Austinseph1 wrote: »What was the one before they started standardizing things with races onwards? Its only gone down hill from there. Revert dots to the original 1.75 of a spamable and reverse the bad skill cost hikes if you want combat to feel good. I told a couple of the casual guilds about the incoming 33% nerfs and new skill costs and anybody that doesn't follow PTS patches were revolted.
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
ThePhantomThorn wrote: »DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
I wish zos would just stop making dlc and actually focus on making the game better. Seems like it’s been getting steadily worse over time.
Austinseph1 wrote: »What was the one before they started standardizing things with races onwards? Its only gone down hill from there. Revert dots to the original 1.75 of a spamable and reverse the bad skill cost hikes if you want combat to feel good. I told a couple of the casual guilds about the incoming 33% nerfs and new skill costs and anybody that doesn't follow PTS patches were revolted.
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
This is why I can never take these kinds of polls seriously. As if anyone's going to have an objective view of the game throughout its entire history. Literally every answer is going to fall somewhere around the time the voter started playing, and will usually be the period that they either A. Performed best, or B. Played the most.
"The builds were imaginative." OMEGALUL The game was new and practically nobody knew what they were really doing, so yeah there was a bit of variety at the start. However as usual, everyone started using the same builds once people started min-maxing and optimizing the fun out of everything. And "0 lag." Okay man, sure. Yeah, it wasn't the legit slideshow it is now, but it was never anywhere near lag-free. But then again, there was also maybe a third of the players back then, so. . .
Point is, these polls are absolutely useless because nobody is going to agree on when was the best patch, nor why. It doesn't help the devs at all, and really is just a breeding ground for arguments.
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced
[ x ] Beta [ ] Dragonhold PTS [ ] Scalebreaker [ ] Elsweyr [ ] Wrathstone [ ] summerset - wrathstone [ ] Morrowind - summer set
Tommy_The_Gun wrote: »Also templars suddenly became OP in pvp...
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
DarkGottbeard wrote: »patch 1.2. First update after launch. The game was perfectly balanced and the only thing people got mad about on the forums was that a magical sword used weapon critical, spell damage and armor pen. The only thing people thought was op was S&B bash (and Sorc, some things never change). They were innocent times, they were better times. The builds were imaginative, dynamic and strong. The strongest builds in the game required skill mastery to play (unless you were a mag DK, some things don't change). There was 0 lag and 100 man fights were engaging. Laying Siege to a keep required strategy and multiple moving parts (forward camp guards/hunters, Wall DK puller uppers/downers, Lane gankers/Lane shepherds). People couldn't ball zerg or zone zerg because if they did they would lose the fight. And when you saw a field of enemies you didn't think "well im about to insta die to 40 dots", you got excited about the wild fight that was about to happen.
This is why I can never take these kinds of polls seriously. As if anyone's going to have an objective view of the game throughout its entire history. Literally every answer is going to fall somewhere around the time the voter started playing, and will usually be the period that they either A. Performed best, or B. Played the most.
"The builds were imaginative." OMEGALUL The game was new and practically nobody knew what they were really doing, so yeah there was a bit of variety at the start. However as usual, everyone started using the same builds once people started min-maxing and optimizing the fun out of everything. And "0 lag." Okay man, sure. Yeah, it wasn't the legit slideshow it is now, but it was never anywhere near lag-free. But then again, there was also maybe a third of the players back then, so. . .
Point is, these polls are absolutely useless because nobody is going to agree on when was the best patch, nor why. It doesn't help the devs at all, and really is just a breeding ground for arguments.