Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
We will be performing maintenance for patch 10.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

Magicka Warden 5.2.3

ESO_Nightingale
ESO_Nightingale
✭✭✭✭✭
✭✭✭✭
Thanks for finally reverting Winter's Revenge back to what it was during Elsweyr. Now the skill is useful for damage again. Though I'd still say there are issues with the class this update that should be adressed at some point.

Arctic Blast is still quite unreliable at 6m radius. As you need to hit 3 consecutive ticks of the ability to stun them, its a bit hard to hit on someone who is trying to run away. People seem to agree that boosting it to 8m radius would be a helpful change, along with increasing the duration to 9 or 10 seconds to help with sustain while using the skill as it is quite expensive due to the healing it provides. The skill also has an issue in that it refreshes the 3 ticks required to stun someone when the skill is recast.

Dive was buffed to only needing a 7m distance away from the target to be able to set them off balance which is certainly really helpful, however the issue in the first place is that it and it's morphs are contradictory to the playstyle created by Scorch. As most people feel comfortable at melee to midrange with the skill. And using it in melee range feels punishing as you cant play in your comfortable range to get the most out of the skill. I think the skill should have a proc condition but that it should be different or at least tailored to fit our entire comfortable range. Another issue with this skill and with necromancer's flame skull is that the projectile speed is simply too slow to use effectively in pvp. For example My friend recalled that at when he used skull at maximum range on a stunned target, that they were able to break free and roll dodge before the skull would have landed. With dive, it's too slow to be an effective "spammable" but it's also too fast to be an effectice delayed burst damage skill. Sitting in an awkward middleground.
PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Jaxaxo
    Jaxaxo
    ✭✭✭✭
    dont forget about buggy/cluncky nature grasp which is not working most of times
    About the rest, totally agree with range increase on arctic blast, imo biggest issue with that skill atm
    Edited by Jaxaxo on October 7, 2019 6:13PM
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

    DC - Frostitute magden
    AD - Pees-under-Trees magden
    DC - Lemme Dark Deal stamsorc
    EP - Lemme Dark Déal stamsorc
    Youtube
  • Starlight_Knight
    Starlight_Knight
    ✭✭✭✭✭
    Magwarden has been mistreated since its launch. i ve left a post here earlier about my feels of the class and how zos have neglected the pain points and have left in long animations and buggy skills.
    https://forums.elderscrollsonline.com/en/discussion/496638/magwarden#latest
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Jaxaxo wrote: »
    dont forget about buggy/cluncky nature grasp which is not working most of times
    About the rest, totally agree with range increase on arctic blast, imo biggest issue with that skill atm

    I havent forgotten anything but i just wished to bring up the most relevant pain points that came up this patch.
    Magwarden has been mistreated since its launch. i ve left a post here earlier about my feels of the class and how zos have neglected the pain points and have left in long animations and buggy skills.
    https://forums.elderscrollsonline.com/en/discussion/496638/magwarden#latest

    Oh i know, I'm one of the people actively trying to get them fixed.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Yeah not much people talk about how slow Dive is, forcepulse is a way better spammable just because it hits instantly, competent and even non competent players just dodge all your dives whenever you get them low.
  • Tivnael
    Tivnael
    ✭✭
    I agree to your points.

    The change with arctic blast is cool for some identity (Frost AoE always looks great), but i think at least range is far too low
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why not make it so dive sets a chilled target off-balance? This way it synergizes with Winter's Revenge and the whole range requirement can be scrapped.

    That's assuming WR can maintain reliable chilled uptime (I've never tracked it).
    Edited by MLGProPlayer on October 8, 2019 4:18PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Thanks for finally reverting Winter's Revenge back to what it was during Elsweyr. Now the skill is useful for damage again. Though I'd still say there are issues with the class this update that should be adressed at some point.

    Arctic Blast is still quite unreliable at 6m radius. As you need to hit 3 consecutive ticks of the ability to stun them, its a bit hard to hit on someone who is trying to run away. People seem to agree that boosting it to 8m radius would be a helpful change, along with increasing the duration to 9 or 10 seconds to help with sustain while using the skill as it is quite expensive due to the healing it provides. The skill also has an issue in that it refreshes the 3 ticks required to stun someone when the skill is recast.

    Dive was buffed to only needing a 7m distance away from the target to be able to set them off balance which is certainly really helpful, however the issue in the first place is that it and it's morphs are contradictory to the playstyle created by Scorch. As most people feel comfortable at melee to midrange with the skill. And using it in melee range feels punishing as you cant play in your comfortable range to get the most out of the skill. I think the skill should have a proc condition but that it should be different or at least tailored to fit our entire comfortable range. Another issue with this skill and with necromancer's flame skull is that the projectile speed is simply too slow to use effectively in pvp. For example My friend recalled that at when he used skull at maximum range on a stunned target, that they were able to break free and roll dodge before the skull would have landed. With dive, it's too slow to be an effective "spammable" but it's also too fast to be an effectice delayed burst damage skill. Sitting in an awkward middleground.

    Brigand Beastcallers (Warden's) outside of Balmora Scorch skill is much better for a magicka version. They also use a green claw skill, I don't have the name for, that acts similar to dk claw that would be great for stam dive.

    Always jelly when I do my motif daily run there.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Why not make it so dive sets a chilled target off-balance? This way it synergizes with Winter's Revenge and the whole range requirement can be scrapped.

    That's assuming WR can maintain reliable chilled uptime (I've never tracked it).

    That would be quite unreliable in pvp. You'd need to use another spammable to proc it.

    I've got a couple of rework ideas that would synergise together quite well, to balance that i removed several of the raw damage buffs as we only have most of them because our class damage skills have nothing to do with eachother. I reversed the proc condition on dive and SCR. Check it out and tell me what you think!

    https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=drivesdk

    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
Sign In or Register to comment.