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Why the change to northern storm.

FrostFallFox
FrostFallFox
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Very disappointing
\(^-,,-^)/
  • mikemacon
    mikemacon
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    Cake runs monkeys.
  • UrbanMonk
    UrbanMonk
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    Very disappointing

    This.

    Why they have to go and change skills which are working fine and no one is crying about?

    8% extra mag - I'd rather have this than 15% for 30 sec.
    50% Damage reduction? Frost damage is crap. This ulti was a good mix of decent offence + defence. There is no reason to reduce damage. The only place it'll end up now is in Trash can.
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • xWarbrain
    xWarbrain
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    Guys don't worry. There's an obvious solution to our Northern Storm problem!

    A skill line that passively provides more max mag by slotting two of its skills is available....

    ….For the low price of only 3000 Crowns! Slot Meteor/Inner Light.

    $$$$$$$$
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • DoonerSeraph
    DoonerSeraph
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    UrbanMonk wrote: »
    Very disappointing

    This.

    Why they have to go and change skills which are working fine and no one is crying about?

    8% extra mag - I'd rather have this than 15% for 30 sec.
    50% Damage reduction? Frost damage is crap. This ulti was a good mix of decent offence + defence. There is no reason to reduce damage. The only place it'll end up now is in Trash can.

    AFAIK its only Permafrost who got hit with the 50% nerf.
  • DoonerSeraph
    DoonerSeraph
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    Also, I think Northern should be ranged, like a better version of Icy Rage. Not sure how the uptime is there, but staying at almost melee range to deal an underwhelming amount of damage does not sound great.
  • HankTwo
    HankTwo
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    UrbanMonk wrote: »
    Very disappointing

    This.

    Why they have to go and change skills which are working fine and no one is crying about?

    8% extra mag - I'd rather have this than 15% for 30 sec.
    50% Damage reduction? Frost damage is crap. This ulti was a good mix of decent offence + defence. There is no reason to reduce damage. The only place it'll end up now is in Trash can.

    AFAIK its only Permafrost who got hit with the 50% nerf.

    This. It seems like the OP is overreacting because he didn't read carefully enough...
    Edited by HankTwo on October 1, 2019 4:26PM
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • BattleAxe
    BattleAxe
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    Max mag increased by 15% for 30 seconds and this isn’t only on that bar this applies to both front and back bar that is actually a buff when you think on it.
  • DoonerSeraph
    DoonerSeraph
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    BattleAxe wrote: »
    Max mag increased by 15% for 30 seconds and this isn’t only on that bar this applies to both front and back bar that is actually a buff when you think on it.

    Depends on uptime, if you have it over roughly 50%, its a buff, less its a nerf.
  • Araxleon
    Araxleon
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    It's actually quite the buff 15% is insane...ima hit like a truck lol.
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    Max mag increased by 15% for 30 seconds and this isn’t only on that bar this applies to both front and back bar that is actually a buff when you think on it.

    Depends on uptime, if you have it over roughly 50%, its a buff, less its a nerf.

    Wardens have very good ultimate generation so uptime should be well over 50% in pvp magden bombers are gonna be brutal. Pve this will help bring magden dps up some
  • RighteousBacon
    RighteousBacon
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    xWarbrain wrote: »
    Guys don't worry. There's an obvious solution to our Northern Storm problem!

    A skill line that passively provides more max mag by slotting two of its skills is available....

    ….For the low price of only 3000 Crowns! Slot Meteor/Inner Light.

    $$$$$$$$

    Hold up, this guy’s onto something here.
  • UrbanMonk
    UrbanMonk
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    Has there been any change to Fethcher Infection damage?

    Edit- NM. jsut saw the damage is reduced by 50% for this skill and morphs.
    Edited by UrbanMonk on October 1, 2019 5:27PM
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • Jodynn
    Jodynn
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    So it lasts for 30 seconds

    15% instead of 8%

    Ultimate regens 3 every second as long as you light/heavy attack

    Northern storm costs 200

    This makes 67 seconds to restore your ultimate

    so uptime max will be at max 0.44

    15% * 0.44 = 6%, which is less than it was passively.

    The ONLY benefit this gives you is timing shields and burst damage will warhorn and major vuln; but at a total loss, so unless the burst is more than 0.75%, this is seen as a nerf.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • UrbanMonk
    UrbanMonk
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    From another post of mine-

    xkhyle1wdb2l.jpg


    Apparently for 30 sec you get ~4% dmg boost after using Northern storm but rest of the time you are playing with ~4% less damage, which seems to me overall a Damage nerf. This forces you to use ultis ASAP rather than strategically using them when needed.
    So it lasts for 30 seconds

    15% instead of 8%

    Ultimate regens 3 every second as long as you light/heavy attack

    Northern storm costs 200

    This makes 67 seconds to restore your ultimate

    so uptime max will be at max 0.44

    15% * 0.44 = 6%, which is less than it was passively.

