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Anyone test the new Javelin?

Scritchel
Scritchel
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On live rn its already a potent and fast cc that deals decent dmg (seeing how its main purpose is a cc). Why on earth are they adding to it? Why should it ignore resistances?
  • ZarkingFrued
    ZarkingFrued
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    Because why not buff the top tier class in PVP? Duh. And make snipe AOE already
  • chrightt
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    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
  • Vanos444
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    Because why not buff the top tier class in PVP? Duh. And make snipe AOE already
    Well, snipe morph is a little underpowered. So, they can make the poison morph have AoE dot damage.
    Edited by Vanos444 on October 3, 2019 4:09AM
  • Vapirko
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    chrightt wrote: »
    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.

    Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.
    Edited by Vapirko on October 3, 2019 4:12AM
  • Scritchel
    Scritchel
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    chrightt wrote: »
    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.

    I disagree. It does decent dmg already for what it is, a cc. Why give it a dmg bonus? CC's like javelin arent made to be spamables. Thats the whole point on why zos nerfed reach.

    I also disagree on people spamming, if youve stepped foot into cyrodil theres at least 2 people spamming it every larger sized encounter.
  • Scritchel
    Scritchel
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    Vapirko wrote: »
    chrightt wrote: »
    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.

    Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.

    I also disagree with this. What stamplar do you see using toppling? xD
  • Scritchel
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    Does anyone have any actually test numbers? Because thats hat im after. Not this "I think" stuff.
  • Vapirko
    Vapirko
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    Scritchel wrote: »
    Vapirko wrote: »
    chrightt wrote: »
    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.

    Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.

    I also disagree with this. What stamplar do you see using toppling? xD

    Most of them (in CP), or at least people who aren't jumping on the dizzy swing meta, though that's all going away again soon. I use it all the time. Imo its far better than Javalin and more reliable than dizzy plus it doubles as a gap close. And next patch Stamplars will still easily be able to hit the Exploiter CP star where Magplars wont. You're welcome to your opinion but I can tell you that it works very well on Stamplar and its not hard to build for. Idk where it started, but I first saw @caeliusstarbreaker building for it.
  • Scritchel
    Scritchel
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    Vapirko wrote: »
    Scritchel wrote: »
    Vapirko wrote: »
    chrightt wrote: »
    Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.

    Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.

    I also disagree with this. What stamplar do you see using toppling? xD

    Most of them (in CP), or at least people who aren't jumping on the dizzy swing meta, though that's all going away again soon. I use it all the time. Imo its far better than Javalin and more reliable than dizzy plus it doubles as a gap close. And next patch Stamplars will still easily be able to hit the Exploiter CP star where Magplars wont. You're welcome to your opinion but I can tell you that it works very well on Stamplar and its not hard to build for. Idk where it started, but I first saw @caeliusstarbreaker building for it.

    Maybe if theyre using truth, but otherwise no.
    2pm26igkvart.png
    Here is an image of a friend of mines javelin rn on live. Thats with major brutality I think. 8k is like the old reach (with no master destro).

    So next patch 8k + ignors resistances on a 41 meter cc.
  • Scritchel
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    2.7k stam for an instant cast also? Sorry that is not hard at all to sustain.
  • InvictusApollo
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    Because why not buff the top tier class in PVP? Duh. And make snipe AOE already

    What buff? Armor piercing? It's meaningless! It will still do less damage than any spammable while costing much more and having much shorter range than right now. Javelin is just for CC to line up a combo. Considering that it's range is shorter, this is a nerf.
  • Zer0_CooL
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    Because the Combat team mains Templars.
  • Tommy_The_Gun
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    Ignoring resistance is a huge buff tbh. It pretty much means that the tooltip of the skill is a "true damage" and players will receive it as if they did not had any armour. The only way of avoiding some dmg would be to block it or roll dodge it.

