In a future patch during this PTS cycle, we will be increasing the total damage of any Damage over Time abilities that were adjusted in PTS v5.2.0 by approximately 20% to reduce situations where many of the abilities felt difficult to maintain outside of nanosecond perfect rotation. This means there will be an overall reduction in damage from DoT abilities of approximately 33% compared to what is currently on the Live megaservers.
Bow
Poison Arrow:
Increased the cost to 2700 from 2430 on all morphs.
Decreased the initial hit damage by approximately 17% on all morphs.
Increased the damage over time portion on all morphs by approximately 78% per tick.
Venom Arrow (morph): This ability now ranks up in cost reduction rather than 1.1% damage; the final base cost is 2430.
Poison Injection (morph): Reduced the total execute multiplier of this morph to 100% from 260%.
Bow
Poison Arrow: Decreased the damage per tick of this ability and its morphs by approximately 63%.
VaranisArano wrote: »I think, and this might be my misinterpretation, that 5.2.2 supersedes the previous ones.
So the operating principle should be "This means there will be an overall reduction in damage from DoT abilities of approximately 33% compared to what is currently on the Live megaservers."
Basically Live - 33% = New Value.
So if the Live value were 1000, the new value will be 666. (Heh!)
If your Poison Arrow DOT is 1,780 on Live, the new value should be 33% less, or 1,175.
Assuming I'm reading that right.
SidewalkChalk5 wrote: »The math doesn't add up - which is exactly what we ought to expect, given their track record.
PTS 5.2.0 + 20%
1.25 * 1.2 = 1.5x
Live - 33%
2.5 * .666 = 1.65x
The disparity is most likely because 5.2.0 had an unrelated AOE buff which offset part of the DOT nerf. Now in 5.2.2 they cherry-picked the most favorable numbers instead of telling customers the full truth. It's a typical, dishonest attempt at damage control because so many people are quitting. These unreliable numbers from the company obscure the reality of things, but it looks like AOE will get a ~33% nerf compared to live while single-target DOTs get nerfed by ~40%.
The smart thing to do, which dozens of customers have advocated for the past 2 weeks, is to keep DOT's at 1.75x-2.0x, and nerf light attacks instead of trashing our skills.
VaranisArano wrote: »I think, and this might be my misinterpretation, that 5.2.2 supersedes the previous ones.
So the operating principle should be "This means there will be an overall reduction in damage from DoT abilities of approximately 33% compared to what is currently on the Live megaservers."
Basically Live - 33% = New Value.
So if the Live value were 1000, the new value will be 666. (Heh!)
If your Poison Arrow DOT is 1,780 on Live, the new value should be 33% less, or 1,175.
Assuming I'm reading that right.
Emma_Overload wrote: »SidewalkChalk5 wrote: »The math doesn't add up - which is exactly what we ought to expect, given their track record.
PTS 5.2.0 + 20%
1.25 * 1.2 = 1.5x
Live - 33%
2.5 * .666 = 1.65x
The disparity is most likely because 5.2.0 had an unrelated AOE buff which offset part of the DOT nerf. Now in 5.2.2 they cherry-picked the most favorable numbers instead of telling customers the full truth. It's a typical, dishonest attempt at damage control because so many people are quitting. These unreliable numbers from the company obscure the reality of things, but it looks like AOE will get a ~33% nerf compared to live while single-target DOTs get nerfed by ~40%.
The smart thing to do, which dozens of customers have advocated for the past 2 weeks, is to keep DOT's at 1.75x-2.0x, and nerf light attacks instead of trashing our skills.
I agreed with everything you said right up until "nerf light attacks".
Light attacks have nothing to do with DOTs, so I don't even understand where that came from. Anyway, nerfing them any more would make light attacks pitiful in PvP, where you are lucky to see a LA crit for 2K. The last thing we need to do is reduce damage for skilled players! Those 40K light attacks you see on Iron Atro dummy parses are ridiculous and irrelevant if your name is not Liko or some other Hodor guy.
This is how I read it as well. With the ability however you aren't gaining anything yet the cost has still increased by 10%. Your initial hit is still 17% less (so 830 if it was originally 1,000) while your Dot with the new adjustments will be 1,175. So total damage output will be 2,005 compared to say U22 being a base of 2,000 (1,000 initial hit plus 1,000 DoT). So you are basically getting a 2% increase over U22 but they still increased the cost for it by 10%.
Better than was initially proposed but it is basically what you had in U22. So it leads to this question - Exactly what was the goal of these audits if you are basically reverting the skills back to what they were in U22?