MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
[snip]
This seems like an all around bad idea ...
MeadDrinker02 wrote: »MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
Just like in the real world, trying to cater to the top 1% of your population (aka The Epeeners™) will make for a really *** experience for the remaining 99% (aka The Casuals™).
This seems like an all around bad idea ...
Ah! So that's why ZOS is nerfing everything down to the ground cuz they want to water down this game to please the majority of the people that suck at this game! Makes sense now!
MeadDrinker02 wrote: »MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
Just like in the real world, trying to cater to the top 1% of your population (aka The Epeeners™) will make for a really *** experience for the remaining 99% (aka The Casuals™).
This seems like an all around bad idea ...
Ah! So that's why ZOS is nerfing everything down to the ground cuz they want to water down this game to please the majority of the people that suck at this game! Makes sense now!
MeadDrinker02 wrote: »MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
Just like in the real world, trying to cater to the top 1% of your population (aka The Epeeners™) will make for a really *** experience for the remaining 99% (aka The Casuals™).
This seems like an all around bad idea ...
Ah! So that's why ZOS is nerfing everything down to the ground cuz they want to water down this game to please the majority of the people that suck at this game! Makes sense now!
No.
https://youtu.be/Yb9H1kwF25w
GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)
Wheeler: "Well I would."
They tried to walk it back, but it was pretty clear.
They go on to to say they are focused on the end game group. And that the endgame players "...thats's where a lot of the number balancing, in terms of why things get buffed or nerfed is, like, its focused on that group in terms of making sure that we have a healthy game that everyone can experience..." (Again emphasis mine.)
They are focused on the 1% the other 99% are not their "focus". That is why the game is suffering.
The combat team consists of a guy who does not do PvE content, and another one who thinks people who log onto kill dragons don't care about their dps so won't consider them in the combat decisions.
MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
MeadDrinker02 wrote: »Ah! So that's why ZOS is nerfing everything down to the ground cuz they want to water down this game to please the majority of the people that suck at this game! Makes sense now!Just like in the real world, trying to cater to the top 1% of your population (aka The Epeeners™) will make for a really *** experience for the remaining 99% (aka The Casuals™).MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
This seems like an all around bad idea ...
VaranisArano wrote: »MeadDrinker02 wrote: »MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
Just like in the real world, trying to cater to the top 1% of your population (aka The Epeeners™) will make for a really *** experience for the remaining 99% (aka The Casuals™).
This seems like an all around bad idea ...
Ah! So that's why ZOS is nerfing everything down to the ground cuz they want to water down this game to please the majority of the people that suck at this game! Makes sense now!
No.
https://youtu.be/Yb9H1kwF25w
GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)
Wheeler: "Well I would."
They tried to walk it back, but it was pretty clear.
They go on to to say they are focused on the end game group. And that the endgame players "...thats's where a lot of the number balancing, in terms of why things get buffed or nerfed is, like, its focused on that group in terms of making sure that we have a healthy game that everyone can experience..." (Again emphasis mine.)
They are focused on the 1% the other 99% are not their "focus". That is why the game is suffering.
The combat team consists of a guy who does not do PvE content, and another one who thinks people who log onto kill dragons don't care about their dps so won't consider them in the combat decisions.
I don't really understand the griping about what was said.
Are people seriously suggesting that PVEcombat should be balanced around overland players doing dailies to hunt World Bosses?
Sure, what he said sounds terrible, but unless someone thinks that dragon dailies are a better measure of PVE combat balance than, say, actual role-required PVE group content that you can't just call in extra buddies from zone chat if you need help, he's not wrong.
MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
every ones feedback is valuable and worth listening to.
VaranisArano wrote: »MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
every ones feedback is valuable and worth listening to.
Everyone's feedback is worth being considered. That doesn't mean its useful in every situation.
New players' feedback is of very limited usefulness when it comes to balancing PVP.
When I started to PVP, I got deleted in about 2 seconds because I didnt know the importance of crit resistance, and even once I got better, it was obvious I had a lot to learn. Those were L2Play issues, and nothing I considered taking to ZOS to talk about combat balance.
New players can give good feedback about how new players experience ESO PVP. Mine would have been, at the time, "Wow, I die less when I run with a group who knows what they are doing!"
What they can't give is good feedback about combat balance because that requires perspective and experience that they just don't have. When I started PVP, I did NOT have the perspective to offer any useful feedback on gameplay balance. I was too busy learning to play.
MeadDrinker02 wrote: »Like seriously.. Don't you have people working at ZOS testing their own game 24/7?
VaranisArano wrote: »MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
every ones feedback is valuable and worth listening to.
Everyone's feedback is worth being considered. That doesn't mean its useful in every situation.
New players' feedback is of very limited usefulness when it comes to balancing PVP.
When I started to PVP, I got deleted in about 2 seconds because I didnt know the importance of crit resistance, and even once I got better, it was obvious I had a lot to learn. Those were L2Play issues, and nothing I considered taking to ZOS to talk about combat balance.
New players can give good feedback about how new players experience ESO PVP. Mine would have been, at the time, "Wow, I die less when I run with a group who knows what they are doing!"
What they can't give is good feedback about combat balance because that requires perspective and experience that they just don't have. When I started PVP, I did NOT have the perspective to offer any useful feedback on gameplay balance. I was too busy learning to play.
VaranisArano wrote: »MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
every ones feedback is valuable and worth listening to.
Everyone's feedback is worth being considered. That doesn't mean its useful in every situation.
New players' feedback is of very limited usefulness when it comes to balancing PVP.
When I started to PVP, I got deleted in about 2 seconds because I didnt know the importance of crit resistance, and even once I got better, it was obvious I had a lot to learn. Those were L2Play issues, and nothing I considered taking to ZOS to talk about combat balance.
New players can give good feedback about how new players experience ESO PVP. Mine would have been, at the time, "Wow, I die less when I run with a group who knows what they are doing!"
What they can't give is good feedback about combat balance because that requires perspective and experience that they just don't have. When I started PVP, I did NOT have the perspective to offer any useful feedback on gameplay balance. I was too busy learning to play.
The goal is to improve the game for the majority of the players. The majority of players fall between noob and elite. Those are the players that need to be considered and the players that should be listened to. Listening to only the players with the nimblest fingers is a great way to break the game for most the population.
MeadDrinker02 wrote: »I hope when you are making these nerfs to skills you are listening to seasoned veteran players that knows how the skills work and can judge them on there own playing experiences AND NOT listening to newbs that don't know how skills work or to play the game for that matter.. In other words.. I hope you are making these decisions based on sound judgment from the pros and not just based on a couple of n00bs complaining..
MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
VaranisArano wrote: »MeadDrinker02 wrote: »Like seriously.. Higher the top 10 PVPers of each class and pit them against each other to see if the skills are OP or something, like I dunno.. Anyone else have any bright ideas?
Top 10 PVPers might help figure out balance in dueling.
For Cyrodiil? The best thing the Devs could do is play on the Live servers. Play a lot. Get a feel for what skills are commonly used in small scale and large scale fights and how skills behave in high lag. Figure out what skills are really overpowered and what's just L2Play. (The next best thing is to pick Class Reps with a wide variety of experience in PVP.)
Testing on PTS will never accurately replicate the experience of actually PVPing in Live Cyrodiil.
VaranisArano wrote: »For Cyrodiil? The best thing the Devs could do is play on the Live servers. Play a lot. Get a feel for what skills are commonly used in small scale and large scale fights and how skills behave in high lag.