ProfessionalNoob wrote: »1.Like really, i know that this problem has been discussed before but its or all of the cities looks the same, have the music... like there is no originality between them?
2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
Yeah, the cities in the DLC's are good, but only those because the vanilla ones are cliche at their core...
This, yes cities share architecture for its zones but they are hardly copy paste.Grianasteri wrote: »ProfessionalNoob wrote: »1.Like really, i know that this problem has been discussed before but its or all of the cities looks the same, have the music... like there is no originality between them?
2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
Yeah, the cities in the DLC's are good, but only those because the vanilla ones are cliche at their core...
I certainly do not agree with your first point. The cities look vastly different, even when not including dlc cities, which are in the main very impressive visually. I mean compare the 3 capitals, totally different.
Point 2, meh, I am not fussed. I think they have in general done a good job respecting lore, not perfect by any stretch, but OK.
Third point, yeah I guess so, but in reality, to me it makes little difference.
ProfessionalNoob wrote: »1.Like really, i know that this problem has been discussed before but its or all of the cities looks the same, have the music... like there is no originality between them?
2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
Yeah, the cities in the DLC's are good, but only those because the vanilla ones are cliche at their core...
The cities inside one race's province in vanilla game do look similar. For example Ebonheart, Davon's Watch and Mournhold have the same architectural style. The other race's cities are also samey. It's understandable due to them having to make quite a few zones at the start of the game although a bit dissapointing. At leat I think that's what you're arguig about. Vanilla cities.
DLC cities on the other hand are a blast. Orsinium is really grand and unique, Abah's Landing is similar to vanilla Redguard cities but is delightfully vertical with many pathways for thieves to lurk on, Anvil and Kvatch are spot on like their Oblivion counterparts (with the exception of Kvatch not being razed ofc ), Vvardenfell also has really nice cities that capture the feel of TES III. I haven't spent much time in Summerset or Elsweyr but I've seen that their respectable cities look really unique as well.
I'd love it if they updated original cities but I don't think that's likely. The game's 5 years old and it shows in the older zones but restructuring them would take resources and it wouldn't bring any additional profit so I doubt ZOS would be interested.
ProfessionalNoob wrote: »1.Like really, i know that this problem has been discussed before but its or all of the cities looks the same, have the music... like there is no originality between them?
2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
Yeah, the cities in the DLC's are good, but only those because the vanilla ones are cliche at their core...
ProfessionalNoob wrote: »
ProfessionalNoob wrote: »3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
ProfessionalNoob wrote: »1.Like really, i know that this problem has been discussed before but its or all of the cities looks the same, have the music... like there is no originality between them?
2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
3. Why the cyrodil forts are not named after cities? Like you know, Cyrodil is an actual nation not an arena, yeah i understand they make it empty because of the lag but really, they could named the forts after cities to be some kind of immersion there...
Yeah, the cities in the DLC's are good, but only those because the vanilla ones are cliche at their core...
I always said they should change the cities with the new assets from the dlc's.
Auridon - Summerset chapter assets.
Khenarthi's Roost, Reaper's March - Elsweyr chapter assets.
Grahtwood, Greenshade, Malabal Tor - Murkmire dlc assets.
Glenumbra, Rivenspire, Stormhaven - Future chapter and/or Golden Coast assets.
Betnikh, Stros M'Kai, Alik'r Desert, Bangkorai - Hew's Bane assets.
Deshaan, Bal Foyen, Stonefalls - Morrowind chapter assets.
Bleakrock Isle, Eastmarch, The Rift - Falkreath dungeon dlc assets.
Shadowfen - Murkmire dlc assets.
ProfessionalNoob wrote: »2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
1. The mountains from the port, in skyrim are huge mountains after the ports but in eso, eh, for the ones who played skyrim it broke immersion a bit.p_tsakirisb16_ESO wrote: »ProfessionalNoob wrote: »2. And not that but look at Windhelm, they transformed a city which should represent the cold nord into some cliche fantasy snow town and dont take me ''iT's tHe 1k YeArS dIfFerence' because the palace of the king should be the same as in skyrim and the mountains which should be there are not there, like the one near the port. They use the 1k years excuse to ignore the lore of the game, and no, here i am not a triggered skyrim fanboy, i just want to know your opinions.
a) This is Skyrim Windhelm
b) This is ESO Windhelm from the corner near the castle. Unfortunately cannot get a birds view.
So my questions are
1) Which mountains are missing? (have mountains to the left of the castle and if you wish can pick some screenshots from the port side).
2) You complain that the castle of the king should be the same. Why? First of all the castle in ESO is made of wood and stone. It only takes a fire to be taken down and collapse.
3) ESO is set on 2E 583, Windhelm is just 10 years after the complete destruction by the Akaviri in 2E 572. Yet still the town is more vibrant, with more buildings looking like a proper capital. Not a nord backwater village with 12 houses like in Skyrim.
4) After the death of Jarl Jorrun (ESO timeline) there was a revolt in the city which lead to partial destruction of it because his successor was tyrannical. (so again the castle could be demolished on fire)
5) Skyrim is set 4E 201, 973 to the future. ESO is the "Lore" and "history" in Skyrim and the other Elder Scrolls games not the other way round.
6) FYI 973 years is a big distance to the future.
That's the distance in history between Hadrian been the Roman Emperor visiting Britain and the First Crusade.
That's the distance from today to the year 1046 where Saxons still ruled Britain, Franks in France and the Byzantine Empire was still supreme.