How do yu kill this thing?

Maintenance for the week of March 17:
• PC/Mac: No maintenance – March 17
• Xbox: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
  • Inaya
    Inaya
    ✭✭✭✭✭
    Died the first time, didn't know what to expect. Second time I just kept moving and IT died.
  • Kagukan
    Kagukan
    ✭✭✭✭✭
    Like OMG how are people failing? Like I totally killed it just by looking at it, in fact, it was dead before I even logged in. Like total noobs! OMG!
    -Sarcasm-
  • Gundug
    Gundug
    ✭✭✭✭✭
    I did this quest on a full CP DPS character that face tanks the wild Elseweyr dragons and found the damage to be minimal. I then did it with a no CP, random gear level 15ish character and died to the fire drops before they visually landed on the ground while I was constantly moving.

    After a second try, it was no problem, playing exactly the same way, but I feel the fight can be a bit buggy.
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    I don't understand why people post in such threads how easy it is to kill things.

    Yeah it is easy but apperantly for some reason it is not easy for OP.

    They might be lvl 8 running around naked for all we know :D

    We do not need to prove our chars' strength to new players or people just not "gamer super duper" s

    Anyhow:
    Dragons had a pattern of attacks and unlike the ones in Elsweyr world-boss like dragons they will be drained quicker and they do way less damage (since it is intended for solo play)
    Just when it plans to attack block it, their attacks
    Also roll-dodge from the fire
    Stack some health potions or healing powers if necessary
    Good luck!
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    Abyssmol wrote: »

    If you don't have anything constructive to say, don't day anything...
    Abyssmol wrote: »

    If you don't have anything constructive to say, don't day anything...

    Why whats your problem? I can't state how i thought it was easy because of? You're not the boss of me 😛

    I asked op a question to try and understand better why he was having issues. That's more constructive than your post.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    The wailing prison quest holds the answer to your problems friend
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭
    I think this thread offers a needed perspective for all the posters who say this game, particularly the overland, is too easy. Maybe it is for most of us forum warriors. Not for everyone.
    Edited by Pevey on October 14, 2019 3:42PM
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    Pevey wrote: »
    I think this thread offers a needed perspective for all the posters who say this game, particularly the overland, is too easy. Maybe it is for most of us forum warriors. Not for everyone.

    Not to be rude to the op or something but you generally set the bar using the average as a starting point. Not the exception. Overland content is too easy and this is a fact not a debateable opinion.
    The problem with cases such as the op's is that zos failed to build a skill and difficulty integration throughout the game but instead allowed new and inexperienced players to immidiatelly start their journey in the chapter and dlc zones and flattened the entire game in order to achieve this. The failed cp system is a result of this decision. You can easily broaden your target group by sacrificing your gameplay design but sooner or later you will end up with only passersby and a bad game.
  • Imryll
    Imryll
    ✭✭✭✭✭
    My templar tends to wear her PvP resistance gear for overworld dragons. And uses buff food.
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Dawnblade wrote: »
    Run in a circle around the dragon (non-sprint) while attacking it.

    This is called "the circle of death manouver" and I remember it first from Mechwarrior game. I've been doing it ever since.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Neoealth wrote: »
    It's kind of amusing to see all these threads about the last boss of the prologue being difficult for some players. It was as easy as killing a trash mob. I killed it in moments and just moved on with the quests. Would of forgot all about the encounter if it hadn't been for threads like this.

    So what I'm wondering is, op are you still below level 50 with no cp? Because if so i can understand your problems. More so if you're new to the game. But if you are high cp and have lots of experience, then I'm not sure what to tell you.


    It was a level 15 but did have 300 cp - what was frustrating was I WAS on the move the whole time the first 5 wipes and it didn't seem to matter. Red circles followed the character, ran out of stamina and was down to normal movement and it just got wiped from several fireballs.

    Yes, I was using food. Yes I used a potion to heal which of course has a cooldown of 'wait for the next fight to use another potion'.

    It was only after I stopped trying to kill the kwarma, and just did light attacks as I happened to be passing by them that the character finally survived.

  • Haenk
    Haenk
    ✭✭✭✭
    As the quest was very buggy for me (had to task-manager kill the game, it would not respond to most keys), surely some buggy stuff could have happened during this fight as well.
    The dragon fired like every second - luckily at my poor pets. Not sure if that was intended to happen.
  • mague
    mague
    ✭✭✭✭✭
    About Dragons and Wyvern (From an unknown warrior who hunts dragons since EQ2)

    - Front spits fire, ice and other unpleasant forces
    - Rear has a wiping tail
    - Wings tend to flap and create strong airy forces


    - The best place to fight a Dragon is under his belly, just try to stay there ;)
    - The best place to fight a Wyvern is between his wings and his head. You could say shoulder.Again, just try to hold that position ;)
    Edited by mague on October 16, 2019 6:57AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭

    This is called "the circle of death manouver" and I remember it first from Mechwarrior game. I've been doing it ever since.

