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[Play your Way] Stamina weapons for Magicka Builds

  • starkerealm
    starkerealm
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    Yuffie91 wrote: »
    Dusk_Coven wrote: »
    Yuffie91 wrote: »
    Dusk_Coven wrote: »
    Yuffie91 wrote: »
    Dusk_Coven wrote: »
    Yuffie91 wrote: »
    Magicka templar healer with mace/shield and heavy armor would be nice also. Don't know why but the name templar gives me this image..also more magicka weapons like spellbooks would be nice..

    D&D Cleric stereotype? D&D stereotyped a lot of things.

    Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?

    Just suggesting that's where the image came from. D&D captured the imagination of a lot of people. Chances are a lot of MMO devs played it or at least know a lot about it. A lot of early computer games followed the stereotypes quite closely as well, and many still do. It took a lot of work for games to break OUT of D&D stereotypes -- and let mages use swords and armor, for example.

    I did think of trying it once but never got around to it. Sadly I don't have any geeky friends to play it with :neutral: (the boardgame right?)

    It expanded a lot from pen and paper tabletop RPG after Wizards of the Coast bought it out. Branched out into really popular computer RPGs by Bioware. Top titles include Planescape: Torment, Baldur's Gate, and Neverwinter Nights. Hugely popular and superb storytelling.
    Now there's online MMO's -- Neverwinter Online and Dungeons and Dragons Online (NWO and DDO respectively) but they are very different from the tabletop game of course. DDO is very dated by looks decent in how they tried to mimic a tabletop RPG session. NWO is grind with barely any story.

    I did play Dark Alliance Baldurs gate when I was young! Did not know they were connected!

    Baldur's Gate (and Neverwinter) are parts of Forgotten Realms. Also the Icewind Dale games. All of those are named for places in the setting.

    Planescape is its own (slightly peculiar) setting.

    Dungeons and Dragons Online was set in the Eberron setting (IIRC), which is completely distinct.

    There's a bunch of different official campaign settings for D&D. Including a couple that are modern day settings. Some highlights are Dragonlance, Dark Sun, Greyhawk, and Ravenloft. If you want to look those up on your own time.

    Planescape kinda bridges a bunch of them together, but they're separate worlds.
  • Kalik_Gold
    Kalik_Gold
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    A lot of new sets are coming for hybrid play styles
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • gorgoloth
    gorgoloth
    Soul Shriven
    they should just change it so you heavy regen your main stat
  • starkerealm
    starkerealm
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    gorgoloth wrote: »
    they should just change it so you heavy regen your main stat

    That would cause issues for tanks that run a back bar ice staff. Which is to say, for a lot of tanks.
  • The_Lex
    The_Lex
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    That's the unfortunate consequence of taking a robust rpg title and turning it into an MMO. In the single player games, you can play a magic using NB with dual daggers. It's easy To build your character when no other players or group roles exist. In an MMO, it's harder to pull off (from a Dev point of view) because of balancing issues for both pve and pvp and the aforementioned roles.
  • Irfind
    Irfind
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    Ysbriel wrote: »
    You can already do magicka builds with melee weapons and run normal dungeons, the entire overland including the Imperial City.
    There is even sets that allow for this already

    Bloodthorn's Touch
    (2 items) Adds 129 Spell Damage
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 129 Magicka Recovery
    (5 items) When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.

    Arch-Mage
    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1096 Max Magicka
    (5 items) When you deal damage with a fully-charged Heavy Attacks, you restore 834 Magicka.

    This sets also have melee wepons, just as an example.
    but i have to sacrifice a 5 pice bonus for it :|
    gorgoloth wrote: »
    they should just change it so you heavy regen your main stat
    ^this
    That would cause issues for tanks that run a back bar ice staff. Which is to say, for a lot of tanks.
    Who told ZOS it was a good idea to wreck ice mages ?
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • starkerealm
    starkerealm
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    The_Lex wrote: »
    That's the unfortunate consequence of taking a robust rpg title and turning it into an MMO. In the single player games, you can play a magic using NB with dual daggers. It's easy To build your character when no other players or group roles exist. In an MMO, it's harder to pull off (from a Dev point of view) because of balancing issues for both pve and pvp and the aforementioned roles.

    More accurately, it's exposing a fundamental flaw in the system of the single player games.

    What was your favorite Skyrim character? Was it the Stealth Archer, the "I was going to be a mage this time," Stealth Archer, or the "this time I'm going to make a Knight... dammit, it's a Stealth Archer?"

    Even back with Oblivion and Morrowind, your class and racial picks only determined how fast you leveled up, they didn't govern how skilled you could become at the end, so it created a system where, eventually, everyone would be the same.

    The last game in the franchise that really made you play your classes differently was Daggerfall. That was 23 years ago.

    ESO gives everyone a basic pool of skills, but then gives you distinct class identities. They could be stronger, sure, but it does mean your Templar isn't just a Nightblade in disguise.
  • GreenhaloX
    GreenhaloX
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    It could work if you have equal amount of stamina and majicka; a hybrid with, let's say 38-40K stam and maj each. However, peeps currently running staff/greatsword or staff/dw as dd on consoles are just blatantly misinformed. You're short in dps, period. I ran a vet dungeon with one such dd and was wondering why it was taking longer than usual. Oh, I'm not the best player in ESO, but my stam toons have some good arse dps. Then, we realize the other dd was using staff/greatsword.