    Also seeing the range it has and it is also a CC with a decent dmg, I would not be surprised if it will turn out to be superior to snipe, as it is not a charged attack, but you will be able to spam-stack it from stealth & gank people from stealth with it.

    Just want to point this out. So be ready for javelin spamming zergs, as for sure it will be a thing.
    Edited by Tommy_The_Gun on October 3, 2019 7:34AM
  • Scritchel
    Scritchel
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    Because why not buff the top tier class in PVP? Duh. And make snipe AOE already

    What buff? Armor piercing? It's meaningless! It will still do less damage than any spammable while costing much more and having much shorter range than right now. Javelin is just for CC to line up a combo. Considering that it's range is shorter, this is a nerf.

    On live most saps from bomblades are around 6-7k. Granted this is an aoe but still they can buff up and smack. A resistance ignoring cc that can hit upwards of 8k+ is going to do dmg. Dont be naive.
    Ignoring resistance is a huge buff tbh. It pretty much means that the tooltip of the skill is a "true damage" and players will receive it as if they did not had any armour. The only way of avoiding some dmg would be to block it or roll dodge it.

    Also seeing the range it has and it is also a CC with a decent dmg, I would not be surprised if it will turn out to be superior to snipe, as it is not a charged attack, but you will be able to spam-stack it from stealth & gank people from stealth with it.

    Just want to point this out. So be ready for javelin spamming zergs, as for sure it will be a thing.

    Exactly. Anyone defending this is a stamplar who likes the buff, an idiot, or someone who has never been zerged in cyro.
  • Scritchel
    Scritchel
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    3i61kydgzwpf.png
    here is an updated tooltip from my friend with continuous and minor brutality from a dk. Im guessing if you actually spec into this (cp and what not) you could get it easily to 9-10k.
  • Tommy_The_Gun
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    Scritchel wrote: »
    3i61kydgzwpf.png
    here is an updated tooltip from my friend with continuous and minor brutality from a dk. Im guessing if you actually spec into this (cp and what not) you could get it easily to 9-10k.
    Just out of curiosity... What is the tooltip on a NB's Surprise Attack on PTS with this build / cp setup ?

    Edited by Tommy_The_Gun on October 3, 2019 8:58AM
  • Daemonai
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    I can't imagine how an ability that allows you to ignore resistances might be exploited :*

    The inexplicable buffs to the current #1 PVP class only make sense if you believe that the Devs main templars. But then you would have to believe that the Devs play their own game, so idk.
  • Scritchel
    Scritchel
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    Scritchel wrote: »
    3i61kydgzwpf.png
    here is an updated tooltip from my friend with continuous and minor brutality from a dk. Im guessing if you actually spec into this (cp and what not) you could get it easily to 9-10k.
    Just out of curiosity... What is the tooltip on a NB's Surprise Attack on PTS with this build / cp setup ?

    Im not sure, I dont have pts. A nb frined of mine who runs a similar build to the stamplar is 12k I think on live.

    If someone who does have the pts could test this out thatd be great.
  • Scritchel
    Scritchel
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    Daemonai wrote: »
    I can't imagine how an ability that allows you to ignore resistances might be exploited :*

    The inexplicable buffs to the current #1 PVP class only make sense if you believe that the Devs main templars. But then you would have to believe that the Devs play their own game, so idk.

    Now I dont want this to be a nerf templar post. Templars are getting a hit with the dot reduction as it is. I think templars are in a good place and that other classes need to be brought up to their current pvp level.

    But buffing a skill that doesnt need to be buffed (esp like this) is ridiculous and no one is talking about it.
  • Mayrael
    Mayrael
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    Well I guess I need to dust off my magplar because devs have no interest in balancing this game.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Scritchel
    Scritchel
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    I did the same for abit. Its actually very fun though. Which is why I wish other classes would be brought to that level.

