Dusk_Coven wrote: »Is your non-combat pet out? Is your assistant out?
Are you attracting the lightning AOEs in inconvenient places? (like blocking the ramp up to the Goat's Head dolmen)
Are there enough people to easily carry your sorry ass or are they actually having to fight seriously?
Does this even attract the lightning thingy?
Dusk_Coven wrote: »Does this even attract the lightning thingy?
Anyone standing still long enough is the trigger for a lightning aoe being on them.
If it's so busy that your connection is lagging and you really can't get a hit in, then some people really have no choice except to get hit by lightning (or go do something else to grind xp). That's the excuse I hear from people who are not bots.
Question one, is it ok per ToS?
And two, how do you feel about it, within the constraints of not breaking any rules?
UntilValhalla13 wrote: »Why play the game at all then, honestly?
UntilValhalla13 wrote: »Why play the game at all then, honestly?
How does your reply relate to any of the points of the post? Please refrain from derailing. Thanks.
UntilValhalla13 wrote: »Why play the game at all then, honestly?
How does your reply relate to any of the points of the post? Please refrain from derailing. Thanks.
It does actually pertain to the post since AFK means you are currently not playing the game since i yet to see any content that requires you to stand by in an area for longer or close to the time it takes the system to log you out due to inactivity, when the developers established this control for a reason that may have been with the same question in mind, why would somebody would be on the game inactive for extended periods of time when there is no content that requires it. so his question therefore does not derail from the topic at hand.
You also asked who do we feel about it so he also might be expressing his feelings on the idea which also does not derail from the topic.
In the same line i also have the same question and feeling about being able to bypass established controls while exploiting content in an unintended way to complete any content or develop any character.
This is, to me, the same logic as adapting to nerfs. There's always something else that can be done. Always.
starkerealm wrote: »This is, to me, the same logic as adapting to nerfs. There's always something else that can be done. Always.
No.
When you're told, "don't use exploits," or, "don't cheat," you're not expected to flaunt them. Don't use exploits. Don't cheat. "Don't set up automation tools to allow you to AFK." That's the rule.
This isn't like a nerf, where something was changed, and you should adapt to deal. This is, "do not do this. It's against the rules."
lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
Now you tell me, is a 100k health tank exploiting too? Because they can literally face tank anything without blocking and stay alive... Nah... This is just a build. Same as my proposition.
lordrichter wrote: »Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
It is one thing to make a build that can passively survive an active Dark Anchor. The lightning won't kill, and if enough people are around, neither will the monsters that drop. You can simply stand at the dolmen all day long, until the inactivity timer gets you. This is not much different than standing at a wayshrine all day, until the inactivity timer logs you out. People do this all the time around dolmens, dragons, and bosses. They tend to back up to stay out of range, though. No fuss, no exploit, no worries.
It is completely different when you benefit from doing that. The problem comes in when more than "simply standing" happens. If you figure out how to bypass, or work around, the AFK timer so that you can stand there all day, for example. If you are getting XP, quest credit, or achievement credit for the Dark Anchor, that is not good. For example, you have a pet out that engages in combat, or you are grouped with active players and getting the benefits of being in the group. Loot probably isn't an issue because you are AFK and are not collecting it, but it you are popping in from time to time to collect your loot, then it becomes one.
As I see it, you can simply stand there all day (within the normal AFK timer), not collecting any in-game benefit from being there, without drawing the Wrath of ZOS. You might be reported, but if you are not gaining anything by being there, ZOS will likely pass over you. Not much point in doing that, other than "because I can".
I might add that any time ZOS takes a peek at you for actions in the game, there is risk involved. You may not be doing anything wrong, but you might look, at quick glance, like you should be grouped with players that are.
starkerealm wrote: »Now you tell me, is a 100k health tank exploiting too? Because they can literally face tank anything without blocking and stay alive... Nah... This is just a build. Same as my proposition.
Point of fact, that 100k health tank wouldn't be able to face tank everything without blocking and live. There are a number of attacks that scale in relation to the target's health. Additionally, there are a number of enemies that can deal north of 100k (before mitigation), and can do so repeatedly, in rapid succession. At that point, with that much health, the Tank would be dependent on their health scaling heals, and couldn't rely on their healer to save them.
starkerealm wrote: »Now you tell me, is a 100k health tank exploiting too? Because they can literally face tank anything without blocking and stay alive... Nah... This is just a build. Same as my proposition.
Point of fact, that 100k health tank wouldn't be able to face tank everything without blocking and live. There are a number of attacks that scale in relation to the target's health. Additionally, there are a number of enemies that can deal north of 100k (before mitigation), and can do so repeatedly, in rapid succession. At that point, with that much health, the Tank would be dependent on their health scaling heals, and couldn't rely on their healer to save them.
Interesting observation... This build in particular, 100k health, was on a necro and they have the scythe to heal based on health. One hour KO mechanics aside, this is still pretty absurd when you can survive hundreds of thousands damage before dying.
starkerealm wrote: »starkerealm wrote: »Now you tell me, is a 100k health tank exploiting too? Because they can literally face tank anything without blocking and stay alive... Nah... This is just a build. Same as my proposition.
Point of fact, that 100k health tank wouldn't be able to face tank everything without blocking and live. There are a number of attacks that scale in relation to the target's health. Additionally, there are a number of enemies that can deal north of 100k (before mitigation), and can do so repeatedly, in rapid succession. At that point, with that much health, the Tank would be dependent on their health scaling heals, and couldn't rely on their healer to save them.
Interesting observation... This build in particular, 100k health, was on a necro and they have the scythe to heal based on health. One hour KO mechanics aside, this is still pretty absurd when you can survive hundreds of thousands damage before dying.
