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Top patch for combat?

ThePhantomThorn
ThePhantomThorn
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Simple.
What is you fav patch for combat. Feel free to post opinions.
Edit: accidentally hit save before I added pre morrowind 😭
Edited by ThePhantomThorn on October 9, 2019 3:49AM

Top patch for combat? 91 votes

Dragonhold PTS
9%
SarousseMayraelkalunteFluffy_Fr0zRTyharmikemaconseventyfivedarkblue5Diarf 9 votes
Scalebreaker
3%
red_emuwedgezredgrave7 3 votes
Elsweyr
13%
ZalathormMartoBaharoth77MCBIZZLE300Dark_Lord_KuroSaucyMcSaucefaceTolinoHeresyallWyrd88NerhesiLoneStar2911Centurionax 12 votes
Wrathstone
20%
czarIvan04Potato_SaladZatoxkarekizSt_AngersatanioThePedgeTivnaelDarkPictureDogzeyLybalFenrisWolf1136ThePhantomThornMuzzickSaril_DurzamPhoenixBlossomAlidelSipofMaim 19 votes
summerset - wrathstone
32%
BlueRavenitsfatbassNifty2gSeaUnicornArwyrkollege14a5SwiftnoodleCloudlessTheDominionSGT_CourtneySuryoyoRehdaunAgentSylotitaniumdustyeplebmgkfrozzzen101jcm2606Bluestatcolossalvoids 30 votes
Morrowind - summer set
19%
calitrumanb14_ESOSodanTokCinbriDarsagaBlackbird_VTommy_The_GunJim6270NelothRianaiMickeyBaccaroodaMillzStarlight_KnightDosuulSanguineMyBrotherMizoreReyeszECHOPermablockTank 18 votes
  • Austinseph1
    Austinseph1
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    summerset - wrathstone
    What was the one before they started standardizing things with races onwards? Its only gone down hill from there. Revert dots to the original 1.75 of a spamable and reverse the bad skill cost hikes if you want combat to feel good. I told a couple of the casual guilds about the incoming 33% nerfs and new skill costs and anybody that doesn't follow PTS patches were revolted.
  • ThePhantomThorn
    ThePhantomThorn
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    Wrathstone
    What was the one before they started standardizing things with races onwards? Its only gone down hill from there. Revert dots to the original 1.75 of a spamable and reverse the bad skill cost hikes if you want combat to feel good. I told a couple of the casual guilds about the incoming 33% nerfs and new skill costs and anybody that doesn't follow PTS patches were revolted.

    The race changes were in wrathstone. Hope that helps
  • SenpaiNFT
    SenpaiNFT
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    Pre-Dark Brotherhood
  • colossalvoids
    colossalvoids
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    summerset - wrathstone
    Would pick wrathstone in a heartbeat but summerset at least had still viable magblades, so mine is more like summerset and wrathstone. Elsweyr wasn't that bad as was expecting, especially compared to what we have now and what comes after.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Morrowind - summer set
    Very hard to say.

    Morrowind - huge sustain nerfs across the board, but still playable.

    Summerset (aka Sorcererset) - sorcs were overtuned and pretty much they were dominating in PvP (Summerset, so altmer mages HAD to be strong..)

    Murkmire (aka nerfmire) - More nerfs, shield changes. Sorcs were kinda toned down but some nerfs were uncesecery. Mag NB got hit by "ricochet" nerf.

    Wrathstone (racial rebalance) - 1 - 2 races got a buff they deserved, 3 races got WAY overtuned and 2 races got WAY overnerfed. Others were lucky... So just a meta shift, ZOS did not achived their original goals, but they ignored feedback and pushed the update anyway...

    Elsweyr - introduced Necromancer and focused on balancing new class nerfing NB no wait, they have called it redundancy removal...

    Scalebreaker (aka game breaker) - huge dots overbuff and huge WW nerfs, making it a pointless curiosity in all type of content in eso. Also templars suddnly became OP in pvp...

