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Why don't we adjust the "Moondancer" 5-Piecebonus to work the same as "Ancient Dragonguard"?

JN_Slevin
JN_Slevin
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Moondancer:
  • When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 448 or a lunar blessing that increases your Magicka Recovery by 448 for 30 seconds. You can only have one blessing active at a time

Ancient Dragonguard:
  • Gain 300 Weapon Damage and Spell Damage while health is over 50%. Gain 3460 bonus Physical Resistance and Spell Resistance while health is 50% or less.

The idea is that Moondancer would work the same. If you are below 50% Magicka you get the "lunar blessing" (Magicka Recovery), and if you are over 50% Magicka you get the "shadow blessing" (Spell Damage), if you activate a Synergy.

So often, if used, this Set gives the wrong bonus at the wrong time... I basically have access to Magicka Recovery, but sometimes i need to activate 4 Synergies to get my recovery...
I feel like this would be an awesome set if it would work like the new "Ancient Dragonguard".

I always felt it was possible but maybe too much work to implement. But ZOS showed that they are willing to do that with another set, so why not do the same?

Edit: Not to mention you could run around with the best looking Weapons. I miss this blue glow so much...

Edit2: Proposed Moondancer
  • When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 448, if you are above 50% max Magicka or a lunar blessing that increases your Magicka Recovery by 448 for 30 seconds, if you are below 50% max Magicka. You can only have one blessing active at a time

Edited by JN_Slevin on October 1, 2019 3:24PM
Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • SeaUnicorn
    SeaUnicorn
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    If you are using Moondancer for anything other than decon material - you are doing it wrong.
  • JN_Slevin
    JN_Slevin
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    slofwnd wrote: »
    If you are using Moondancer for anything other than decon material - you are doing it wrong.

    Thats why i want to adjust it. Because the Set is not bad, its just not relieable enough to be considered good.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.
  • JN_Slevin
    JN_Slevin
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    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • kathandira
    kathandira
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    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    I like your idea. I think that would be a great change and would make the set viable.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.
  • JN_Slevin
    JN_Slevin
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    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    My Idea is you would get the Buff you need at that time. Same as "Ancient Dragonguard"
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • kathandira
    kathandira
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    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    kathandira wrote: »
    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.

    Yes but you aren't going to want to lose the spell damage buff. Maybe if the buffs could stack but that might be too good.
  • JN_Slevin
    JN_Slevin
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    kathandira wrote: »
    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.

    Yes but you aren't going to want to lose the spell damage buff. Maybe if the buffs could stack but that might be too good.

    Yes it would be too good if those buffs could stack.

    And remember even 900 Spelldamage dont get you anywhere if you're out of magicka.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • kathandira
    kathandira
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    kathandira wrote: »
    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.

    Yes but you aren't going to want to lose the spell damage buff. Maybe if the buffs could stack but that might be too good.

    I think it would be fair to allow overlap. If you are at 48% Magicka, and hit an Orb or Shard synergy to activate the Regen buff, then a few moments later pop a DPS Synergy to receive the Spell Damage buff, I feel they should be allowed to be active at the same time.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • JN_Slevin
    JN_Slevin
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    kathandira wrote: »
    kathandira wrote: »
    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.

    Yes but you aren't going to want to lose the spell damage buff. Maybe if the buffs could stack but that might be too good.

    I think it would be fair to allow overlap. If you are at 48% Magicka, and hit an Orb or Shard synergy to activate the Regen buff, then a few moments later pop a DPS Synergy to receive the Spell Damage buff, I feel they should be allowed to be active at the same time.

    On the current Version it would be WAY to overtuned. But if you use my proposed one it could work. But i still think it would be better if it cant be active at the same time.
    Can work the same as on live, if you have a buff active from this set and use another Synergy the old Buff gets overwritten.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • TheNightflame
    TheNightflame
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    I love it
  • JN_Slevin
    JN_Slevin
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    Do not forget the awesoem blue glow on your Weapons!
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    This is an excellent idea. Light armor trial gear is trash with a couple of exceptions this would make it very useful!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • WrathOfInnos
    WrathOfInnos
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    Great idea, this should definitely be implemented. I doubt that MD will see much use though, unless a Perfected version was made for vMoL HM. Until then it just can’t compete with the stat density on other trials sets.
  • universal_wrath
    universal_wrath
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    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    This set would have been the magicka version of lok set. Really nice set but flawed design as useual.
  • Gnortranermara
    Gnortranermara
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    Very good idea, but I would rephrase the title and intro to this post to get to the point a bit faster. The good part is too late in the post after most people will stop reading because the beginning sounds like you want to change the bonuses themselves. Great idea, though. Making the bonus conditional instead of random would make the set much more reliable.
  • kathandira
    kathandira
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    Cani wrote: »
    kathandira wrote: »
    kathandira wrote: »
    Cani wrote: »
    That does sound like a pretty good set but I don't think they will change it since the rest of the vmol sets are based around synergies.

