Swallow Soul:
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters
Cost: 2700 Magicka
Skill description
Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
New effect
Drastically increases damage. Heal is decreased and only targets self.
It heals the 35% of the damage over 10 long seconds... A spameable skill that heals over 10 very long seconds and only the 35% of the damage....
I always thought spameable abilities should make sense as spameable, that means if I use Swallow Soul in a row it benefits me in nothing excepting for the small first heal and the rest of the heals if I decide to disengage of combat.
I believe this mechanic make sense in other kind of abilities, like structured entropy but not in this one.
Maybe zos could review this skill and see if they can think in something better.
OG_Kaveman wrote: »You use the skill as part of a rotation. You don't just spam the skill, so you will see more heals then you think.
OG_Kaveman wrote: »You use the skill as part of a rotation. You don't just spam the skill, so you will see more heals then you think.
Wait... Are you really saying this skill is not intended to be a spameable? I dare to any developer to come here and confirm that!
A part of rotation? You really think that a skill that can be a part of a rotation can do one time damage and then heal over time??? There is already in the resto skill line another skill that heals a lot more! What is the difference? Some damage at the beginning? Really?
kathandira wrote: »OG_Kaveman wrote: »You use the skill as part of a rotation. You don't just spam the skill, so you will see more heals then you think.
Wait... Are you really saying this skill is not intended to be a spameable? I dare to any developer to come here and confirm that!
A part of rotation? You really think that a skill that can be a part of a rotation can do one time damage and then heal over time??? There is already in the resto skill line another skill that heals a lot more! What is the difference? Some damage at the beginning? Really?
So you want to equip a Resto Staff on your DPS Character in a Trial?
OG_Kaveman wrote: »You use the skill as part of a rotation. You don't just spam the skill, so you will see more heals then you think.
Wait... Are you really saying this skill is not intended to be a spameable? I dare to any developer to come here and confirm that!
A part of rotation? You really think that a skill that can be a part of a rotation can do one time damage and then heal over time??? There is already in the resto skill line another skill that heals a lot more! What is the difference? Some damage at the beginning? Really?
kathandira wrote: »OG_Kaveman wrote: »You use the skill as part of a rotation. You don't just spam the skill, so you will see more heals then you think.
Wait... Are you really saying this skill is not intended to be a spameable? I dare to any developer to come here and confirm that!
A part of rotation? You really think that a skill that can be a part of a rotation can do one time damage and then heal over time??? There is already in the resto skill line another skill that heals a lot more! What is the difference? Some damage at the beginning? Really?
So you want to equip a Resto Staff on your DPS Character in a Trial?
Two things:
I can equip a resto staff in second bar and swap and I don't believe anyone uses this skill not for normal, veteran and trials dungeons.
GhostofDatthaw wrote: »You bring up the point of "why don't I just throw on a resto staff" that used to actually and still may be, idk now with the destro light attack buffs. But you get a healing passive with resto staff you get healing passive with siphon passive and swallow soul gave minor mending. So I forget the buffs in all number wise but throw swallow soul and cripple on you back resto bar proc mercy then switch to atttack bar. It's how alot of old magblades played.
FrancisCrawford wrote: »I forget -- does the heal tick upon the initial cast, or only start ticking 2 seconds later?
I presume it's the former, or else spamming the skill wouldn't heal at all.
OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
Maybe pve is different, but for pvp swallow soul is terrible. Yea you get the Siphoning passives, but if you slot another Siphoning ability on the same bar it’s redundant (like debilitate), the only passive you gain is 3% extra healing.
Force pulse is a sizeable dps increase. The cleave damage is a lot plus you get destro staff passives like penetration. Especially in pve the uptime of status effects on targets should be really high. Force pulse also benefits from hitting 3x for procs, one of each elemental damage type, and not being a projectile.
If that’s your only heal then yea, swallow soul is better than not having a heal. In pvp you’ll never be at pen cap without onslaught so expect the heal to be a lot lower. Usually with an 8k tooltip depending on the target you’ll get a 1k heal every two seconds. So about half the hps of refreshing path or dark cloak.
