El_Borracho wrote: »Not trying to be a contrarian, but I have to ask...why? I'm not a lore guy at all, but this would take all classes and make everything cosmetic.
Aside from that, why would you want to run DW and have it restore magicka? I must be missing something
Dusk_Coven wrote: »El_Borracho wrote: »Not trying to be a contrarian, but I have to ask...why? I'm not a lore guy at all, but this would take all classes and make everything cosmetic.
Aside from that, why would you want to run DW and have it restore magicka? I must be missing something
Just so people can have their particular power fantasy. So people can do magicka nightblade with dual wield, for example.
But nevermind it's too complicated for the ESO crowd when they can't even read ZOS announcements to figure out an event.
El_Borracho wrote: »Or are you suggesting you could use magicka instead of stamina for DW ability? Just thinking out loud, but that could make the current petsorc MS/Necro setup the king of all combos with that huge resource pool and run MS daggers instead of a lightning staff, but get the benefits of stamina's DPS. Just so many variables.
Dusk_Coven wrote: »Here is a way to use Mundane Runes as a toggle:
- if a Mundane rune is put in the Enchantment slot, the weapon Attribute flips (e.g., Stamina becomes Magicka)
- if a Mundane rune is put in the Poison slot, the weapon attribute flips (e.g., Stamina becomes Magicka)
Dusk_Coven wrote: »
Pretty sure there is a balance issue and base design issue as to why Zos keeps the weapons magika and stamina. Just like Zos has added sets that benefit hybrid builds Zos has clearly kept the foundation of combat design so that hybrid builds cannot perform as well as pure builds. This runs in the same vein.
El_Borracho wrote: »Not trying to be a contrarian, but I have to ask...why? I'm not a lore guy at all, but this would take all classes and make everything cosmetic.
Aside from that, why would you want to run DW and have it restore magicka? I must be missing something
Dusk_Coven wrote: »
Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?
Dusk_Coven wrote: »Dusk_Coven wrote: »
Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?
Just suggesting that's where the image came from. D&D captured the imagination of a lot of people. Chances are a lot of MMO devs played it or at least know a lot about it. A lot of early computer games followed the stereotypes quite closely as well, and many still do. It took a lot of work for games to break OUT of D&D stereotypes -- and let mages use swords and armor, for example.
Dusk_Coven wrote: »Dusk_Coven wrote: »
Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?
Just suggesting that's where the image came from. D&D captured the imagination of a lot of people. Chances are a lot of MMO devs played it or at least know a lot about it. A lot of early computer games followed the stereotypes quite closely as well, and many still do. It took a lot of work for games to break OUT of D&D stereotypes -- and let mages use swords and armor, for example.
I did think of trying it once but never got around to it. Sadly I don't have any geeky friends to play it with (the boardgame right?)
These people don't care about balance, they just want to play their way. And that's not a criticism.
Dusk_Coven wrote: »Dusk_Coven wrote: »Dusk_Coven wrote: »
Don't know D&D but Oblivion used pictures like that for classes. What's wrong with stereotyping if it let's you use more than one kind of weapon or armor?
Just suggesting that's where the image came from. D&D captured the imagination of a lot of people. Chances are a lot of MMO devs played it or at least know a lot about it. A lot of early computer games followed the stereotypes quite closely as well, and many still do. It took a lot of work for games to break OUT of D&D stereotypes -- and let mages use swords and armor, for example.
I did think of trying it once but never got around to it. Sadly I don't have any geeky friends to play it with (the boardgame right?)
It expanded a lot from pen and paper tabletop RPG after Wizards of the Coast bought it out. Branched out into really popular computer RPGs by Bioware. Top titles include Planescape: Torment, Baldur's Gate, and Neverwinter Nights. Hugely popular and superb storytelling.
Now there's online MMO's -- Neverwinter Online and Dungeons and Dragons Online (NWO and DDO respectively) but they are very different from the tabletop game of course. DDO is very dated by looks decent in how they tried to mimic a tabletop RPG session. NWO is grind with barely any story.
Change what the charged trait does on stamina weapons [given that currently it doesn't actually do anything on them]