that is exactly why I created this thread bc there are better ways of balancing this issue than just nerfing another mechanicOlupajmibanan wrote: »While the proposal sounds reasonable and fair, I fear that Colosus does not have bright future anyways. They stated that they plan to adjust Major Vulnerability to not be as effective in future patch. In ZoS language, that means one-way ticket to oblivion
For PvP's sake, I'd say yea, put that debuff on the first strike. If it's going to remain a 3 second, 225 ulti-cost debuff, being unable to surprise people with it is pretty lame. On the PvE end the raiders are going to get their cast times synced with calls/ addons anyway, it doesn't matter to them which strike applies the status.
What they said was "Major Vulnerability will receive some adjustments in a future patch to ensure it’s still a powerful tool, but cannot be stacked to the point where you want a world of only Necromancers. "
In practical terms I can imagine this being a form of cooldown. Perhaps MV could only be applied once per 30s per target, or something along those lines? With only basic ultigen from light attacks, an individual Necromancer can get a Colossus up in 112 seconds, so a 30s CD would limit useful Necros to four at most, instead of 8-10.
Olupajmibanan wrote: »For PvP's sake, I'd say yea, put that debuff on the first strike. If it's going to remain a 3 second, 225 ulti-cost debuff, being unable to surprise people with it is pretty lame. On the PvE end the raiders are going to get their cast times synced with calls/ addons anyway, it doesn't matter to them which strike applies the status.
What they said was "Major Vulnerability will receive some adjustments in a future patch to ensure it’s still a powerful tool, but cannot be stacked to the point where you want a world of only Necromancers. "
In practical terms I can imagine this being a form of cooldown. Perhaps MV could only be applied once per 30s per target, or something along those lines? With only basic ultigen from light attacks, an individual Necromancer can get a Colossus up in 112 seconds, so a 30s CD would limit useful Necros to four at most, instead of 8-10.
Actualy, that is entirely possible. There is already cooldown for off-balance debuff so implementing cooldown for major vulnerability should be very similar case.
Olupajmibanan wrote: »For PvP's sake, I'd say yea, put that debuff on the first strike. If it's going to remain a 3 second, 225 ulti-cost debuff, being unable to surprise people with it is pretty lame. On the PvE end the raiders are going to get their cast times synced with calls/ addons anyway, it doesn't matter to them which strike applies the status.
What they said was "Major Vulnerability will receive some adjustments in a future patch to ensure it’s still a powerful tool, but cannot be stacked to the point where you want a world of only Necromancers. "
In practical terms I can imagine this being a form of cooldown. Perhaps MV could only be applied once per 30s per target, or something along those lines? With only basic ultigen from light attacks, an individual Necromancer can get a Colossus up in 112 seconds, so a 30s CD would limit useful Necros to four at most, instead of 8-10.
Actualy, that is entirely possible. There is already cooldown for off-balance debuff so implementing cooldown for major vulnerability should be very similar case.