MartiniDaniels wrote: »MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
Maybe pve is different, but for pvp swallow soul is terrible. Yea you get the Siphoning passives, but if you slot another Siphoning ability on the same bar it’s redundant (like debilitate), the only passive you gain is 3% extra healing.
Force pulse is a sizeable dps increase. The cleave damage is a lot plus you get destro staff passives like penetration. Especially in pve the uptime of status effects on targets should be really high. Force pulse also benefits from hitting 3x for procs, one of each elemental damage type, and not being a projectile.
If that’s your only heal then yea, swallow soul is better than not having a heal. In pvp you’ll never be at pen cap without onslaught so expect the heal to be a lot lower. Usually with an 8k tooltip depending on the target you’ll get a 1k heal every two seconds. So about half the hps of refreshing path or dark cloak.
Oh for PVP of course swallow soul is meh, like all vampiric heals it receives quadruple reduction and we have resto back bar with much better options.
Swallow Soul:
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters
Cost: 2700 Magicka
Skill description
Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
New effect
Drastically increases damage. Heal is decreased and only targets self.
It heals the 35% of the damage over 10 long seconds... A spameable skill that heals over 10 very long seconds and only the 35% of the damage....
I always thought spameable abilities should make sense as spameable, that means if I use Swallow Soul in a row it benefits me in nothing excepting for the small first heal and the rest of the heals if I decide to disengage of combat.
I believe this mechanic make sense in other kind of abilities, like structured entropy but not in this one.
Maybe zos could review this skill and see if they can think in something better.
exeeter702 wrote: »OP, there is some misunderstandings here. Strifes healing component is % of damage done is healed every 2 seconds FOR 10 seconds, not over 10 seconds. The designed incentive to use the skill is that this is the only ability in a NBs kit that makes maximum use of NBs upt gen passive : recasting siphoning attacks nullifies the effect of its sustain restore, malevolent offering every 4 seconds can easily out you at risk of dying if you arent built for healing, cripples cost increases on top of dot damage being universally delayed with each applicaton makes it not wise to throw out any sooner than when it's going to drop off, sap essence while better, is still not as cheap and requires a target in close range and is really not usefull unless you are going to hit at least 3 targets.
Point is, if you want to maximize ult gen on a mag nb, there are no better options then swallow soul despite its numerous nerfs. In pve, there are close contenders for a spammable but weighing the ult gen vs marginally more dps is a crap shoot. In pvp, its application is problematic for a few reasons, however, if you are building to be sustainable and to kite, it's still the better option, if you are trying to build for max damage from range, force pulse MIGHT pull ahead but not by much, ele weapon is meh and only comes close when you count the orb passive. If you are playing a glass cannon setup, you are likely not playing at range or in sight for more than a few seconds, of which swallow soul is not even intended. On a healer or tanky damage build, it's generally 600hps provided you know where to apply it. The main issue is that the skill is not very smart and will not hang on to a stronger application of the hot when you refresh it on a target that mitigated the damage.MartiniDaniels wrote: »MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
Maybe pve is different, but for pvp swallow soul is terrible. Yea you get the Siphoning passives, but if you slot another Siphoning ability on the same bar it’s redundant (like debilitate), the only passive you gain is 3% extra healing.
Force pulse is a sizeable dps increase. The cleave damage is a lot plus you get destro staff passives like penetration. Especially in pve the uptime of status effects on targets should be really high. Force pulse also benefits from hitting 3x for procs, one of each elemental damage type, and not being a projectile.
If that’s your only heal then yea, swallow soul is better than not having a heal. In pvp you’ll never be at pen cap without onslaught so expect the heal to be a lot lower. Usually with an 8k tooltip depending on the target you’ll get a 1k heal every two seconds. So about half the hps of refreshing path or dark cloak.
Oh for PVP of course swallow soul is meh, like all vampiric heals it receives quadruple reduction and we have resto back bar with much better options.