    The ONLY benefit this gives you is timing shields and burst damage will warhorn and major vuln; but at a total loss, so unless the burst is more than 0.75%, this is seen as a nerf.

    Apparently you are on Point. Considering 67 sec for ulti gen as Ideal time, in real it'll be even worse.
    Edited by UrbanMonk on October 1, 2019 5:41PM
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • DoonerSeraph
    DoonerSeraph
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    So it lasts for 30 seconds

    15% instead of 8%

    Ultimate regens 3 every second as long as you light/heavy attack

    Northern storm costs 200

    This makes 67 seconds to restore your ultimate

    so uptime max will be at max 0.44

    15% * 0.44 = 6%, which is less than it was passively.

    The ONLY benefit this gives you is timing shields and burst damage will warhorn and major vuln; but at a total loss, so unless the burst is more than 0.75%, this is seen as a nerf.

    How does it look if you account for the Savage Beast passsive? I don't remember exactly how's the ultigen on that one.
  • Rianai
    Rianai
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    Keeping base ulti gen up during combat is very easy and warden has access to major herosim and additional ultigen from various passives, then there are also sets which grant aditional ult, so more than 50% uptime isn't unrealistic at all, especially in PvP.

    Still, warden's storm was fine and should have been left alone instead of buffing and nerfing it back and forth - like so many other skills too.
  • JusticeSouldier
    JusticeSouldier
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    lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
    especially when many classes hadn't any option to counter snares and roots.
    it deserved to be even overnerfed.
    all classes. pc platform, dissapointed.
  • Heatnix90
    Heatnix90
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    lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
    especially when many classes hadn't any option to counter snares and roots.
    it deserved to be even overnerfed.

    No one tell this man about RAT

    @FrostFallFox the devs need to fill their quota of "completely random, unnecessary changes" for the Update.
  • FrancisCrawford
    FrancisCrawford
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    As people have noted above, this is a nerf to damage for the bar Northern Storm is on, but a buff to damage on the other bar, ASSUMING YOU ARE CASTING THE SKILL ON COOLDOWN.

    And by the way -- as long as there is any range requirement for Birds, Northern Storm and Birds will work awkwardly together anyway.

    Suggestion: BUFF THE RADIUS FOR NORTHERN STORM SUBSTANTIALLY and otherwise keep the changes as is.
  • Heatnix90
    Heatnix90
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    As people have noted above, this is a nerf to damage for the bar Northern Storm is on, but a buff to damage on the other bar, ASSUMING YOU ARE CASTING THE SKILL ON COOLDOWN.

    And by the way -- as long as there is any range requirement for Birds, Northern Storm and Birds will work awkwardly together anyway.

    Suggestion: BUFF THE RADIUS FOR NORTHERN STORM SUBSTANTIALLY and otherwise keep the changes as is.

    Lmao Sleet Storm does NOT need a bigger radius, it's large enough as it is.
  • JusticeSouldier
    JusticeSouldier
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    Heatnix90 wrote: »
    lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
    especially when many classes hadn't any option to counter snares and roots.
    it deserved to be even overnerfed.

    No one tell this man about RAT

    @FrostFallFox the devs need to fill their quota of "completely random, unnecessary changes" for the Update.

    RAT? lol.
    It snares, it procs chilled status effect, and it stuns at 3d tick.
    + does good aoe damage and provides a zerg for Major Protection during all it's duration.
    Do u understand that RAT counters only snare and root components of it's functionality for 2 seconds?
    Same as forward momentum for 4 seconds.
    Shuffle and Phantasmalescape also add aoe reduction, but it doesn't help when zergball runs with nothernstorm over your head.

    I repeat, I'm very glad this skill will be nerfed in next patch, but I wish it to be nerfed more.
    It deserved that for a very long time of broken gameplay.
    Edited by JusticeSouldier on October 1, 2019 8:22PM
    all classes. pc platform, dissapointed.
  • fred4
    fred4
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    xWarbrain wrote: »
    Guys don't worry. There's an obvious solution to our Northern Storm problem!

    A skill line that passively provides more max mag by slotting two of its skills is available....

    ….For the low price of only 3000 Crowns! Slot Meteor/Inner Light.

    $$$$$$$$
    Complete BS. You use Northern Storm in ADDITION to Inner Light to make a 50K+ max mag shielding build. You were already fairly constrained in your bar layout with such a build. It was a fair tradeoff that, to my knowledge, no one complained about.