    Dragonhold (PTS so far + some predictions):
    - Dots will be ok-ish, except for DK and Necro (it is suposed to be a class idenity but ppl will ignore it and call for nerfs, as they will see it as "OP").
    - Sorcs, wardens and templars will be probably still very strong and most likely still be one of the top-dogs in PvP.
    - Necro stacking in PvE will still be a thing at least in some content (Bone Colossus ulti).

    Overall, If I had to pick one of those updates - It would be Morrowind.
    Edited by Tommy_The_Gun on October 9, 2019 8:01AM
  • DarkGottbeard
    DarkGottbeard
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    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
  • SipofMaim
    SipofMaim
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    Wrathstone
    I have a couple of favorite specs, and looking back like this it seems like one of them has always been in the toilet whenever the other was doing well. Or some other class got rekt so hard you'd rarely see them. It's easier to pick out the patches when (almost) everything sucked for (almost) everybody than pick one that was the best.

  • ThePhantomThorn
    ThePhantomThorn
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    Wrathstone
    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    I wish zos would just stop making dlc and actually focus on making the game better. Seems like it’s been getting steadily worse over time.
  • DarkGottbeard
    DarkGottbeard
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    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    I wish zos would just stop making dlc and actually focus on making the game better. Seems like it’s been getting steadily worse over time.

    I have heard the same sentiment from many people. I agree. I don't need a new zone. I don't want a new dungeon. What good is a new trial if its not fun to play. I want bugs fixed. I want diverse classes that are uniquely overpowered in their own niche way. I want a solid core gameplay mechanic, not these palsy'd base mechanics that have been poorly nerfed and changed so many times they have become plagued by unwieldy vestiges. I want combat with active counterplay and build counterplay. I want audio cues that actually preempt the skill so that you HEAR and can respond. I want unmistakable visual cues that match the incoming damage. I want nonsense no sound no visuals automatic dmg to go away. I want a lot of things I guess. But I would trade new stuff for bug fixes any day, and so would most everyone i talk to.
  • Dogzey
    Dogzey
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    Wrathstone
    Most patches just before Summerset and up to and including Elsweyr were good. Only thing I disliked about Summerset was the removal of unique debuffs on sets like Sunderflame and NMG which added a bit more flavour to raids however, everything else was pretty good more classes were viable especially in wrathstone/elsweyr where some small buffs to magblade, magden and magnecro would have had every class on the same page.
    PS4 EU [810CP] - (Clairvoyance)

    PvE High Elf Mag DK - Irelia Dragneel (Voice of Reason) (Dro-m'Athra Destroyer)
    PvE Orc Stam DK - Minato Uzamaki
    PvE Breton Templar - Ashura Namikaze (Voice of Reason)
    PvE Altmer Magcro - Zeref Dragneel
    PvE Orc Stamcro - Saphira Dragonsbane (Dro-m'Athra Destroyer)
    PvE Orc Stam Sorc - Laxus Dreyar
    PvE Imperial DK Tank- Tartarus the Abyss
    PvE Dumner Magblade - Apex the Destroyer (Flawless Conqueror)
    PvE/PVP Orc Stamblade - IIzuna Uchiha
    PvE Altmer Warden Healer - Lady Netch

    PVP Dumner Mag DK - Lady Embers

    Clears
    vAS HM
    vMoL HM
    vHoF HM
    vCR +1
    vSS
    Craglorns HM
  • leepalmer95
    leepalmer95
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    1.6 or 1.7.

    If you've never played them you never played good eso combat.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Darsaga
    Darsaga
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    Morrowind - summer set
    My option still isn’t available. Game was best at Morrowind but it would need a couple tweaks. The proc set nerf and our current heavy armor changes. Plus a handful of other tweaks. Man if I could only somehow talk them into being a consultant, rolling the game back and adding in a couple fixes......
    Edited by Darsaga on October 9, 2019 11:17AM
  • BlueRaven
    BlueRaven
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    summerset - wrathstone
    I loved this game this past December, then I saw the race (specifically wood elf) changes in January...