There is no quadruple reduction if you are implying one of those 4 reductions is battle spirit. The heal component is not reduced by BS and will ALWAYS heal for a % of the damage dealt. The only reduction is the damage via BS. So it is beholden to the same reductions as direct healing. That being said, I still believe "vampiric" heals should bypass the defiles.
exeeter702 wrote: »OP, there is some misunderstandings here. Strifes healing component is % of damage done is healed every 2 seconds FOR 10 seconds, not over 10 seconds. The designed incentive to use the skill is that this is the only ability in a NBs kit that makes maximum use of NBs upt gen passive : recasting siphoning attacks nullifies the effect of its sustain restore, malevolent offering every 4 seconds can easily out you at risk of dying if you arent built for healing, cripples cost increases on top of dot damage being universally delayed with each applicaton makes it not wise to throw out any sooner than when it's going to drop off, sap essence while better, is still not as cheap and requires a target in close range and is really not usefull unless you are going to hit at least 3 targets.
Point is, if you want to maximize ult gen on a mag nb, there are no better options then swallow soul despite its numerous nerfs. In pve, there are close contenders for a spammable but weighing the ult gen vs marginally more dps is a crap shoot. In pvp, its application is problematic for a few reasons, however, if you are building to be sustainable and to kite, it's still the better option, if you are trying to build for max damage from range, force pulse MIGHT pull ahead but not by much, ele weapon is meh and only comes close when you count the orb passive. If you are playing a glass cannon setup, you are likely not playing at range or in sight for more than a few seconds, of which swallow soul is not even intended. On a healer or tanky damage build, it's generally 600hps provided you know where to apply it. The main issue is that the skill is not very smart and will not hang on to a stronger application of the hot when you refresh it on a target that mitigated the damage.MartiniDaniels wrote: »MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
Maybe pve is different, but for pvp swallow soul is terrible. Yea you get the Siphoning passives, but if you slot another Siphoning ability on the same bar it’s redundant (like debilitate), the only passive you gain is 3% extra healing.
Force pulse is a sizeable dps increase. The cleave damage is a lot plus you get destro staff passives like penetration. Especially in pve the uptime of status effects on targets should be really high. Force pulse also benefits from hitting 3x for procs, one of each elemental damage type, and not being a projectile.
If that’s your only heal then yea, swallow soul is better than not having a heal. In pvp you’ll never be at pen cap without onslaught so expect the heal to be a lot lower. Usually with an 8k tooltip depending on the target you’ll get a 1k heal every two seconds. So about half the hps of refreshing path or dark cloak.
Oh for PVP of course swallow soul is meh, like all vampiric heals it receives quadruple reduction and we have resto back bar with much better options.
There is no quadruple reduction if you are implying one of those 4 reductions is battle spirit. The heal component is not reduced by BS and will ALWAYS heal for a % of the damage dealt. The only reduction is the damage via BS. So it is beholden to the same reductions as direct healing. That being said, I still believe "vampiric" heals should bypass the defiles.
It was? Stronger than crystal fragments? That’s hard to believe.
exeeter702 wrote: »exeeter702 wrote: »OP, there is some misunderstandings here. Strifes healing component is % of damage done is healed every 2 seconds FOR 10 seconds, not over 10 seconds. The designed incentive to use the skill is that this is the only ability in a NBs kit that makes maximum use of NBs upt gen passive : recasting siphoning attacks nullifies the effect of its sustain restore, malevolent offering every 4 seconds can easily out you at risk of dying if you arent built for healing, cripples cost increases on top of dot damage being universally delayed with each applicaton makes it not wise to throw out any sooner than when it's going to drop off, sap essence while better, is still not as cheap and requires a target in close range and is really not usefull unless you are going to hit at least 3 targets.
