This skill in my opinion is way too strong in a pvp setting when paired with the templar passive sacred ground. It provides a cleanse, a heal, a synergie AND a snare with a huge radius. I think the passive should be re worked and the snare should be removed passively and added to ritual of retribution. That way you can choose wether to have a snare and less cleanse or a full cleanse with no snare. The fact that it provides all this utility and a 30% movement snare is insane considering snares have been removed from things like flying dagger and crit rush. Remove the snare from this skill and itl automatically balance templar, the snare is way too much and completely nullifies any speed advantage.
This skill in my opinion is way too strong in a pvp setting when paired with the templar passive sacred ground. It provides a cleanse, a heal, a synergie AND a snare with a huge radius. I think the passive should be re worked and the snare should be removed passively and added to ritual of retribution. That way you can choose wether to have a snare and less cleanse or a full cleanse with no snare. The fact that it provides all this utility and a 30% movement snare is insane considering snares have been removed from things like flying dagger and crit rush. Remove the snare from this skill and itl automatically balance templar, the snare is way too much and completely nullifies any speed advantage.
This skill in my opinion is way too strong in a pvp setting when paired with the templar passive sacred ground. It provides a cleanse, a heal, a synergie AND a snare with a huge radius. I think the passive should be re worked and the snare should be removed passively and added to ritual of retribution. That way you can choose wether to have a snare and less cleanse or a full cleanse with no snare. The fact that it provides all this utility and a 30% movement snare is insane considering snares have been removed from things like flying dagger and crit rush. Remove the snare from this skill and itl automatically balance templar, the snare is way too much and completely nullifies any speed advantage.
Yes, remove the snare from the passive and replace it with minor expedition or something else! The snare is redundant and worthless (30%). Sun Fire (40%) and sweeps (40%) are better snares. To remind everyone, snares Do Not stack!
Also since we are in the topic of snares, remove the snare on living Dark and replace it with Major Mending. Class identity - DK have stronger DOTs, Templars should have stronger heals.
InvictusApollo wrote: »30% movement snare is nothing and gets overwritten by almost any other snare in game. Unless they still stack but I think that got changed at one point.
InvictusApollo wrote: »30% movement snare is nothing and gets overwritten by almost any other snare in game. Unless they still stack but I think that got changed at one point.
If its nothing then remove it, Its the range of the snare thats the problem. In a tower or resource, BG's or im city it can cover an entire building and slow everybody down inside of it. It makes a massive difference and needs to be looked at considering the other benefits the skills provides.
Hexquisite wrote: »My main is Magplar, and I would vote to remove it and give it something useful. That 30% doesn't affect anyone that I fight against.
InvictusApollo wrote: »InvictusApollo wrote: »30% movement snare is nothing and gets overwritten by almost any other snare in game. Unless they still stack but I think that got changed at one point.
If its nothing then remove it, Its the range of the snare thats the problem. In a tower or resource, BG's or im city it can cover an entire building and slow everybody down inside of it. It makes a massive difference and needs to be looked at considering the other benefits the skills provides.
What difference? That you have to use RAT to chase that 1vXer who is LOSing zerglings around?
Hexquisite wrote: »My main is Magplar, and I would vote to remove it and give it something useful. That 30% doesn't affect anyone that I fight against.
leepalmer95 wrote: »Massive aoe heal that heals similar ticks to vigor
Do people always talk about passives when discussing what a skill does?
Man, that nightblade cloak. Gives them 6 seconds of major ward and major resolve, boosts their health by 2%, increases all their recoveries by 7%, and let's them completely abandon active combat whenever they feel like it. ***'s OP af
leepalmer95 wrote: »Massive aoe heal that heals similar ticks to vigor
*** lol
leepalmer95 wrote: »Massive aoe heal that heals similar ticks to vigor
*** lol
Heals similar to vigor. Stop don't embarrass your self anymore!!!
Do people always talk about passives when discussing what a skill does?
Man, that nightblade cloak. Gives them 6 seconds of major ward and major resolve, boosts their health by 2%, increases all their recoveries by 7%, and let's them completely abandon active combat whenever they feel like it. ***'s OP af
leepalmer95 wrote: »Massive aoe heal that heals similar ticks to vigor
*** lol
Heals similar to vigor. Stop don't embarrass your self anymore!!!
GhostofDatthaw wrote: »Ill start think by saying I think the skill is fine and should not be changed
But
It's a bit crap when classes like magnb lose seconds effect s because they "gave too much" but then you have a massive hot dot snare purge and purge synnergy.
It annoys me thier inconsistency