    Ive been playing necro though and its also surprisingly fun. But will shortly be gutted unless they revert their plans to trash colossus.
  • Zer0_CooL
    Zer0_CooL
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    ubl8fqya3jkq.png


    So the Templars superiority is rather a result of the games lore and immersion and not because the whole combat team mains one.
    Edited by Zer0_CooL on October 3, 2019 11:51AM
  • Witar
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    Wish they keeped the range though, was fun knocking people off the alessia balcony.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Scritchel
    Scritchel
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    Witar wrote: »
    Wish they keeped the range though, was fun knocking people off the alessia balcony.

    22 meters is still decent though. Remember reach is 15 or something.
  • Daemonai
    Daemonai
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    Scritchel wrote: »
    Daemonai wrote: »
    I can't imagine how an ability that allows you to ignore resistances might be exploited :*

    The inexplicable buffs to the current #1 PVP class only make sense if you believe that the Devs main templars. But then you would have to believe that the Devs play their own game, so idk.

    Now I dont want this to be a nerf templar post. Templars are getting a hit with the dot reduction as it is. I think templars are in a good place and that other classes need to be brought up to their current pvp level.

    But buffing a skill that doesnt need to be buffed (esp like this) is ridiculous and no one is talking about it.

    Of course, I'm just humored how Templar is allowed to continuously flout the ability power budget that the Devs are supposedly balancing abilities around.

    I mean, who thinks complete armor penetration on a non-ultimate ability is okay? Probably the same person who thought Update 23 Eclipse was fine.
  • Czekoludek
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    The amount of templar main players bias is hilarious, especially when you see how they try to justify their advantages against every other class.
    Root on bubble is okay.
    Mitigating 100% resistance on non-ultimate CC ability with nice dmg is okay.
    Ritual is not OP, but the same time twisting Path healed and did dmg, good they nerfed it.
    Every class have access to purge so we are gucci.
    Maybe they don't know that there are still other classes then templars?
    Edited by Czekoludek on October 3, 2019 11:09AM
  • Scritchel
    Scritchel
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    Czekoludek wrote: »
    The amount of templar main players bias is hilarious, especially when you see how they try to justify their advantages against every other class.
    Root on bubble is okay.
    Mitigating 100% resistance on non-ultimate CC ability with nice dmg is okay.
    Ritual is not OP, but the same time twisting Path healed and did dmg, good they nerfed it.
    Every class have access to purge so we are gucci.
    Maybe they don't know that there are still other classes then templars?

    Bubble is getting it's root removed. I believe ritual's dmg morph is being decreased too as with all dots.

    Remember this is not a nerf templar thread.
    Just trying to stop this ridiculous skill change from happening because as you said, this amount of "pen" on an already decent dmg cc spamable is not a good idea.
  • Czekoludek
    Czekoludek
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    Scritchel wrote: »
    Czekoludek wrote: »
    The amount of templar main players bias is hilarious, especially when you see how they try to justify their advantages against every other class.
    Root on bubble is okay.
    Mitigating 100% resistance on non-ultimate CC ability with nice dmg is okay.
    Ritual is not OP, but the same time twisting Path healed and did dmg, good they nerfed it.
    Every class have access to purge so we are gucci.
    Maybe they don't know that there are still other classes then templars?

    Bubble is getting it's root removed. I believe ritual's dmg morph is being decreased too as with all dots.

    Remember this is not a nerf templar thread.
    Just trying to stop this ridiculous skill change from happening because as you said, this amount of "pen" on an already decent dmg cc spamable is not a good idea.

    I know about these nerfs and think they were needed. It's just fun to watch how ppl can justify having so OP toolkit all in one
  • Vlad9425
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    Devs do love a good Templar buff. I’m starting to think most of them main one 🤔
  • Scritchel
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    Vlad9425 wrote: »
    Devs do love a good Templar buff. I’m starting to think most of them main one 🤔

    You forget the nerfs they underwent in morrowind :p

    Templar will be in a good place next patch.

    The devs need to abandon this javelin change and focus on the other classes to make them feel as fun/good as templar does.
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