    Ever since then I keep wishing the people in charge of combat will be replaced.
    Edited by BlueRaven on October 9, 2019 12:18PM
  • Delparis
    Delparis
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    One tamriel
  • Joy_Division
    Joy_Division
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    What's up with the polls that keep restricting our choice for top combat to just the most recent patches?

    Anything since late 2015 has been a blur of nerfs, lost class identity, wild swings in balance nobody asked for, and lower Cyrodiil population.
    Edited by Joy_Division on October 9, 2019 1:48PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    1.5 best combat patch.
    was pre cp.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Blinkin8r
    Blinkin8r
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    What was the one before they started standardizing things with races onwards? Its only gone down hill from there. Revert dots to the original 1.75 of a spamable and reverse the bad skill cost hikes if you want combat to feel good. I told a couple of the casual guilds about the incoming 33% nerfs and new skill costs and anybody that doesn't follow PTS patches were revolted.

    How come you use that word? I do not think it means what you think it means.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Ksariyu
    Ksariyu
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    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    This is why I can never take these kinds of polls seriously. As if anyone's going to have an objective view of the game throughout its entire history. Literally every answer is going to fall somewhere around the time the voter started playing, and will usually be the period that they either A. Performed best, or B. Played the most.
    "The builds were imaginative." OMEGALUL The game was new and practically nobody knew what they were really doing, so yeah there was a bit of variety at the start. However as usual, everyone started using the same builds once people started min-maxing and optimizing the fun out of everything. And "0 lag." Okay man, sure. Yeah, it wasn't the legit slideshow it is now, but it was never anywhere near lag-free. But then again, there was also maybe a third of the players back then, so. . .
    Point is, these polls are absolutely useless because nobody is going to agree on when was the best patch, nor why. It doesn't help the devs at all, and really is just a breeding ground for arguments.
  • Rexy18
    Rexy18
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    1.6
  • DarkGottbeard
    DarkGottbeard
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    Ksariyu wrote: »
    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    This is why I can never take these kinds of polls seriously. As if anyone's going to have an objective view of the game throughout its entire history. Literally every answer is going to fall somewhere around the time the voter started playing, and will usually be the period that they either A. Performed best, or B. Played the most.
    "The builds were imaginative." OMEGALUL The game was new and practically nobody knew what they were really doing, so yeah there was a bit of variety at the start. However as usual, everyone started using the same builds once people started min-maxing and optimizing the fun out of everything. And "0 lag." Okay man, sure. Yeah, it wasn't the legit slideshow it is now, but it was never anywhere near lag-free. But then again, there was also maybe a third of the players back then, so. . .
    Point is, these polls are absolutely useless because nobody is going to agree on when was the best patch, nor why. It doesn't help the devs at all, and really is just a breeding ground for arguments.

    Well i didn't start playing in 1.2. I started playing in beta, my performance has always been consistent, and I've played countless hours of this game across all patches. I don't think your theory is correct.

    The builds were imaginative. You can laugh if you want to but you already admitted you didn't know what you were doing back then. Plenty of people did know what they were doing and the theorycraft was lively. I watched a NB aim a pre-emptive volcanic rune leading a moving target then time a flame clench to knock them into the volcanic rune causing a double knock up to which they raptor leaped with ambush and finished the guy in the air with incap. You won't find a combo as difficult, imaginative, or as interesting as that today. That was just 1 guy. You never knew who you were fighting or what they would be capable of and you had to respect all build styles. Long story short, you sound like you don't know what you are talking about.

    It didn't lag for me.

    I can't speak to the entire population of the game but in the first year the pop for pvp was drastically larger than now. The campaigns had higher pop locks and we had up to 10 campaigns going at once, all with strong populations. From a pvp perspective the game is currently dead or dying depending on how you look.

    If you really believe polls like this are white noise for the devs then don't participate in them. I think they give people an avenue to voice their desires for game direction by speaking to what enamored them to past patches.

