Stonefist: Adjusted this ability and the Stone Giant morph based on PTS feedback, as well as in preparation for an additional pass in a future Update. This is merely part one!
Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides. While we won’t be able to do another large pass in this update, the changes above fit more in line with the direction we plan to take with the ability. The lesser stack requirement should help in building up to a moment of devastating stun feel more tangible in terms of landing in hectic combat, while the shorter duration should give opponents more time to react to it.
..........
1 more week of pts so their is still a glimmer of hope on another thread I gave a suggestion which would solve a lot of issues for dk
Swap wings and leap wings is now dk ultimate with reflect back and leap is now a spammable
1 more week of pts so their is still a glimmer of hope on another thread I gave a suggestion which would solve a lot of issues for dk
Swap wings and leap wings is now dk ultimate with reflect back and leap is now a spammable
no. because ZOS has a bad track record of re-adjusting and re-balancing.
and to "nerf" the leap to become a non-ulti, i just don't trust them doing it lol
1 more week of pts so their is still a glimmer of hope on another thread I gave a suggestion which would solve a lot of issues for dk
Swap wings and leap wings is now dk ultimate with reflect back and leap is now a spammable
no. because ZOS has a bad track record of re-adjusting and re-balancing.
and to "nerf" the leap to become a non-ulti, i just don't trust them doing it lol
Understandable but my suggestion solves 2 key complaints I see on dk that is the loss of wings reflect and a spammable for stam dk
devilsTear wrote: »
1 more week of pts so their is still a glimmer of hope on another thread I gave a suggestion which would solve a lot of issues for dk
Swap wings and leap wings is now dk ultimate with reflect back and leap is now a spammable
no. because ZOS has a bad track record of re-adjusting and re-balancing.
and to "nerf" the leap to become a non-ulti, i just don't trust them doing it lol
Understandable but my suggestion solves 2 key complaints I see on dk that is the loss of wings reflect and a spammable for stam dk
Wouldn't leap be another ranged spammable then?
1 more week of pts so their is still a glimmer of hope on another thread I gave a suggestion which would solve a lot of issues for dk
Swap wings and leap wings is now dk ultimate with reflect back and leap is now a spammable
no. because ZOS has a bad track record of re-adjusting and re-balancing.
and to "nerf" the leap to become a non-ulti, i just don't trust them doing it lol
Understandable but my suggestion solves 2 key complaints I see on dk that is the loss of wings reflect and a spammable for stam dk
Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ever since they invented the seething fury passive stamDk identity, or what was left of it, started to collapse. Having to slot molten whip despite the fact its magicka, the butchering of wings, cost nerfs to fossilize, prior to that the heavy attack nerfs meaning molten armaments was also out of the stamDK rotation.
So both in PvE and PvP we lost a lot of things. Class performance may have been stable but it definitely lost a lot of things that made it unique.
I feel like they had a very good opportunity to rework igneous weapons/molten armaments to put them in line with abilities like netch,rally, entrophy and also failed miserably there.
Everyone is so busy laughing to stonefist memes that nobody even mentions how they absolutely failed at improving igneous weapons& morphs.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ever since they invented the seething fury passive stamDk identity, or what was left of it, started to collapse. Having to slot molten whip despite the fact its magicka, the butchering of wings, cost nerfs to fossilize, prior to that the heavy attack nerfs meaning molten armaments was also out of the stamDK rotation.
So both in PvE and PvP we lost a lot of things. Class performance may have been stable but it definitely lost a lot of things that made it unique.
I feel like they had a very good opportunity to rework igneous weapons/molten armaments to put them in line with abilities like netch,rally, entrophy and also failed miserably there.
Everyone is so busy laughing to stonefist memes that nobody even mentions how they absolutely failed at improving igneous weapons& morphs.
Yeah. Im not a DK main but the 42s and 36m radius, just seems silly.
GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
Flames and fury is right.
Stamdk will never feel complete without fire.
How to implement it in a way that doesn't make magdk obsolete I'm sure I don't know.
