Dusk_Coven wrote: »Dusk_Coven wrote: »Dusk_Coven wrote: »
Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?
Just suggesting that's where the image came from. D&D captured the imagination of a lot of people. Chances are a lot of MMO devs played it or at least know a lot about it. A lot of early computer games followed the stereotypes quite closely as well, and many still do. It took a lot of work for games to break OUT of D&D stereotypes -- and let mages use swords and armor, for example.
I did think of trying it once but never got around to it. Sadly I don't have any geeky friends to play it with(the boardgame right?)
It expanded a lot from pen and paper tabletop RPG after Wizards of the Coast bought it out. Branched out into really popular computer RPGs by Bioware. Top titles include Planescape: Torment, Baldur's Gate, and Neverwinter Nights. Hugely popular and superb storytelling.
Now there's online MMO's -- Neverwinter Online and Dungeons and Dragons Online (NWO and DDO respectively) but they are very different from the tabletop game of course. DDO is very dated by looks decent in how they tried to mimic a tabletop RPG session. NWO is grind with barely any story.
I did play Dark Alliance Baldurs gate when I was young! Did not know they were connected!
but i have to sacrifice a 5 pice bonus for itYou can already do magicka builds with melee weapons and run normal dungeons, the entire overland including the Imperial City.
There is even sets that allow for this already
Bloodthorn's Touch
(2 items) Adds 129 Spell Damage
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.
Arch-Mage
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Max Magicka
(5 items) When you deal damage with a fully-charged Heavy Attacks, you restore 834 Magicka.
This sets also have melee wepons, just as an example.
^thisthey should just change it so you heavy regen your main stat
Who told ZOS it was a good idea to wreck ice mages ?starkerealm wrote: »That would cause issues for tanks that run a back bar ice staff. Which is to say, for a lot of tanks.
That's the unfortunate consequence of taking a robust rpg title and turning it into an MMO. In the single player games, you can play a magic using NB with dual daggers. It's easy To build your character when no other players or group roles exist. In an MMO, it's harder to pull off (from a Dev point of view) because of balancing issues for both pve and pvp and the aforementioned roles.
starkerealm wrote: »That's the unfortunate consequence of taking a robust rpg title and turning it into an MMO. In the single player games, you can play a magic using NB with dual daggers. It's easy To build your character when no other players or group roles exist. In an MMO, it's harder to pull off (from a Dev point of view) because of balancing issues for both pve and pvp and the aforementioned roles.
More accurately, it's exposing a fundamental flaw in the system of the single player games.
What was your favorite Skyrim character? Was it the Stealth Archer, the "I was going to be a mage this time," Stealth Archer, or the "this time I'm going to make a Knight... dammit, it's a Stealth Archer?"
Even back with Oblivion and Morrowind, your class and racial picks only determined how fast you leveled up, they didn't govern how skilled you could become at the end, so it created a system where, eventually, everyone would be the same.
The last game in the franchise that really made you play your classes differently was Daggerfall. That was 23 years ago.
ESO gives everyone a basic pool of skills, but then gives you distinct class identities. They could be stronger, sure, but it does mean your Templar isn't just a Nightblade in disguise.
Hybrid builds work for solo and in pvp to some extent, but please don't move it any further.Dusk_Coven wrote: »Suppose your power fantasy is magic-using nightblade using bow/dual wield.
but i have to sacrifice a 5 pice bonus for itYou can already do magicka builds with melee weapons and run normal dungeons, the entire overland including the Imperial City.
There is even sets that allow for this already
Bloodthorn's Touch
(2 items) Adds 129 Spell Damage
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.
Arch-Mage
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Max Magicka
(5 items) When you deal damage with a fully-charged Heavy Attacks, you restore 834 Magicka.
This sets also have melee wepons, just as an example.
^thisthey should just change it so you heavy regen your main statWho told ZOS it was a good idea to wreck ice mages ?starkerealm wrote: »That would cause issues for tanks that run a back bar ice staff. Which is to say, for a lot of tanks.