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Templars ranged CC

ThePedge
ThePedge
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Piercing Javelin:
  • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
  • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

Is everyone supposed to play Templar?
Edited by ThePedge on October 13, 2019 4:22PM
  • Delparis
    Delparis
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.
  • Demra
    Demra
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    Delparis wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.

    Did you not read all the comments in your thread? Is this some clever tactic to manipulate the devs to do what you really after without revealing it? Or are you really just struggling with your magplar? Please reveal your secrets.
    Edited by Demra on October 13, 2019 7:40PM
  • chrightt
    chrightt
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    I think you probably don’t read all the details carefully. Draining shot’s other morph magnum shot still knocks back and deals more damage than draining shot. Templars’ javelin costs more than magnum shot btw and theoretically class skills should be a tad bit stronger for “class identity” like DK’s DoT abilities. As for living dark or unstable core whichever one that casts the bubble on themselves is losing the root. Yes, we all know Templars are OP atm, no point complaining more as they actually got balanced well for dragonhold. You should probably ask why cutting dive is the strongest DoT in game while being a spammable AND DoT can be stacked up to 7 times with 3 stacks overpowering any other DoT in game by a mile already.
  • leepalmer95
    leepalmer95
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    Delparis wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.

    Its not useless its still a stupidly strong skill.

    Stop acting like the class is dead because a stupidly broken skill is a little less cheesy. Its still an OP skill.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Nordic__Knights
    Nordic__Knights
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    No hopefully they take care of them when they get involved with dealing with classes right now they're dealing with weapon skills
  • Olupajmibanan
    Olupajmibanan
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    Magnum Shot remains unchanged. You still have your CC.

    What causes confusion for me is Destructive Clench. Why Javelin and Magnum Shot have 22m range while Flame Clench has only 15m. These three are the same abilities in principle.
    Edited by Olupajmibanan on October 14, 2019 9:56AM
  • katorga
    katorga
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    chrightt wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    I think you probably don’t read all the details carefully. Draining shot’s other morph magnum shot still knocks back and deals more damage than draining shot. Templars’ javelin costs more than magnum shot btw and theoretically class skills should be a tad bit stronger for “class identity” like DK’s DoT abilities. As for living dark or unstable core whichever one that casts the bubble on themselves is losing the root. Yes, we all know Templars are OP atm, no point complaining more as they actually got balanced well for dragonhold. You should probably ask why cutting dive is the strongest DoT in game while being a spammable AND DoT can be stacked up to 7 times with 3 stacks overpowering any other DoT in game by a mile already.

    Yeah, wth. They wreck everything cause...standards. Then go completely over the top ignoring standards to make something interesting.
  • ThePedge
    ThePedge
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    chrightt wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    I think you probably don’t read all the details carefully. Draining shot’s other morph magnum shot still knocks back and deals more damage than draining shot. Templars’ javelin costs more than magnum shot btw and theoretically class skills should be a tad bit stronger for “class identity” like DK’s DoT abilities. As for living dark or unstable core whichever one that casts the bubble on themselves is losing the root. Yes, we all know Templars are OP atm, no point complaining more as they actually got balanced well for dragonhold. You should probably ask why cutting dive is the strongest DoT in game while being a spammable AND DoT can be stacked up to 7 times with 3 stacks overpowering any other DoT in game by a mile already.

    Oh don't worry I have other concerns, however thread was about this specifically.

    I may be wrong but I thought that Magnum Shot no longer had CC and just higher damage.
  • jcm2606
    jcm2606
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    Demra wrote: »
    Delparis wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.

    Did you not read all the comments in your thread? Is this some clever tactic to manipulate the devs to do what you really after without revealing it? Or are you really just struggling with your magplar? Please reveal your secrets.

    It's a common tactic used by forum goers who refuse to believe that they aren't actually as good as they think are, or know as much as they think they do. Other forum goers who are just as meme worthy do the exact same thing.

    I even chased one through like 3 different threads literally deconstructing some screenshots they were regurgitating spamming, trying to claim that the killing power of delayed burst combos (stamden's Sub Assault -> Dizzy -> Onslaught/DBoS -> Execute combo, for instance) is due to animation cancelling, and they continued to spout the same nonsense in threads, even doing so in some recent threads related to animation cancelling.