It would (for me at least) look more natural for a Dragonknights to fight fearlessly at melee range with melee weapons and draconic flames.
That's the dream anyway.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ever since they invented the seething fury passive stamDk identity, or what was left of it, started to collapse. Having to slot molten whip despite the fact its magicka, the butchering of wings, cost nerfs to fossilize, prior to that the heavy attack nerfs meaning molten armaments was also out of the stamDK rotation.
So both in PvE and PvP we lost a lot of things. Class performance may have been stable but it definitely lost a lot of things that made it unique.
I feel like they had a very good opportunity to rework igneous weapons/molten armaments to put them in line with abilities like netch,rally, entrophy and also failed miserably there.
Everyone is so busy laughing to stonefist memes that nobody even mentions how they absolutely failed at improving igneous weapons& morphs.
Yeah. Im not a DK main but the 42s and 36m radius, just seems silly.
They refuse to see the real problem with the ability. They're always so out of touch with their game, with their classes, with their community. Its not even a good thing that they buffed the duration because you still need to use this every 20 seconds to proc your minor brutality anyways, it literally changes nothing. (And proccing minor brutality is literally the only reason you would ever consider to slot this over other, non-class alternatives or potions)
So essentially what seems like a sustain and QoL buff on paper, is not even a buff to begin with.
GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
The problem dk dots have been good but never strong effectively since without weapon skills in class dk has no major damage the answer dk dots should be absurdly powerful basically oh sh** I just got venomous clawed or burning embers I either run purge turtle or die. Basically since dks have no mobility as this kind of balances out to counter a dks Uber dots you fight them from range or up close at your own risk.
GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
Flames and fury is right.
Stamdk will never feel complete without fire.
How to implement it in a way that doesn't make magdk obsolete I'm sure I don't know.
It would (for me at least) look more natural for a Dragonknights to fight fearlessly at melee range with melee weapons and draconic flames.
That's the dream anyway.
ill be happy even with Poisonous Flame,it's still flame....
...but noooooo........here's some flying poop that u gotta stack before it shows its utility. oh btw, its friggen expensive too.
what? spammable? THAT IS your spammableRagnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ever since they invented the seething fury passive stamDk identity, or what was left of it, started to collapse. Having to slot molten whip despite the fact its magicka, the butchering of wings, cost nerfs to fossilize, prior to that the heavy attack nerfs meaning molten armaments was also out of the stamDK rotation.
So both in PvE and PvP we lost a lot of things. Class performance may have been stable but it definitely lost a lot of things that made it unique.
I feel like they had a very good opportunity to rework igneous weapons/molten armaments to put them in line with abilities like netch,rally, entrophy and also failed miserably there.
Everyone is so busy laughing to stonefist memes that nobody even mentions how they absolutely failed at improving igneous weapons& morphs.
Yeah. Im not a DK main but the 42s and 36m radius, just seems silly.
They refuse to see the real problem with the ability. They're always so out of touch with their game, with their classes, with their community. Its not even a good thing that they buffed the duration because you still need to use this every 20 seconds to proc your minor brutality anyways, it literally changes nothing. (And proccing minor brutality is literally the only reason you would ever consider to slot this over other, non-class alternatives or potions)
So essentially what seems like a sustain and QoL buff on paper, is not even a buff to begin with.
i'll be honest, ive tested in PTS and im happy they added major brut in the morph. i can take out Forward Momentum/Rally and slot this is, and every now n then i can do Heavy Attack.
but lets go back to this thread's topic.
how to make poop fist work? in pve or pvp.
in pve its no better than other wep spammable. in pvp the range is nice but still hits like poop and it have travel time.
it's just not usable anywhere.
am i wrong?
Ragnarock41 wrote: »GeorgeBlack wrote: »How can you be happy with it?
Fist
Claw
Fist
Breath
Fist
Trap
Fist
Is that your PvE?
What about your PvP?