Point is, if you want to maximize ult gen on a mag nb, there are no better options then swallow soul despite its numerous nerfs. In pve, there are close contenders for a spammable but weighing the ult gen vs marginally more dps is a crap shoot. In pvp, its application is problematic for a few reasons, however, if you are building to be sustainable and to kite, it's still the better option, if you are trying to build for max damage from range, force pulse MIGHT pull ahead but not by much, ele weapon is meh and only comes close when you count the orb passive. If you are playing a glass cannon setup, you are likely not playing at range or in sight for more than a few seconds, of which swallow soul is not even intended. On a healer or tanky damage build, it's generally 600hps provided you know where to apply it. The main issue is that the skill is not very smart and will not hang on to a stronger application of the hot when you refresh it on a target that mitigated the damage.MartiniDaniels wrote: »MartiniDaniels wrote: »OP, let me save you time and trouble. Swallow soul is hot garbage in pve and pvp. The only reasons to use it is for the Siphoning Passives.
Elemental weapon is better, force pulse is better, concealed weapon at least gives you speed.
Don’t even get me started on the other morph funnel health, basicly the same as the MagDK obsidian shard except it heals for less than half shard over 10 seconds and shard is an up front burst heal.
Swallow soul is okay for an overland spammable where you just need a little bit of healing, that’s about it.
Force pulse is not better (same damage, slightly less cost, but doesn't heal, doesn't generate ulti and doesn't provide passive for 8% magicka). Eleweapon... unless you have 50 ping and no lag, eleweapon works only within 10 meters, otherwise it is buggy and unstable. Concealed will be good with decreased cost.. but if you wanna go melee, you may just switch to stam. So I disagree about swallow soul being garbage in PVE. Wherever you are out of stack, it helps a lot, btw this is only available option of self-heal.
Maybe pve is different, but for pvp swallow soul is terrible. Yea you get the Siphoning passives, but if you slot another Siphoning ability on the same bar it’s redundant (like debilitate), the only passive you gain is 3% extra healing.
Force pulse is a sizeable dps increase. The cleave damage is a lot plus you get destro staff passives like penetration. Especially in pve the uptime of status effects on targets should be really high. Force pulse also benefits from hitting 3x for procs, one of each elemental damage type, and not being a projectile.
If that’s your only heal then yea, swallow soul is better than not having a heal. In pvp you’ll never be at pen cap without onslaught so expect the heal to be a lot lower. Usually with an 8k tooltip depending on the target you’ll get a 1k heal every two seconds. So about half the hps of refreshing path or dark cloak.
Oh for PVP of course swallow soul is meh, like all vampiric heals it receives quadruple reduction and we have resto back bar with much better options.
There is no quadruple reduction if you are implying one of those 4 reductions is battle spirit. The heal component is not reduced by BS and will ALWAYS heal for a % of the damage dealt. The only reduction is the damage via BS. So it is beholden to the same reductions as direct healing. That being said, I still believe "vampiric" heals should bypass the defiles.
It was? Stronger than crystal fragments? That’s hard to believe.
Im not sure where you got that from.
Swallow Soul:
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters
Cost: 2700 Magicka
Skill description
Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
New effect
Drastically increases damage. Heal is decreased and only targets self.
It heals the 35% of the damage over 10 long seconds... A spameable skill that heals over 10 very long seconds and only the 35% of the damage....
I always thought spameable abilities should make sense as spameable, that means if I use Swallow Soul in a row it benefits me in nothing excepting for the small first heal and the rest of the heals if I decide to disengage of combat.
I believe this mechanic make sense in other kind of abilities, like structured entropy but not in this one.
Maybe zos could review this skill and see if they can think in something better.
As a spammable skill you overwrite the heal effect. Its poorly designed since it's the only class kit spammable for Magnb.
Honestly, it would be awesome to change the skill to the following:
dealing [x] magic damage and restores health equal to 35% [or x%] of the damage inflicted.
Where you actually stealing life-force that restores health to you, or two others with Funnel Health morph. The percentage would need adjusting since restores are not treated the same than healing under Battle Spirit.
I think NBs underestimate how much funnel health sucks because they’re trying to make sense out of something that makes no sense.
The new DK shard is less damage but will heal two targets for a 10-13k tooltip in a pvp healer spec with major mending. For funnel health to be comparable in pvp it would have to be heals target for 6x or so the damage it does right away.