FrostFallFox wrote: »Very disappointing
FrostFallFox wrote: »Very disappointing
This.
Why they have to go and change skills which are working fine and no one is crying about?
8% extra mag - I'd rather have this than 15% for 30 sec.
50% Damage reduction? Frost damage is crap. This ulti was a good mix of decent offence + defence. There is no reason to reduce damage. The only place it'll end up now is in Trash can.
DoonerSeraph wrote: »FrostFallFox wrote: »Very disappointing
This.
Why they have to go and change skills which are working fine and no one is crying about?
8% extra mag - I'd rather have this than 15% for 30 sec.
50% Damage reduction? Frost damage is crap. This ulti was a good mix of decent offence + defence. There is no reason to reduce damage. The only place it'll end up now is in Trash can.
AFAIK its only Permafrost who got hit with the 50% nerf.
DoonerSeraph wrote: »
Guys don't worry. There's an obvious solution to our Northern Storm problem!
A skill line that passively provides more max mag by slotting two of its skills is available....
….For the low price of only 3000 Crowns! Slot Meteor/Inner Light.
$$$$$$$$
brandoncoffmannub18_ESO wrote: »So it lasts for 30 seconds
15% instead of 8%
Ultimate regens 3 every second as long as you light/heavy attack
Northern storm costs 200
This makes 67 seconds to restore your ultimate
so uptime max will be at max 0.44
15% * 0.44 = 6%, which is less than it was passively.
The ONLY benefit this gives you is timing shields and burst damage will warhorn and major vuln; but at a total loss, so unless the burst is more than 0.75%, this is seen as a nerf.
brandoncoffmannub18_ESO wrote: »So it lasts for 30 seconds
15% instead of 8%
Ultimate regens 3 every second as long as you light/heavy attack
Northern storm costs 200
This makes 67 seconds to restore your ultimate
so uptime max will be at max 0.44
15% * 0.44 = 6%, which is less than it was passively.
The ONLY benefit this gives you is timing shields and burst damage will warhorn and major vuln; but at a total loss, so unless the burst is more than 0.75%, this is seen as a nerf.
JusticeSouldier wrote: »lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
especially when many classes hadn't any option to counter snares and roots.
it deserved to be even overnerfed.
FrancisCrawford wrote: »As people have noted above, this is a nerf to damage for the bar Northern Storm is on, but a buff to damage on the other bar, ASSUMING YOU ARE CASTING THE SKILL ON COOLDOWN.
And by the way -- as long as there is any range requirement for Birds, Northern Storm and Birds will work awkwardly together anyway.
Suggestion: BUFF THE RADIUS FOR NORTHERN STORM SUBSTANTIALLY and otherwise keep the changes as is.
JusticeSouldier wrote: »lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
especially when many classes hadn't any option to counter snares and roots.
it deserved to be even overnerfed.
No one tell this man about RAT
@FrostFallFox the devs need to fill their quota of "completely random, unnecessary changes" for the Update.
Complete BS. You use Northern Storm in ADDITION to Inner Light to make a 50K+ max mag shielding build. You were already fairly constrained in your bar layout with such a build. It was a fair tradeoff that, to my knowledge, no one complained about.Guys don't worry. There's an obvious solution to our Northern Storm problem!
A skill line that passively provides more max mag by slotting two of its skills is available....
….For the low price of only 3000 Crowns! Slot Meteor/Inner Light.
$$$$$$$$
FrancisCrawford wrote: »As people have noted above, this is a nerf to damage for the bar Northern Storm is on, but a buff to damage on the other bar, ASSUMING YOU ARE CASTING THE SKILL ON COOLDOWN.
And by the way -- as long as there is any range requirement for Birds, Northern Storm and Birds will work awkwardly together anyway.
Suggestion: BUFF THE RADIUS FOR NORTHERN STORM SUBSTANTIALLY and otherwise keep the changes as is.
Lmao Sleet Storm does NOT need a bigger radius, it's large enough as it is.
JusticeSouldier wrote: »JusticeSouldier wrote: »lol, it's cool change. current nothern storm is freaking zergball hole in gameplay.
especially when many classes hadn't any option to counter snares and roots.
it deserved to be even overnerfed.
No one tell this man about RAT
@FrostFallFox the devs need to fill their quota of "completely random, unnecessary changes" for the Update.
RAT? lol.
It snares, it procs chilled status effect, and it stuns at 3d tick.
+ does good aoe damage and provides a zerg for Major Protection during all it's duration.
Do u understand that RAT counters only snare and root components of it's functionality for 2 seconds?
Same as forward momentum for 4 seconds.
Shuffle and Phantasmalescape also add aoe reduction, but it doesn't help when zergball runs with nothernstorm over your head.
I repeat, I'm very glad this skill will be nerfed in next patch, but I wish it to be nerfed more.
It deserved that for a very long time of broken gameplay.