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Blastbones fix ideas Brainstorming - phase 1: only post ideas and no comments about other ppls ideas

InvictusApollo
InvictusApollo
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We all know that Blastbones are wacky and unreliable in PvP. That is why I decided to make this thread in which we will brainstorm ideas on how to fix it.
Please post your ideas... and since this is brainstorming - for once RESTRAIN yourself from judging other people's ideas regardless of how wacky/stupid they seem to be.
As the whole idea of brainstorming is to let everyone feel safe with spouting any ideas that their brain comes up with.
After enough ideas get posted I will update this thread to phase two in which we start commenting on each idea.

I'll start:
1. Make Blastbones immediately jump toward the target. Bonus damage is based not on travel time like now, but on distance.
2. Turn Blastbones into a homing projectile that goes through walls. But you cannot target through walls so Blastbones go through a wall only if a player hides behind it after being targeted somewhere else.
3. Make Blastbones immobile after summoning but it charges a spell that shoots a projectile.
4. Turn Blastbones into Wardens Shalks but with different animation. Instead of beettles there are skeleton arms reaching from the ground.
5. Turn Blastbones into a skeletal wywern that hovers over Necromancer charging a projectile attack that can be LOSed.
6. Change Blastbones into a rotating whirlwind of bones around necromancer. There are X targetable conglomerations around necromancer that can be targeted and destroyed. After a Y number of seconds all remaining conglomerations shoot towards the target.
  • Mr_Walker
    Mr_Walker
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    Honestly, my idea was to give up on it. It either did nothing but stand there stupidly, or refuse to fire outright.

    Part of the problem is the "arise" animation. Cyro lag plus speed pots on players mean it's complete bollocks.
  • JamieAubrey
    JamieAubrey
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    Just make it do #1

    the 8 seconds is way too long and the time it reaches its target you can kill it by then or simply just walk away from it
  • Glurin
    Glurin
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    7. Make Blastbones shout "LEEROOOOOYY!" as it charges the enemy. :p
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Mr_Walker
    Mr_Walker
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    Glurin wrote: »
    7. Make Blastbones shout "LEEROOOOOYY!" as it charges the enemy. :p

    It's supposed to charge an enemy???
  • COFFAN
    COFFAN
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    Glurin wrote: »
    7. Make Blastbones shout "LEEROOOOOYY!" as it charges the enemy. :p

    This is the best... no new ideas needed
    Tee hee
  • Drako_Ei
    Drako_Ei
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    Glurin wrote: »
    7. Make Blastbones shout "LEEROOOOOYY!" as it charges the enemy. :p

    Allahu Akbar
    I came in like a wrecking ball
    Omae wa mou shinderiu
    ... WTF?!?!?
  • starkerealm
    starkerealm
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    Mr_Walker wrote: »
    Glurin wrote: »
    7. Make Blastbones shout "LEEROOOOOYY!" as it charges the enemy. :p

    It's supposed to charge an enemy???

    I thought they were supposed to stand there and have an existential crisis.
  • StrandedMonkey
    StrandedMonkey
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    give players the ability to detonate blastbones on command but add some mechanic like an unnoticeable cast time so people cant spam

    my only concern is idk how this will affect PvE
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    Just adjust its jump range to something like Silver Leash or DK chain pull range.
  • starkerealm
    starkerealm
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    Just adjust its jump range to something like Silver Leash or DK chain pull range.

    Actually, that would be wild. A pet with an active Leash ability? I know that's not what you're talking about... but still.
  • BigBragg
    BigBragg
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    Make it so Blast Bones will hold me at night and tell me everything will be okay.
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