LA weaving is widening the gap. Juggling those would not get easier, and you can still squeeze out your extra 5k DPS on the trial dummy if you do it perfectly, but it will no longer be on top of the other 20k you get over someone who can't properly weave, it would be just those 5k. So the most difficult part of a rotation will remain for people who want something to strive for while not making others feel useless.
I don't agree on a lot with VaranisArano , but I agree that damage caps should be the last resort. It would basically be an admission of ZOS' failure and a resignation.
So before that happens:
1. Remove LA weaving. That's going to do the bulk of damage equalization, but individually people will still have the opportunity to do more complex things to improve their damage output, for example by improving uptimes of skills with different durations (juggling 6s purifying light, 8s solar barrage, 12s entropy and 10s wall of elements while managing bar swaps is not trivial if you want to avoid both overcasting and clipping). So people would still be rewarded for better skills unlike with a damage cap.
People already do that this patch on magicka toons, while LA Weaving.
But LA weaving is widening the gap. Juggling those would not get easier, and you can still squeeze out your extra 5k DPS on the trial dummy if you do it perfectly, but it will no longer be on top of the other 20k you get over someone who can't properly weave, it would be just those 5k. So the most difficult part of a rotation will remain for people who want something to strive for while not making others feel useless.
No dude. You don't restrict someone's ability to play well because some people refuse to learn how to do so themselves. If someone genuinely can't because of a physical limitation, that's a bit different and I cast no aspersions on their character or worth, but that still does not merit limiting the top end. You don't force everyone to use a wheelchair to get from point A to point B just because some people can only get there using wheelchairs and others are too lazy to walk there themselves. If you're capable and just don't want to, then don't, but sit back, be quiet, and enjoy your low dps.
vesselwiththepestle wrote: »I've seen some parses of really low dps (10k group buffed kind) and a LOT of their damage is from light attacks. Like, light attacks being no 1 damage. If you nerf light attack damage, you hit really hard those players who are unable to do any kind of rotation, having less than 50% uptime on dots and are mostly spamming their mouse button and kinda randomly using skills in between.
Emma_Overload wrote: »Why are people so dead set on removing light attack weaving?
Is it really so hard to click LA + SKILL, LA + SKILL, LA + SKILL, etc?