    Circle Strafe: It's been around since Doom, probably longer, going back to the top down shooters that Doom was riffing.
  • OneForSorrow
    OneForSorrow
    ✭✭✭✭
    If moving is hard due to new patch bugs or lag, stand directly under the dragon after the third horn. That's what I did on my magicka necromancer who was also a vampire (takes more fire damage) and the darn lizard couldn't hit me.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭

    Not to be rude to the op or something but you generally set the bar using the average as a starting point. Not the exception. Overland content is too easy and this is a fact not a debateable opinion.
    The problem with cases such as the op's is that zos failed to build a skill and difficulty integration throughout the game but instead allowed new and inexperienced players to immidiatelly start their journey in the chapter and dlc zones and flattened the entire game in order to achieve this. The failed cp system is a result of this decision. You can easily broaden your target group by sacrificing your gameplay design but sooner or later you will end up with only passersby and a bad game.

    Well I am going to have to disagree with you here. Overland content is not too easy.

    You mean to say it is too easy for you.

    Overland content is designed to be able to be completed by everybody. It’s not super scaled so only an elite few can overcome it (that would be trial/DLC dungeon content). It’s not designed to force people to “learn to play” or reach a certain skill level. It’s not designed to be gatekeeper or DPS check or force players to do a 5 year old prologue until they meet some abstract skill level set by you. It’s designed to be playable by everyone.

    But you are right, ZOS have designed something that does actually allow new and inexperienced players (the kind you and I were when we started) to participate. A state that most of us conveniently forget we occupied before we got so into the game that we watch 3rd party video tutorials on how to improve our builds and gameplay and contribute to this forum. Kudos to them (although I wish it wasn’t quite so buggy).

    While I imagine that most forum visitors (and probably all regular posters) will find this content very pedestrian, many players like the OP will not. I know that when I started I would have floundered totally on this boss. And I’m actually amazed (and pleased) that ZOS made it so hard in comparison with, say, the final boss of the entire Elsweyr quest, which is essentially a series of light attack spams where Abnur protects you and the war horn does all the damage.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Had no issue. Stamplar in PvP gear.
    Spoiler
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    Overland content is designed to be able to be completed by everybody. It’s not super scaled so only an elite few can overcome it (that would be trial/DLC dungeon content). It’s not designed to force people to “learn to play” or reach a certain skill level. It’s not designed to be gatekeeper or DPS check or force players to do a 5 year old prologue until they meet some abstract skill level set by you. It’s designed to be playable by everyone.
    You know that difficulty in video games is not a matter of black and white, right? There is a scaling in difficulty. You don't just go from too easy to impossible to complete with just a snap of your fingers. There is space to move inbetween those two values.
    Nobody asked for a 5 year old prologue. But the game has a story that begins with the wailing prison. And by forcing a new player to start his journey in Elsweyr you strip him of the opportunity to experience the story from the begining or from whenever he wants.
    Also, developing knowledge about the game's mechanics doesn't reqire a 5 year old tutorial. Again, you are thinking only about the extremes and completely ignoring any inbetween solutions. Zos is doing the same thing with the game. It's either something extreme or nothing at all.
    But you are right, ZOS have designed something that does actually allow new and inexperienced players (the kind you and I were when we started) to participate. A state that most of us conveniently forget we occupied before we got so into the game that we watch 3rd party video tutorials on how to improve our builds and gameplay and contribute to this forum. Kudos to them (although I wish it wasn’t quite so buggy).
    I am right about what? Where did I say anything like that? I pointed the exact opposite. Zos in their obsession to widen their target group they focused so much on accessibility that they made serious game design errors and caused more harm to the game than good. Yes new players are joining. But do they stay? Do they enjoy the game? Is the game a community? Is it still an mmorpg? Is the old playerbase still in the game? What is their pov?
    While I imagine that most forum visitors (and probably all regular posters) will find this content very pedestrian, many players like the OP will not. I know that when I started I would have floundered totally on this boss. And I’m actually amazed (and pleased) that ZOS made it so hard in comparison with, say, the final boss of the entire Elsweyr quest, which is essentially a series of light attack spams where Abnur protects you and the war horn does all the damage.

    You are missing the point completely here. It's not about the Dragon. It's about the new player that was forced to start reading a book from the middle. It's about a new player that constantly faces ridiculously easy enemies and when the time comes to face something a bit more difficult he is completely lost because there was no scaling in his skill developement or the content's difficulty throughout the game. It's about zos seeing that problem and trying to fix it by lowering the ceiling in the entire game. And the cycle never ends.
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    1st dragon - Run circles around it while attacking
    End dragon - keep running to avoid red, killing adds + use horn
    Edited by purple-magicb16_ESO on October 16, 2019 11:36AM
    I don't comment here often but when I do, I get [snip]
  • beadabow
    beadabow
    ✭✭✭
    ROFL (I am laughing with you, not AT you)! You need to use a "shout" along with your grappling hook to stun it and pull it's heart out! Just kidding. I feel you, as it was an unexpectedly hard fight when you get to it for the first time.
    Edited by beadabow on October 16, 2019 11:46AM
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    It can be a huge pain in the butt. I breezed through it on my endgame toon, then took a lowbie in and got squished repeatedly and eventually called for help. Honestly I would not take an under-50 toon in again without duoing the bugger. It's probably a matter of patience and just running about pew-pewing at the kwama while avoiding the spitballs, but my carpal tunnel can't take that and after my fourth wipe I literally had a crippled arm the next day. I told my family it was a dragon injury. They were not as impressed as I hoped they'd be.
    Edited by Minyassa on October 16, 2019 12:19PM
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Now we know why ZOS has nerfed overland and delves into the ground.