    As stated in my post, i don't want them to take the bonus when activating a synergy away. Just adjust what bonus you get if you activate one.

    Oops I missed that part. So basically you will always get the spell damage one because you aren't going to want to be stuck with recovery until the orb CD is over.

    With the changes to abilities costs, finding yourself below 50% Magicka might be more common.

    Yes but you aren't going to want to lose the spell damage buff. Maybe if the buffs could stack but that might be too good.

    I think it would be fair to allow overlap. If you are at 48% Magicka, and hit an Orb or Shard synergy to activate the Regen buff, then a few moments later pop a DPS Synergy to receive the Spell Damage buff, I feel they should be allowed to be active at the same time.

    On the current Version it would be WAY to overtuned. But if you use my proposed one it could work. But i still think it would be better if it cant be active at the same time.
    Can work the same as on live, if you have a buff active from this set and use another Synergy the old Buff gets overwritten.

    I'd be cool with it either way, overwrite or overlap. The idea to make it more reliable is enough for me.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • kojou
    kojou
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    I'm in. I have a set in divines collecting dust.
    Playing since beta...
  • Jodynn
    Jodynn
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    Would love to fix old sets instead of letting them die; especially trial sets.

    Then again I would love a legendary mode for vMoL that's actually challenging; and give a perfected moondancer set.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • JN_Slevin
    JN_Slevin
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    Would love to fix old sets instead of letting them die; especially trial sets.

    Then again I would love a legendary mode for vMoL that's actually challenging; and give a perfected moondancer set.

    I think at some point they kinda have to update the "older" content. But id rather have them update the base game before a MoL legendary mode.

    But i think older Trialsets deserve to be updated. The more options people have the better.
    Edited by JN_Slevin on October 1, 2019 6:50PM
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Grandma
    Grandma
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    god could you imagine this set being useful? no. they buried it under the dirt for a reason.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Kolzki
    Kolzki
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    Or give it the sustain buff when a synergy has not been activated with the damage buff replacing it after activating a synergy.
  • JN_Slevin
    JN_Slevin
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    Kolzki wrote: »
    Or give it the sustain buff when a synergy has not been activated with the damage buff replacing it after activating a synergy.

    I kinda think that would make using synergies redundant.. If you do it like that people would just try to avoid using synergies to keep the buff.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • WrathOfInnos
    WrathOfInnos
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    Cani wrote: »
    Kolzki wrote: »
    Or give it the sustain buff when a synergy has not been activated with the damage buff replacing it after activating a synergy.

    I kinda think that would make using synergies redundant.. If you do it like that people would just try to avoid using synergies to keep the buff.

    I could see that idea working really well. For solo play, or in a dungeon pug with literally no synergies you get permanent 448 Magicka Recovery. Step into a good trial group, synergies are everywhere, sustain is not needed, and you end up with near 100% on 448 Spell Damage. This, like the initial idea, would change Moondancer from a RNG proc to something smarter and need-based.
    Edited by WrathOfInnos on October 1, 2019 7:55PM
  • kathandira
    kathandira
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    Alternate idea.

    When you activate a Synergy that deals damage, you gain the Spell Damage buff.

    When you activate a Synergy that is Healing or Defensive, you gain the Regen buff.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Cani wrote: »
    Kolzki wrote: »
    Or give it the sustain buff when a synergy has not been activated with the damage buff replacing it after activating a synergy.

    I kinda think that would make using synergies redundant.. If you do it like that people would just try to avoid using synergies to keep the buff.

    With the current numbers, giving up an orb synergy + undaunted metle is losing almost 1400 magika (assuming 30k magika) for 448 recovery that is buffed by cp and other things but the winner is clear.
  • Taleof2Cities
    Taleof2Cities
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    It’s a lot easier for players to farm Ancient Dragonguard than find a group for MoL.

    That doesn’t make this idea worthless ... but it’s something to consider for accessibility to players.

    Which opens Moondancer up to other improvement ideas ...
  • ATreeGnome
    ATreeGnome
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    I really like this idea, though the numbers probably would need tweaked. It feels like ZOS has been pretty reluctant to touch any trial sets though, so I'd be surprised to see much happen. There are quite a few trial sets that could really use some love, especially tank and healer sets.
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