Without looking at the build itself, that makes me suspect a large chunk of that health is coming from the ultimate being active. But, "tank is immortal while their ultimate is up," sounds a lot less sexy than, "100k health tank."
Also, saying, the oneshot mechanics don't count, kinda misses the point that there are a lot of one shot mechanics that are, technically, survivable. So, now you're picking and choosing, while trying to say, "this thing is an exploit even though it follows the rules."
Never heard of anybody gotten banned for stuff like that outside of the Asylum trial exploit.lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
No, its pretty hard to get banned in ESO with some exceptions:lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
No, its pretty hard to get banned in ESO with some exceptions:lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
Running around in while robes and hood setting Redguards on fire is one, spamming chat with adds for gold sellers is another. Both are pretty Darvin award stuff to do.
As for something random players might get an ban for I can think of two cases.
One was the practice of cooperate with another faction in Cyrodil to swap resources or keeps.
Second was an time Imperial city gave loads of xp because an bug and people exploited this.
Both cases was 3 days ban or something.
Getting out of the map, making stealth builds for farming group dungeons for chests and all sort of weird stuff is fine.
Getting out of the map to farm new trials did not go well, going out of map to ride on the Elsweyr aqueducts is fine.starkerealm wrote: »No, its pretty hard to get banned in ESO with some exceptions:lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
Running around in while robes and hood setting Redguards on fire is one, spamming chat with adds for gold sellers is another. Both are pretty Darvin award stuff to do.
As for something random players might get an ban for I can think of two cases.
One was the practice of cooperate with another faction in Cyrodil to swap resources or keeps.
Second was an time Imperial city gave loads of xp because an bug and people exploited this.
Both cases was 3 days ban or something.
Getting out of the map, making stealth builds for farming group dungeons for chests and all sort of weird stuff is fine.
Getting out of the map didn't end well for the Asylum exploiters.
Also, Flying Goblin got banned (reportedly.)
On the other hand, the guild member who threatened to murder another guildie didn't. So, you're not completely off base.
For AfK farming, its perfectly fine and designed this way.
You also need some rubberbanding to keep you logged in over long time.
Never heard of anybody gotten banned for stuff like that outside of the Asylum trial exploit.
That one had lots of aggravating manners like they was selling runs.
starkerealm wrote: »No, its pretty hard to get banned in ESO with some exceptions:lordrichter wrote: »After reading through all of this, I do have to laugh.
This game has had bans simply for people figuring out a specific place to stand in dungeons where the boss could not hit them. No cheats, bots, clickers... all clean as fresh snow. That was considered an exploit because it bypassed intended game mechanics.
Thought exercise or not, this is the same thing. It bypasses intended game mechanics.
Also, add me as a "+1" for the comment "Why play the game at all then?"
Interesting. Would you say that a simple survival build could be tested as exploit, in a ban sense? Mind you, this isn't bypassing mechanics, just surviving them. Not even hiding away.
It's also extremely infective, as some have said here, but still interesting as a study. Much like those immortal PvP builds that can't even kill mudcrabs, but work well as proof of concept.
Running around in while robes and hood setting Redguards on fire is one, spamming chat with adds for gold sellers is another. Both are pretty Darvin award stuff to do.
As for something random players might get an ban for I can think of two cases.
One was the practice of cooperate with another faction in Cyrodil to swap resources or keeps.
Second was an time Imperial city gave loads of xp because an bug and people exploited this.
Both cases was 3 days ban or something.
Getting out of the map, making stealth builds for farming group dungeons for chests and all sort of weird stuff is fine.
Getting out of the map didn't end well for the Asylum exploiters.
Also, Flying Goblin got banned (reportedly.)
On the other hand, the guild member who threatened to murder another guildie didn't. So, you're not completely off base.
starkerealm wrote: »starkerealm wrote: »Now you tell me, is a 100k health tank exploiting too? Because they can literally face tank anything without blocking and stay alive... Nah... This is just a build. Same as my proposition.
Point of fact, that 100k health tank wouldn't be able to face tank everything without blocking and live. There are a number of attacks that scale in relation to the target's health. Additionally, there are a number of enemies that can deal north of 100k (before mitigation), and can do so repeatedly, in rapid succession. At that point, with that much health, the Tank would be dependent on their health scaling heals, and couldn't rely on their healer to save them.
Interesting observation... This build in particular, 100k health, was on a necro and they have the scythe to heal based on health. One hour KO mechanics aside, this is still pretty absurd when you can survive hundreds of thousands damage before dying.
Without looking at the build itself, that makes me suspect a large chunk of that health is coming from the ultimate being active. But, "tank is immortal while their ultimate is up," sounds a lot less sexy than, "100k health tank."
Also, saying, the oneshot mechanics don't count, kinda misses the point that there are a lot of one shot mechanics that are, technically, survivable. So, now you're picking and choosing, while trying to say, "this thing is an exploit even though it follows the rules."
I thought 1 shots were designed percentage base, so they would never be survivable. As for the tank build, I believe you are correct, but I honestly can't tell. I know 65-70k build exists without ultimates, but beyond that, I can only think of the bone Daddy ultimate.
Still though... If you can survive one shots, that's even worse. I want saying it doesn't count, I was saying it was already absurd to survive the other mechanics. For example, I've survived over 300k damage with the planar boss in WGT with my healer, but that was over a REALLY long period before I finally died. Absurd that a tank can take the same amount of damage but in a couple seconds or so, and still survive. That's what I meant.
Then again, back to the topic, these extreme cases are what lead to some seemingly random and pointless nerfs. There's always someone having weird ideas and trying them out. For myself, I prefer to talk it over here than to risk it.