    No one was arguing until you showed up to passive aggressively alert people that their opinions didn't matter.
  • xMovingTarget
    xMovingTarget
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    1.5.. right before update 6
    patch 1.2. First update after launch. The game was perfectly balanced

    That reminds me of TheSpiffingBrit :D
    Perfectly balanced with 3 ultimate per crit. DK 3 standards at once and fragmented shields multiplying damage per groupmember. Yea. Perfectly balanced!
    https://www.youtube.com/watch?v=mRjfluIqXMo
    ^ 1.3 but there was barely any changes from 1.2 to 1.3
    Edited by xMovingTarget on October 9, 2019 9:36PM
  • SirAndy
    SirAndy
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    [ x ] Beta
    [   ] Dragonhold PTS
    [   ] Scalebreaker
    [   ] Elsweyr
    [   ] Wrathstone
    [   ] summerset - wrathstone
    [   ] Morrowind - summer set
    

    Edited by SirAndy on October 9, 2019 9:38PM
  • Starlight_Knight
    Starlight_Knight
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    Morrowind - summer set
    Morrowind when my Magden had a stun and burst,, ahh those were the days
  • ealdwin
    ealdwin
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    Also templars suddenly became OP in pvp...

    That's the funny thing though, they just sort of became op. I went back through the past few patches out of curiosity (trying to figure out why this class I've been playing for a few years was suddenly considered op), and besides standardization of numbers and the usual small tweaks in damage, Templar didn't receive any sweeping buffs that would explain it's rise to the top. Besides Eclipse, its kit largely didn't change. But then comes Scalebreaker with the DoT meta, and suddenly the ability to purge even one negative effect from yourself became a game changer. Templars became the meta without even trying. They were that guy friend in rom-coms that the girl realizes was the one all along.

    Ah, it was fun though while it lasted. Hopefully with the changes to DoTs, Backlash, and Eclipse next patch we lose the spotlight and can continue advocating for positive changes to the class without the constant howling of the nerf mobs.
  • Edziu
    Edziu
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    none of listed here
  • Adenoma
    Adenoma
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    1.5ish. By no small margin.

    It was a time when all the classes were different in their identity and strong in their own respects, lag was low, and PvP felt diverse.

    Only change I would consider is making stamina regen not function while blocking - I think that came in a later patch. Also dodge roll should stack - that was a pretty fair change.

    ZOS is on this kick with standardizing classes - we don’t want things standardized so everything seems the same.
    Adenoma-Badenoma-Sadenoma
  • Zacuel
    Zacuel
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    Iunno.

    ._.
  • Nordic__Knights
    Nordic__Knights
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    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    FELL THIS AND MISS IT TO BRING BACK THE OLD ESO WE HAD FUN THEN
  • Nordic__Knights
    Nordic__Knights
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    Ksariyu wrote: »
    patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.

    This is why I can never take these kinds of polls seriously. As if anyone's going to have an objective view of the game throughout its entire history. Literally every answer is going to fall somewhere around the time the voter started playing, and will usually be the period that they either A. Performed best, or B. Played the most.
    "The builds were imaginative." OMEGALUL The game was new and practically nobody knew what they were really doing, so yeah there was a bit of variety at the start. However as usual, everyone started using the same builds once people started min-maxing and optimizing the fun out of everything. And "0 lag." Okay man, sure. Yeah, it wasn't the legit slideshow it is now, but it was never anywhere near lag-free. But then again, there was also maybe a third of the players back then, so. . .
    Point is, these polls are absolutely useless because nobody is going to agree on when was the best patch, nor why. It doesn't help the devs at all, and really is just a breeding ground for arguments.

    YOUR WRONG ON EVERYTHING YOU SAID SORRY TO TELL YOU BUT 100% YOU ARE WRONG
  • GrimTheReaper45
    GrimTheReaper45
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    Premorrowind would be my fav. From like one tam to just before morrowind was the best combat has felt and what i would say felt the most balanced.
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