    Sure, such a build still have dps, but not nearly the full potential of higher dps output of either dd/bow or greatsword/bow. Heck, even greatsword/dd for stam is viable. Mixing a maj and stam weapons is not viable at this time, unless ZOS implement a build that matches stam and maj into the higher bracket. You're just short-changing yourself in dps and the rest of your teammates in group contents.
  • The_Lex
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    The_Lex wrote: »
    That's the unfortunate consequence of taking a robust rpg title and turning it into an MMO. In the single player games, you can play a magic using NB with dual daggers. It's easy To build your character when no other players or group roles exist. In an MMO, it's harder to pull off (from a Dev point of view) because of balancing issues for both pve and pvp and the aforementioned roles.

    More accurately, it's exposing a fundamental flaw in the system of the single player games.

    What was your favorite Skyrim character? Was it the Stealth Archer, the "I was going to be a mage this time," Stealth Archer, or the "this time I'm going to make a Knight... dammit, it's a Stealth Archer?"

    Even back with Oblivion and Morrowind, your class and racial picks only determined how fast you leveled up, they didn't govern how skilled you could become at the end, so it created a system where, eventually, everyone would be the same.

    The last game in the franchise that really made you play your classes differently was Daggerfall. That was 23 years ago.

    ESO gives everyone a basic pool of skills, but then gives you distinct class identities. They could be stronger, sure, but it does mean your Templar isn't just a Nightblade in disguise.

    I don't necessarily disagree. My favorite class-building titles were Morrowind and Oblivion, in that order. But you could create a very unique build in Skyrim with a little thought, creativity, and self discipline (so you're not a one Dovahkiin wrecking machine). The easy way is stealth archery, but that takes zero thought or effort.
  • Commancho
    Commancho
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    Dusk_Coven wrote: »
    Suppose your power fantasy is magic-using nightblade using bow/dual wield.
    Hybrid builds work for solo and in pvp to some extent, but please don't move it any further.
  • starkerealm
    starkerealm
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    Irfind wrote: »
    Ysbriel wrote: »
    You can already do magicka builds with melee weapons and run normal dungeons, the entire overland including the Imperial City.
    There is even sets that allow for this already

    Bloodthorn's Touch
    (2 items) Adds 129 Spell Damage
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 129 Magicka Recovery
    (5 items) When you deal direct damage, you restore 660 Magicka and Stamina. This effect can occur once every 5 seconds.

    Arch-Mage
    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1096 Max Magicka
    (5 items) When you deal damage with a fully-charged Heavy Attacks, you restore 834 Magicka.

    This sets also have melee wepons, just as an example.
    but i have to sacrifice a 5 pice bonus for it :|

    Worse, those are not good sets. Your heavy attack returns a little Magicka, or your direct damage returns both resource pools about once a week. Yeah, that's not good.
    Irfind wrote: »
    gorgoloth wrote: »
    they should just change it so you heavy regen your main stat
    ^this
    That would cause issues for tanks that run a back bar ice staff. Which is to say, for a lot of tanks.
    Who told ZOS it was a good idea to wreck ice mages ?

    You and @gorgoloth, by the look of things.
  • Darkstorne
    Darkstorne
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    New Dragonhold crafted sets look amazing for hybrid classes:

    Ancient Dragonguard Set
    (2 items) 1206 Max Health
    (3 items) 129 Weapon and Spell Damage
    (4 items) 833 Weapon and Spell Critical
    (5 items) Gain 300 Weapon and Spell Damage while health is over 50%. Gain 3460 bonus Physical and Spell Resistance while health is 50% or less.

    Daring Corsair Set
    (2 items) 129 Stamina Recovery
    (3 items) 129 Magicka Recovery
    (4 items) 833 Weapon and Spell Critical
    (5 items) Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.

    New Moon Acolyte Set
    (2 items) 833 Weapon and Spell Critical
    (3 items) 129 Weapon and Spell Damage
    (4 items) 1487 Physical and Spell Penetration
    (5 items) Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    Existing sets that help with light/heavy attack damage in hybrid builds:

    Undaunted Unweaver
    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Spell Critical
    (5 items) When you use an ability that costs Stamina, your Light Attacks deal 774 additional damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

    Undaunted Infiltrator
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 1096 Max Magicka
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use an ability that costs Magicka, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

    flat,550x550,075,f.u1.jpg
    daggerfall-mage.png
    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    One Hand and Rune: The long-rumoured ultimate solution that is really needed to help magicka builds and class fantasy. Changes nothing for existing playstyles, but would add so much more to new builds.

    Use a sword, axe, or dagger in your main hand, and an elemental rune in the other. Light/heavy attacks scale with magicka instead of stamina, and the skill line could have closer-range abilities like the iconic starter spells from Skyrim (flames/sparks/frostbite, depending on your rune focus), buffing weapons with elemental damage bonuses for light attacks, and a ward-type spell from Skyrim to make it a viable weapon style for magicka tanks.

    Finally, staple TES battlemage playstyles and class fantasy would be possible. The weapon models already exist. The basic attack animations already exist. This weapon style was datamined years ago, and there have been NPCs using this weapon style in the game since day one. Here are three sword/spell wielding NPCs from Auridon:

    48870236976_6331b02d27_b.jpg


  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I want rifles and crossbows added since we already have them in cwc cuz sotha sil its a genius already...oh yeah how about great shields 1h spears fist weapons and since the thread is about stam weps for mag builds why not mag weapons for stam builds? or idk BO staves?...oh well its nice to be allowed to dream right? :(
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