ProfessionalNoob wrote: »2. I know that Windhelm was built and destroyed many times but in skyrim as i know it its know that the Palace Of The King is the only building that remained as in the beginning.
lordrichter wrote: »ProfessionalNoob wrote: »2. I know that Windhelm was built and destroyed many times but in skyrim as i know it its know that the Palace Of The King is the only building that remained as in the beginning.
Why would you think that?
i think highrock is the worst of them too. way too generic and too little variation in cities. they really could have done a better job
this uses the same style of architecture and is much more varied, different colored buildigs, bricks, etc. most highrock cities are all the same shade of grey for buildings, roads, stairs, everything.
Summerset also disappointed me a bit, since all cities are white, instead of more color variation too, but still it's much better designed than most vanilla ones.
my favorite one is Hew's bane. I think it's the most succefully created and designed in the whole game, it does feel like a real city.
Red_Feather wrote: »i think highrock is the worst of them too. way too generic and too little variation in cities. they really could have done a better job
this uses the same style of architecture and is much more varied, different colored buildigs, bricks, etc. most highrock cities are all the same shade of grey for buildings, roads, stairs, everything.
Summerset also disappointed me a bit, since all cities are white, instead of more color variation too, but still it's much better designed than most vanilla ones.
my favorite one is Hew's bane. I think it's the most succefully created and designed in the whole game, it does feel like a real city.
It took a witcher screenshot to make me realize how much variety a city has between adjacent buildings. Now I understand the OP. yeah ESO cities do look like they have been mass produced by a government for people to live in. Now I can't unsee that.
Red_Feather wrote: »i think highrock is the worst of them too. way too generic and too little variation in cities. they really could have done a better job
this uses the same style of architecture and is much more varied, different colored buildigs, bricks, etc. most highrock cities are all the same shade of grey for buildings, roads, stairs, everything.
Summerset also disappointed me a bit, since all cities are white, instead of more color variation too, but still it's much better designed than most vanilla ones.
my favorite one is Hew's bane. I think it's the most succefully created and designed in the whole game, it does feel like a real city.
It took a witcher screenshot to make me realize how much variety a city has between adjacent buildings. Now I understand the OP. yeah ESO cities do look like they have been mass produced by a government for people to live in. Now I can't unsee that.
What is possible in a game with one major city and a couple of smaller settlements just isn't feasible in a MMO. DLC cities look more detailed because they can spend a whole year working on one zone. With 15 base game zones ESO had to be in development since 1990s just to match that.
Red_Feather wrote: »i think highrock is the worst of them too. way too generic and too little variation in cities. they really could have done a better job
this uses the same style of architecture and is much more varied, different colored buildigs, bricks, etc. most highrock cities are all the same shade of grey for buildings, roads, stairs, everything.
Summerset also disappointed me a bit, since all cities are white, instead of more color variation too, but still it's much better designed than most vanilla ones.
my favorite one is Hew's bane. I think it's the most succefully created and designed in the whole game, it does feel like a real city.
It took a witcher screenshot to make me realize how much variety a city has between adjacent buildings. Now I understand the OP. yeah ESO cities do look like they have been mass produced by a government for people to live in. Now I can't unsee that.
Also, why the assumption that Skyrim's representation was "right", and ESO's was "wrong"?
It could just be the other way around - Skyrim's got it wrong.
Just because it was released earlier, doesn't mean it's more right. If that were the criterion, this would be the lore-correct version of Windhelm:
No mountain in sight anywhere! Skyrim didn't respect the lore!
Or you could just take it as it is - symbolic representations of a fictional world dictated by game engine and time constraints, and not be too bothered about it.