Well, snipe morph is a little underpowered. So, they can make the poison morph have AoE dot damage.ZarkingFrued wrote: »Because why not buff the top tier class in PVP? Duh. And make snipe AOE already
Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.
Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.
I also disagree with this. What stamplar do you see using toppling? xD
Tbh, the buff is fine. Javelin doesn’t deal THAT much damage on live. On PTS range got shortened with the extra armor ignore making it stronger than magnum shot and the super underperforming flame clench. Good thing is you don’t really spam javelin cause you know cc immunity and jabs are melee range. Keep in mind javelin is much more costly than magnum shot or destructive clench so the extra damage is justifiable imo.
Agreed. No one but zergs will be spamming javelin. It will just be a punchy CC. Also Magplars aren't likely to use it to conserve stam and they won't want to lose the off balance from toppling charge. Even for Stamplars in CP I thin that toppling will still be better. In noCP it could be quite strong though. Yes I do main Stamplar, but I tried it on PTS and I truly do not think it's anything to worry about at least in CP. I dont think it will be annoyingly OP even in no CP though. The cost is quite high for no CP as well.
I also disagree with this. What stamplar do you see using toppling? xD
Most of them (in CP), or at least people who aren't jumping on the dizzy swing meta, though that's all going away again soon. I use it all the time. Imo its far better than Javalin and more reliable than dizzy plus it doubles as a gap close. And next patch Stamplars will still easily be able to hit the Exploiter CP star where Magplars wont. You're welcome to your opinion but I can tell you that it works very well on Stamplar and its not hard to build for. Idk where it started, but I first saw @caeliusstarbreaker building for it.
ZarkingFrued wrote: »Because why not buff the top tier class in PVP? Duh. And make snipe AOE already
InvictusApollo wrote: »ZarkingFrued wrote: »Because why not buff the top tier class in PVP? Duh. And make snipe AOE already
What buff? Armor piercing? It's meaningless! It will still do less damage than any spammable while costing much more and having much shorter range than right now. Javelin is just for CC to line up a combo. Considering that it's range is shorter, this is a nerf.
Tommy_The_Gun wrote: »Ignoring resistance is a huge buff tbh. It pretty much means that the tooltip of the skill is a "true damage" and players will receive it as if they did not had any armour. The only way of avoiding some dmg would be to block it or roll dodge it.
Also seeing the range it has and it is also a CC with a decent dmg, I would not be surprised if it will turn out to be superior to snipe, as it is not a charged attack, but you will be able to spam-stack it from stealth & gank people from stealth with it.
Just want to point this out. So be ready for javelin spamming zergs, as for sure it will be a thing.
Just out of curiosity... What is the tooltip on a NB's Surprise Attack on PTS with this build / cp setup ?
here is an updated tooltip from my friend with continuous and minor brutality from a dk. Im guessing if you actually spec into this (cp and what not) you could get it easily to 9-10k.
Tommy_The_Gun wrote: »Just out of curiosity... What is the tooltip on a NB's Surprise Attack on PTS with this build / cp setup ?
here is an updated tooltip from my friend with continuous and minor brutality from a dk. Im guessing if you actually spec into this (cp and what not) you could get it easily to 9-10k.
I can't imagine how an ability that allows you to ignore resistances might be exploited
The inexplicable buffs to the current #1 PVP class only make sense if you believe that the Devs main templars. But then you would have to believe that the Devs play their own game, so idk.
I can't imagine how an ability that allows you to ignore resistances might be exploited
The inexplicable buffs to the current #1 PVP class only make sense if you believe that the Devs main templars. But then you would have to believe that the Devs play their own game, so idk.
Now I dont want this to be a nerf templar post. Templars are getting a hit with the dot reduction as it is. I think templars are in a good place and that other classes need to be brought up to their current pvp level.
But buffing a skill that doesnt need to be buffed (esp like this) is ridiculous and no one is talking about it.
Czekoludek wrote: »The amount of templar main players bias is hilarious, especially when you see how they try to justify their advantages against every other class.
Root on bubble is okay.
Mitigating 100% resistance on non-ultimate CC ability with nice dmg is okay.
Ritual is not OP, but the same time twisting Path healed and did dmg, good they nerfed it.
Every class have access to purge so we are gucci.
Maybe they don't know that there are still other classes then templars?
Czekoludek wrote: »The amount of templar main players bias is hilarious, especially when you see how they try to justify their advantages against every other class.
Root on bubble is okay.
Mitigating 100% resistance on non-ultimate CC ability with nice dmg is okay.
Ritual is not OP, but the same time twisting Path healed and did dmg, good they nerfed it.
Every class have access to purge so we are gucci.
Maybe they don't know that there are still other classes then templars?
Bubble is getting it's root removed. I believe ritual's dmg morph is being decreased too as with all dots.
Remember this is not a nerf templar thread.
Just trying to stop this ridiculous skill change from happening because as you said, this amount of "pen" on an already decent dmg cc spamable is not a good idea.
Devs do love a good Templar buff. I’m starting to think most of them main one 🤔