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Air Atronach

Trian94
Trian94
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As everybody knows stamina sorcerer at the moment is lacking good class utlimates. My suggestion is that the charged storm atronach morph is changed to a stamina version that summons an air atronach.

How I think it should work: It lasts for 20 seconds, has the same hp as the greater atronach morph, has the damage and stun on impact but does no single target damage after it. Instead it does the spinning attack that for example Ra Kotu (Hel Ra Citadel) has. When it spawns it does the spinning for 4 seconds then stops for 1 and starts again which will result in 4 spin phases roughly depending on the spawn/respawn animations.

This is the general idea.

Now as far as damage is concerned it would have to scale with max stamina and weapon damage and critical of course and the damage numbers will have to be adjusted so that major evasion, which is very common, does not render it useless.

Let me know what your thoughts are on this. #makestamsorcgreatagain
Edited by Trian94 on October 7, 2019 1:43PM
PC EU

Stamina Socerer main - Northam Stormborn
  • Alidel
    Alidel
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    It's been years we requested air atro. Years, ZOS!
  • Alienoutlaw
    Alienoutlaw
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    would be interesting to see
  • Chilly-McFreeze
    Chilly-McFreeze
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    Alidel wrote: »
    It's been years we requested air atro. Years, ZOS!

    For years people asked for stam frags, curse, atro and poison whip. What did we get? A grim focus rip off and a pebble to throw. Good job, zos.
  • Apxac
    Apxac
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    bju4htgzlhgi.png
    Alidel wrote: »
    It's been years we requested air atro. Years, ZOS!

    For years people asked for stam frags, curse, atro and poison whip. What did we get? A grim focus rip off and a pebble to throw. Good job, zos.

    Class identity at height :smiley:
    Edited by Apxac on October 7, 2019 2:35PM
  • Celestro
    Celestro
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    Trian94 wrote: »
    As everybody knows stamina sorcerer at the moment is lacking good class utlimates. My suggestion is that the charged storm atronach morph is changed to a stamina version that summons an air atronach.

    How I think it should work: It lasts for 20 seconds, has the same hp as the greater atronach morph, has the damage and stun on impact but does no single target damage after it. Instead it does the spinning attack that for example Ra Kotu (Hel Ra Citadel) has. When it spawns it does the spinning for 4 seconds then stops for 1 and starts again which will result in 4 spin phases roughly depending on the spawn/respawn animations.

    This is the general idea.

    Now as far as damage is concerned it would have to scale with max stamina and weapon damage and critical of course and the damage numbers will have to be adjusted so that major evasion, which is very common, does not render it useless.

    Let me know what your thoughts are on this. #makestamsorcgreatagain

    Ultimates inherently scale off your highest statistics, so it won't 'automatically' scale off max Stamina and weapon damage unless you're a stamsorc (or hybrid that favors stamina/weapon damage?). I didn't even consider the Major Evasion thing which is very true though I imagine it'll be countered in a similar fashion to the Storm Atronach in PvP.

    Everything else is pretty legit. I would almost like the conjuring of tornadoes that that boss does more but either AoE method would be lovely as long as Air Atronach is in.
  • universal_wrath
    universal_wrath
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    Celestro wrote: »
    Trian94 wrote: »
    As everybody knows stamina sorcerer at the moment is lacking good class utlimates. My suggestion is that the charged storm atronach morph is changed to a stamina version that summons an air atronach.

    How I think it should work: It lasts for 20 seconds, has the same hp as the greater atronach morph, has the damage and stun on impact but does no single target damage after it. Instead it does the spinning attack that for example Ra Kotu (Hel Ra Citadel) has. When it spawns it does the spinning for 4 seconds then stops for 1 and starts again which will result in 4 spin phases roughly depending on the spawn/respawn animations.

    This is the general idea.

    Now as far as damage is concerned it would have to scale with max stamina and weapon damage and critical of course and the damage numbers will have to be adjusted so that major evasion, which is very common, does not render it useless.

    Let me know what your thoughts are on this. #makestamsorcgreatagain

    Ultimates inherently scale off your highest statistics, so it won't 'automatically' scale off max Stamina and weapon damage unless you're a stamsorc (or hybrid that favors stamina/weapon damage?). I didn't even consider the Major Evasion thing which is very true though I imagine it'll be countered in a similar fashion to the Storm Atronach in PvP.

    Everything else is pretty legit. I would almost like the conjuring of tornadoes that that boss does more but either AoE method would be lovely as long as Air Atronach is in.

    Just make it do physical dmg and that solve it. Currently, the greater atronach does lightneing and while it scales with highest offensive stats, on paper, it does more dmg on stam sorc, then on combat, mag sorc pulls higher numbers on the greater atronach due to cp allocations and spell penetration.
  • Aznox
    Aznox
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    The necessary code was already introduced with Soul Trap, that pick scaling AND damage type based on highest stats.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chilly-McFreeze
    Chilly-McFreeze
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    Didn’t some class rep mentioned air atro a few moons ago? This patch was the optimal time to add it. Missed chances I guess.
  • Trian94
    Trian94
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    Celestro wrote: »
    Trian94 wrote: »
    As everybody knows stamina sorcerer at the moment is lacking good class utlimates. My suggestion is that the charged storm atronach morph is changed to a stamina version that summons an air atronach.

    How I think it should work: It lasts for 20 seconds, has the same hp as the greater atronach morph, has the damage and stun on impact but does no single target damage after it. Instead it does the spinning attack that for example Ra Kotu (Hel Ra Citadel) has. When it spawns it does the spinning for 4 seconds then stops for 1 and starts again which will result in 4 spin phases roughly depending on the spawn/respawn animations.

    This is the general idea.

    Now as far as damage is concerned it would have to scale with max stamina and weapon damage and critical of course and the damage numbers will have to be adjusted so that major evasion, which is very common, does not render it useless.

    Let me know what your thoughts are on this. #makestamsorcgreatagain

    Ultimates inherently scale off your highest statistics, so it won't 'automatically' scale off max Stamina and weapon damage unless you're a stamsorc (or hybrid that favors stamina/weapon damage?). I didn't even consider the Major Evasion thing which is very true though I imagine it'll be countered in a similar fashion to the Storm Atronach in PvP.

    Everything else is pretty legit. I would almost like the conjuring of tornadoes that that boss does more but either AoE method would be lovely as long as Air Atronach is in.

    It doesnt scale with your weapon critical though nor your physical penetration.
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Celestro
    Celestro
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    Well yeah I know, never said it did. That just depends on the damage type, which I figured was Physical Damage since the objective is to give stamsorc an appropriate ultimate.
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