Fist
Dot
Fist
Dot
Fist stun
Major mending
Vigor
Fist
Cautirize
Fist
Volitile
When other classes can play all stamina weapons, stamDK is locked behind SnB and major mending, running around rocks and trees, while applying a *** of dots and stagger stacks and crap like that.
When other classes have teleport, invisibility flashy animations that make you feel like your class, stamDK is there... major mending and stagger ***...
Where is the Flame and Fury? Where is the destruction of the world around a raging DK? Where is the Dragon?
"There you go sweet opponent.. Ive just added a stack of stagger on ya. And now lemme use Venomous Claw and you got a DoT to deal with as well. Ill get you in time, dont you worry."
Flame and Fury... what a joke.
Poop Fist.
Useless passives. Useless secondary effects. A chore to make it all work out.
Thank you for the Combustion buff. Not as useless as Seething Fury attached on a magika spammable.
So stronk now
Flames and fury is right.
Stamdk will never feel complete without fire.
How to implement it in a way that doesn't make magdk obsolete I'm sure I don't know.
It would (for me at least) look more natural for a Dragonknights to fight fearlessly at melee range with melee weapons and draconic flames.
That's the dream anyway.
ill be happy even with Poisonous Flame,it's still flame....
...but noooooo........here's some flying poop that u gotta stack before it shows its utility. oh btw, its friggen expensive too.
what? spammable? THAT IS your spammableRagnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?
They're gonna make the rock green or something probably. I don't understand why was it so difficult to make a melee spammable, but I have given up hope.
Green poop skill?
What an improvement.
That is some people's idea of improvement.
Edit: On the plus side at least they said they won't do anything about it this patch so you don't have to wait for it.
Haha, right on. Guess I've sorta lost faith. (Like many others among us)
But I try to vent my frustrations through humor.
I'm a DK main from the start. I certainly wouldn't mind if they actually got the class identity sorted out.
Ever since they invented the seething fury passive stamDk identity, or what was left of it, started to collapse. Having to slot molten whip despite the fact its magicka, the butchering of wings, cost nerfs to fossilize, prior to that the heavy attack nerfs meaning molten armaments was also out of the stamDK rotation.
So both in PvE and PvP we lost a lot of things. Class performance may have been stable but it definitely lost a lot of things that made it unique.
I feel like they had a very good opportunity to rework igneous weapons/molten armaments to put them in line with abilities like netch,rally, entrophy and also failed miserably there.
Everyone is so busy laughing to stonefist memes that nobody even mentions how they absolutely failed at improving igneous weapons& morphs.
Yeah. Im not a DK main but the 42s and 36m radius, just seems silly.
They refuse to see the real problem with the ability. They're always so out of touch with their game, with their classes, with their community. Its not even a good thing that they buffed the duration because you still need to use this every 20 seconds to proc your minor brutality anyways, it literally changes nothing. (And proccing minor brutality is literally the only reason you would ever consider to slot this over other, non-class alternatives or potions)
So essentially what seems like a sustain and QoL buff on paper, is not even a buff to begin with.
i'll be honest, ive tested in PTS and im happy they added major brut in the morph. i can take out Forward Momentum/Rally and slot this is, and every now n then i can do Heavy Attack.
but lets go back to this thread's topic.
how to make poop fist work? in pve or pvp.
in pve its no better than other wep spammable. in pvp the range is nice but still hits like poop and it have travel time.
it's just not usable anywhere.
am i wrong?
So you're telling me you'd rather use your magicka for major brutality rather than major mending, when you can have a burst heal from rally?
not the brightest bulb on the porch aren't you.
As for stonefist, Its clearly meant as a PvE spammable, the stagger damage taken mechanic and ranged nature suggests that it was never designed for PvP players or players who cares about DK identity to begin with.
Donny_Vito wrote: »Dev Comment: In response to many points of feedback we’ve seen centered on this ability, we’re going to spend some more time improving the gameplay pattern and visual story telling this ability provides.
I remember reading this quote, and I didn't fully understand it. How do they plan to implement the "visual story telling this ability provides"? Is that just a fancy phrase for we're going to look at the animation?