    I can understand the rationale of not having to double-slot it for the magicka on both bars, but honestly that was a non-issue for this particular skill. ZOS are also being really inconsistent. Bird of Prey gave Minor Berserk while active. Now it's while slotted. That was a nerf for anyone having it on the back bar, because how many passive / utility skills can you fit on the front bar? Ultis are a different story, though. From my point of view both of these changes are / were wrong. Bird of Prey is better off as a duration-based skill, Northern Storm as a passive one. Why change? Makes no sense. No one has put magden at the top of the PvP heap, ever. These are / were possibly well-meaning, but ill-conceived nerfs, IMO.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • FrancisCrawford
    FrancisCrawford
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    Heatnix90 wrote: »
    As people have noted above, this is a nerf to damage for the bar Northern Storm is on, but a buff to damage on the other bar, ASSUMING YOU ARE CASTING THE SKILL ON COOLDOWN.

    And by the way -- as long as there is any range requirement for Birds, Northern Storm and Birds will work awkwardly together anyway.

    Suggestion: BUFF THE RADIUS FOR NORTHERN STORM SUBSTANTIALLY and otherwise keep the changes as is.

    Lmao Sleet Storm does NOT need a bigger radius, it's large enough as it is.

    Really? In what PvE build do Northern Storm and Birds make sense together after these changes? Or, if you prefer, what would be a Magden build that has advantages vs. other classes without using both those skills?
    Edited by FrancisCrawford on October 1, 2019 8:31PM
  • Drako_Ei
    Drako_Ei
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    Becuse PvE magdens were overperforming, they took 8% of the max magicka away from magden DPS, to ensure they dont eclipse other builds in trials, such as stamcro
  • FrancisCrawford
    FrancisCrawford
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    Drako_Ei wrote: »
    Becuse PvE magdens were overperforming, they took 8% of the max magicka away from magden DPS, to ensure they dont eclipse other builds in trials, such as stamcro

    LOL!
  • _Ahala_
    _Ahala_
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    Um... try the changes before you bash them. Northern storm now brings some serious aoe burst potential with a mag stack build and now gives lasting benefit even when your initial cast is kitted... 30s of 15% max magicka. Magden can now (situationally) build the most max mag now which is nothing to sneeze on. And permafrost was gonna be really overpowered with 50% extra duration, chill on every tick (frost blockade and force pulse anyone?) and the 70% snare... it most likely would have led to a nerf whiplash so bad magden wouldn’t have seen the light of day for a year.

    Too much of the cryomancer identity and power was in this one ult and not enough in the skills or passives. If you want a dps cryomancer to be a reality outside of sleet storm maybe you should ask for dps oriented improvements to things like the currently unreliable delayed arctic blast, the underwhelming and boring winters revenge, the dead morphs that are expansive frost cloak and frozen retreat, the weak frost “destruction” staff passives, and underwhelming winters embrace passives like glacial presence, icy aura, and frozen armor.
    Edited by _Ahala_ on October 1, 2019 9:47PM
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    This was a decent ulti for warden healers... looks like the trees are back...
  • LeHarrt91
    LeHarrt91
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    Drako_Ei wrote: »
    Becuse PvE magdens were overperforming, they took 8% of the max magicka away from magden DPS, to ensure they dont eclipse other builds in trials, such as stamcro

    Umm, are you being serious? Every Warden uses the Bear in PvE
    PS NA
    Have played all classes.
    Warden Main
  • LeHarrt91
    LeHarrt91
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    Heatnix90 wrote: »
    lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
    especially when many classes hadn't any option to counter snares and roots.
    it deserved to be even overnerfed.

    No one tell this man about RAT

    @FrostFallFox the devs need to fill their quota of "completely random, unnecessary changes" for the Update.

    RAT? lol.
    It snares, it procs chilled status effect, and it stuns at 3d tick.
    + does good aoe damage and provides a zerg for Major Protection during all it's duration.
    Do u understand that RAT counters only snare and root components of it's functionality for 2 seconds?
    Same as forward momentum for 4 seconds.
    Shuffle and Phantasmalescape also add aoe reduction, but it doesn't help when zergball runs with nothernstorm over your head.

    I repeat, I'm very glad this skill will be nerfed in next patch, but I wish it to be nerfed more.
    It deserved that for a very long time of broken gameplay.

    You havent read all the patch notes then, Permafrost (the only morph that use to stun) has had the stun removed and put on Arctic Blast. Permafrost, will only snare, apply chilled and has had a 50% damage reduction. it is literally just a defensive/ tank morph.
    So Race Against Time (RAT) and Shuffle (25% aoe reduction as well) and Forward Momentum will work against both morphs of this ultimate.
    PS NA
    Have played all classes.
    Warden Main
  • ArchMikem
    ArchMikem
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    Sounds like a nerf to Ice Mage builds.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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