    It's sometimes literally like telling a toddler that they're wrong, and their response is just to stick their fingers in their ears, and scream "LA LA LA LA LA I CAN'T HEAR YOU LA LA LA" while fervently holding onto their objectively incorrect beliefs.
  • Luckylancer
    Luckylancer
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    Because CC have cooldown. Having 1 or 12 CC in your bar slots make no diffrence. Let them have options ans stop askimg stupid questions. Every class have something diffrent. Magplar dont have unblockable aoe stun.
  • ZarkingFrued
    ZarkingFrued
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You're forgetting Toppling Charge as well, easily best gap closer or stun in game
  • Zer0_CooL
    Zer0_CooL
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    DKs have one aswell bro
  • ThePhantomThorn
    ThePhantomThorn
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    Delparis wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.

    Totally agree. It’s not like you can just spam your heal while blocking to go god mode, of just mash jabs and kill anything.
    Templar sucks now.
  • Maulkin
    Maulkin
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    What I like about Templars is not the stuns but the unending number of snares they apply.

    Sun Fire, snare. Sweeps, snare. Living Dark, (soon to be) snare. Extended Ritual, snare.

    Meanwhile they removed snare from Fear and morphs because apparently Nightblade have enough snare with Cripple.

    What a joke...
    EU | PC | AD
  • Heatnix90
    Heatnix90
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    Don't forget that Javelin also has a chance to proc Burning Light passive too.

    Pretty clear to see which class the devs main given how loaded it is :D
  • InvictusApollo
    InvictusApollo
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    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    Then start threads like:
    "Buff Scatter Shot"
    "Buff X"
    "Give us class ranged CC"

    Trying to destroy other's people joy from gameplay, because yours was destroyed is a d0i0c0k move.
    You don't see me calling for nerfs left and right, just because most of my builds had my favourite ranged CC deleted.
    Don't be another nerfling. Please.
  • Luckylancer
    Luckylancer
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    Maulkin wrote: »
    What I like about Templars is not the stuns but the unending number of snares they apply.

    Meanwhile they removed snare from Fear and morphs because apparently Nightblade have enough snare with Cripple.

    What a joke...

    Templar have 0 defansive and nutral movememt options. They can only charge in. Class have terrible movement speed. For this reason they have snared. Game changed a lot and now they can move as fast, some snares can be reduced.

    NBs have major expedition, snare removal, teleport, charge, cloak for movement. They are not depended tons of snare to operate. Theyare weak in this meta because their everything got nerfed. I am not mad, gank&escape is the highest thing in my pvp hate list.
  • MartiniDaniels
    MartiniDaniels
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    Zer0_CooL wrote: »
    DKs have one aswell bro

    DKs HAD the same. Flame clench nerfed. Draining shot knockback removed. Obsidian shard ranged stun removed. Meanwhile magplar keeps best knockback in the game. No double standards here for 2019 favorite spec, no, sir.
  • ku5h
    ku5h
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    Delparis wrote: »
    ThePedge wrote: »
    Piercing Javelin:
    • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
    • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.

    Piercing Javelin still has it's CC, and will also now ignore resistances, but Scatter Shot can no longer CC.

    Plus any attack on you while you have Living Dark up, CC's enemy. Unstable Core on them, two attacks and they are CC'd.

    Why do Templars get two class range CC abilities, while most others get none. Stamina builds rely on Scatter Shot for that, which is getting taken away.

    Is everyone supposed to play Templar?

    You missed the last update...
    Living dark us now nerfed/useless so dont worry templar are still trash and you can snipe them with your stamblade ganker for the win.

    lol, your comments always make me laugh. I never know if you're serious or not.
  • juhislihis19
    juhislihis19
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    Zer0_CooL wrote: »
    DKs have one aswell bro

    DKs HAD the same. Flame clench nerfed. Draining shot knockback removed. Obsidian shard ranged stun removed. Meanwhile magplar keeps best knockback in the game. No double standards here for 2019 favorite spec, no, sir.

    And Petrify's cost was increased by 50%..

    So that's unusable skill for sDK now.
  • EtTuBrutus
    EtTuBrutus
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    Zer0_CooL wrote: »
    DKs have one aswell bro

    DKs HAD the same. Flame clench nerfed. Draining shot knockback removed. Obsidian shard ranged stun removed. Meanwhile magplar keeps best knockback in the game. No double standards here for 2019 favorite spec, no, sir.

    And Petrify's cost was increased by 50%..

    So that's unusable skill for sDK now.

    I still use fossilize to great effect on my stam dk
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