Sometimes almost 8k. Is the most coward skill I saw and it does insane damage. I don't see the reason why so much damage from the distance and it can be spameable, which means before notice you have been sniped the guy already sniped you two times.
KillsAllElves wrote: »Sometimes almost 8k. Is the most coward skill I saw and it does insane damage. I don't see the reason why so much damage from the distance and it can be spameable, which means before notice you have been sniped the guy already sniped you two times.
You must have missed the memo, snipe is a cast ability. Cast time abilities will always hit harder than class spammables and weapon line abilities.
Even with orc. NB from stealth infused jewelry snipe hits like a wet noodle unless that person on the receiving end has little to no crit resist and or is wearing light/medium armor with little physical resistances.
Youre literally calling for a nerf on a weak ability! Snipers are weak and very easy to counter.
Dswing and frags hit harder!
2 8k snipes = 16k health. Are you deliberately forgetting to tell us that youre a magblade ganker who got caught in the open? If so you got out played. As others would say L2p
KillsAllElves wrote: »Sometimes almost 8k. Is the most coward skill I saw and it does insane damage. I don't see the reason why so much damage from the distance and it can be spameable, which means before notice you have been sniped the guy already sniped you two times.
You must have missed the memo, snipe is a cast ability. Cast time abilities will always hit harder than class spammables and weapon line abilities.
Even with orc. NB from stealth infused jewelry snipe hits like a wet noodle unless that person on the receiving end has little to no crit resist and or is wearing light/medium armor with little physical resistances.
Youre literally calling for a nerf on a weak ability! Snipers are weak and very easy to counter.
Dswing and frags hit harder!
2 8k snipes = 16k health. Are you deliberately forgetting to tell us that youre a magblade ganker who got caught in the open? If so you got out played. As others would say L2p
KillsAllElves wrote: »Sometimes almost 8k. Is the most coward skill I saw and it does insane damage. I don't see the reason why so much damage from the distance and it can be spameable, which means before notice you have been sniped the guy already sniped you two times.
You must have missed the memo, snipe is a cast ability. Cast time abilities will always hit harder than class spammables and weapon line abilities.
Even with orc. NB from stealth infused jewelry snipe hits like a wet noodle unless that person on the receiving end has little to no crit resist and or is wearing light/medium armor with little physical resistances.
Youre literally calling for a nerf on a weak ability! Snipers are weak and very easy to counter.
Dswing and frags hit harder!
2 8k snipes = 16k health. Are you deliberately forgetting to tell us that youre a magblade ganker who got caught in the open? If so you got out played. As others would say L2p
I have all impen and sometimes hits almost for 8k.
The cast Time is joke. You can spam it from far away and then go in stealth.
Even Dyzzing Swing that is a more risky skill because you have to step in the middle of the fight doesn't hit that hard.
I think snipe should be rework in an open combat ability and not a snipe ability. No one likes cowards snipers in no game.
And NO! I'm a Magicka DK that needs to play at Melee range that is all the time focused by gap closers Melee characters, mag gankers and snipers. You know how carefully I have to play if I want to do something before someone kills me without chance of nothing?
That's why I had to swap to heavy armor which cuts my damage a lot while everybody else is running setups where they can between immortal defensive and offensive extreme burst damage stance!
MurderMostFoul wrote: »KillsAllElves wrote: »Sometimes almost 8k. Is the most coward skill I saw and it does insane damage. I don't see the reason why so much damage from the distance and it can be spameable, which means before notice you have been sniped the guy already sniped you two times.
You must have missed the memo, snipe is a cast ability. Cast time abilities will always hit harder than class spammables and weapon line abilities.
Even with orc. NB from stealth infused jewelry snipe hits like a wet noodle unless that person on the receiving end has little to no crit resist and or is wearing light/medium armor with little physical resistances.
Youre literally calling for a nerf on a weak ability! Snipers are weak and very easy to counter.
Dswing and frags hit harder!
2 8k snipes = 16k health. Are you deliberately forgetting to tell us that youre a magblade ganker who got caught in the open? If so you got out played. As others would say L2p
I smell a snipe spammer.
ThePhantomThorn wrote: »8k? 🤣 I hit 10ks ez
It needs to hit 20ks
In every game there is the assassins and archer Playstyle. Just because you can’t spam jabs on someone at long range and snipe kills you before you can hit honour the dead doesn’t mean it’s op. #buffsnipe
Snipers should be able to kill you from long range. Any arguments?
I mean why would a long range ability be able to kill you?
It’s not like you can roll dodge to negate all damage. Oh wait...
You just know the op is just a salty zergling.
If u think sniping is unfair what about 30v1ing people?
brandonv516 wrote: »The only successful Snipe spammers these days are those that can desync exploit it. Other than that it can be shaken off.
MeadDrinker02 wrote: »Oh look another far left nerfist minority trying to ruin a skill for the majority of the people that play this game and use this skill.. LEAVE THE SKILL ALONE! I think we should make polls and vote on whether a skill should be nerfed or left alone.