    In any other real MMOs (not BFA WoW, of course, but yes Classic WoW and others), they'd kindly (or not: "L2P on Barrens chat!") tell you to complete the new player tutorial.

    In this specific encounter, you have to shield or heal while the companion does all the work.
    Then the dragon gets literally pulled to the ground by your companion and you could just shield or heal while he does all the work.

    This has little to do with "CP" or "being veteran". Just put a bit of thought into it.

    What are you going to do when you'll want to do Veteran Maelstrom Arena, then?
    Edited by Vahrokh on October 16, 2019 12:26PM
  • pdblake
    pdblake
    ✭✭✭✭✭
    Just keep out of the red circles and when Sai blows the horn slap the thing stupid.

    I managed it with my squishy pet sorc. If I can do it, you can. In fact anyone can lol.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    FierceSam wrote: »
    Well I am going to have to disagree with you here. Overland content is not too easy.

    You mean to say it is too easy for you.

    It is too easy. It is also too easy for me. But it's too easy for you as well.

    I'm not saying overland needs to be turned into Dark Souls, but with blue skies. However, it could use some tuning, and a bit more variety. A lot of enemies actually have more advanced movesets that get used in certain zones, or specific pieces of content. Some of that has been backported down to their normal overland variants, though, in general, monsters could do with a bit more options up their sleeves to force players to be a little more on the ball.

    Now, note: I'm putting a lot of this in very narrow ranges. The issue with overland difficulty, right now, isn't that it's not challenging for players who run endgame content, it never will be. The issue with overland difficulty is that it doesn't adequately prepare you for group content. It used to, but most of that has been sanded away over the years.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Wow.. didn't realize a regular quest can be difficult. You must be lower level and no cp, then. I ran with my new necro and was fine. Had to wait until Sai Sahan blow the horn thing, but other than that just avoiding the aoe, stepping aside and kiting it and heal self here and there. Just dropping dots and aoes rotations and going in for the kill.
    Edited by GreenhaloX on October 16, 2019 12:54PM
  • albesca
    albesca
    ✭✭✭✭✭
    GreenhaloX wrote: »
    Wow.. didn't realize a regular quest can be difficult. You must be lower level and no cp, then. I ran with my new necro and was fine. Had to wait until Sai Sahan blow the horn thing, but other than that just avoiding the aoe, stepping aside and kiting it and heal self here and there. Just dropping dots and aoes rotations and going in for the kill.

    I don't know about lower level and no cp, you can do mostly anything as far as questing goes, without bothering with dots, self heals and aoes.

    Regarding stepping aside and avoiding aoes, I have a less than optimal ping and a Notebook PC not really geared for gaming, and in some cases I have little warning before the incoming attacks land.

    This battle was particularly bad in that regard: by my fourth attempt with my middle level sorceress I began moving way before the dragon started raining fire in the second kwama phase, and still sometimes I got oneshotted.

    I also had to encase the kwamas to avoid being rooted by they're ranged attacks, as that meant instant death.

    By contrast, with my 400 CPs stamblade I killed it on first attempt just circling around and dropping endless hails and caltrops and spamming arrow spray, I even survived a Fus ro dah I couldn't dodge in time, so CPs do play a part in making the battle easier
    PC EU

    Khajiit has no time for you
  • Rake
    Rake
    ✭✭✭✭✭
    ✭✭
    Just dont die lol
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    Spoiler
    source.gif
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    GreenhaloX wrote: »
    Wow.. didn't realize a regular quest can be difficult. You must be lower level and no cp, then. I ran with my new necro and was fine. Had to wait until Sai Sahan blow the horn thing, but other than that just avoiding the aoe, stepping aside and kiting it and heal self here and there. Just dropping dots and aoes rotations and going in for the kill.

    It's not only about level and CP.
    When questing with new characters, I don't assign CP, and I update my gear only now and then.
    It's still easy to do.
    It's about your general skill level in this game. You know how to react to bosses, you know how to attack effectively, you know how to avoid unnecessary damage, and so on. Those are skills that you carry with you, even of you play a naked level-10 character with no CP and three abilities in total.
    And they are the reason why players with end-ish game experience faceroll quest content while others who are new or didn't bother will struggle will the same content, even if given identical characters.
    Edited by Varana on October 16, 2019 6:44PM
  • DR4GONFL1
    DR4GONFL1
    ✭✭✭✭
    Just toss foul meat on the ground as it will distract the dragon. While distracted go straight to burn faze.... Boom!
    Dead Dragon
Sign In or Register to comment.