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Confused with all these changes and devs

Artorias24
Artorias24
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Hello,

So after looking at some of the last changes i am getting really really confused and cant see the big Plan behind everything. I have a few points.

Mount speed:

From the Beginning of the game it was possible to sprint unlimited on your mount. Never has been said it was a Bug. Then with the last Patch your mount stopped sprinting when you Had 0 stamina. Ppl were reporting this and in the next incremental patch you fixed it. But know this fix is a bug that will be fixed in this patch? .... What?? Why even fix it, or.... Put in the "Bug" again with an incremental patch? Man... Whats going on....

Dots:

Dots where kinda fine until you decided to buff them. We Had a whole new dot meta. Ppl where melting with dots that where doing more then 2k damage per tick. Players told you in PTS cycle that it was too much and cant go live. You dont listen and still push to live. So many ppl got upset with the dot meta. And you leave it like this for 3 month. Until you Nerf them by 60% (!!!!). Those type of damage changes should be part of internal testing or even listen to players when they tell you from pts. Just feels like you dont really know what you are doing. No clear direction.

Cast times:

You put Cast times in certain ultimates. Not all but a few. 95% of all PTS tester were against this. Multiple threads with 50+ answers in it. That cast times need to Go. But you literally just ignored this. You didnt even cared. I thought you develop the game for your players and not for you. How can you push a change to live that 95% of your playerbase dislike? Just how? It shows so much ignorance.

Bound armaments:

This skill was changed more often then some ppls underwear. Giving a cool bound armor at the beginning, to a really really nice toggle effect on you to some awkward Tank/block buff to now some flying daggers. Really similiar to Nightblades spectral bow. What a lazy copy paste solution to give stamsorc some identity. Every class should feel and play different.

Stone fist:

Stamdks are crying for a stamina spammable for years now. Poison whip got a meme and now, we finally get a stamina spammable. Stone fist..... A ranged spammable for a melee class. ..... What? So clunky to use, awkward to watch. And stuns after the 5th cast. Wow, let me throw a rock at you 5 times to stun you.... Much wow. Just again a lazy way so give us a stamina spammable. You just made it scale from stam/wp damage. There are 100 ways to make it look cool and give stamdk a real cool spammable. Change the stone fist to a stone sword wich gets formed out of Stones while you swing it at your enemy. You know those stones from Mazzatun. They get formed midair before they all shoot at you. Similiar Animation on how the sword gets formed and then you slap your enemy with it. But ofc, you take the lazy way.

Vigor visuals:

Vigor got changed into single target hot. And you removed the waves it was casting. Now you barely see the effect on yourself and in fights where you have a lot of effects on yourself (magplar for example with purifying light, Soul trap, vamp bane) you dont even know if your vigor cast was recognized by the game.

There are more things i could talk about. All of them make you look really unprofessional. Always looking for the easiest way Out. Ignoring player feedback cause you think you can balance better then us. We are your players, we are your customers. And we are disappointed with your changes. End Game players, content creators. All are disappointed. Class rep Programm not even mentioned anymore. New class reps got "elected". Thats all we hear. No Updates anymore about what you talk with them. They all needed to sign NDA while they should be a bridge between players and devs.

I dont really know what is Happening and where this is going. In other communities from different Games i see active devs, asking players about their feedback. what they think would be good. We just hear "give Feedback what you think should be changed but dont give solutions on how to fix." You know how it feels? Thats you think you can do it better. Better then ppl who play this game every day. Recent changes are so out of touch with the game that we truly feel that no one at ZOS is playing this game outside of overland questing
  • Nemesis7884
    Nemesis7884
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    you dont understand - this is 4d chess...we are just not smart enough ^^
  • ebix_
    ebix_
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    it's like they always desperately try but mostly in a wrong way ..

    If you are a dev reading this.. here is some tips :
    Change cp system and if you think overall dps or heal or tankiness is too much fix it when you are balancing game around the new system. destroying dots like this won't solve the problem it just removes all dots from bars ..
    Focus on update 25 , if you remaster a game and make new bugs then there is no good in it.
    Don't blindly put different abilities in a same category ( like Matriarch and Rushed ceremony ) .
    Stop these roller coaster changes and listen to exp players.


    Edited by ebix_ on October 1, 2019 8:06AM
  • Zippy81
    Zippy81
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    These are exactly my thoughts as well. Players provide you, devs, with simple solutions all the time. We tell you what's too strong, what's useless, what we need and what quality of life improvements we'd like to have (check popular addons).

    At this moment, I don't even feel like going to PTS, spending time to update it on my PC and spend the time checking stuff when feedback is ignored anyway.
    Kind regards,
    Zippy
  • Artorias24
    Artorias24
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    Zippy81 wrote: »
    These are exactly my thoughts as well. Players provide you, devs, with simple solutions all the time. We tell you what's too strong, what's useless, what we need and what quality of life improvements we'd like to have (check popular addons).

    At this moment, I don't even feel like going to PTS, spending time to update it on my PC and spend the time checking stuff when feedback is ignored anyway.

    So much stuff made it to live what they later regret and changed or fixed....

    Sloads disaster. Players told from day one its Bad for PvP. Still ZOS pushed it to live and took several months to reduce its effectiveness.

    Housing Bug. There was a bug when you deposit bound items in your storage boxes and then delete a character. All these items where also deleted. This bug was reported. Several Times. Still ZOS pushed it to live.

    Cast times. Still to live.

    Why we even give Feedback here If they do what they want anyway. Never saw devs being so ignorant and secret about their future. Several other games give a roadmap on what to expect next few months or years. What type of content, what QoL improvements. ZOS only tells us when it comes to live.

    Content Quality and value drops every dlc/chapter. Normally we got a new arena at the end of the year wich gave ability altering weapons (asylum, blackrose). Now we dont get anything like this. I mean me and other players where pretty hyped. Last missing skills for those weapons where Momentum, snipe, ele drain. Nothing now only a new zone for Overland questing. Nothing for PvE players where they can challange themself again. For PvP players just a few new Sets. Where is the content for our endgame Community?
  • artal
    artal
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    These last few patches just making me tired. They are slowly killing game. And this generelisation of classes and skills is destroying fun and uniqe feeling you have playing certain char.
    You see zos implementing so many nerfs and than on top of that so many forum posters wants to nerf even more stuff.
    They wont be sattisfied till we can just stand there and use siege at eachother to have "fair" chance
  • kind_hero
    kind_hero
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    Strongly agree with the OP

    I hope the devs are reading this or the community managers will print this and send it to the right people, because it summarises so well the recent problems with the latest changes.

    There is no clear goal, just vague explanations of where they are going with the changes, the feedback is not acknowledged at all, and many changes do not make sense. Class identity suffered a lot and abilities were changed despite player feedback to make all the abilties perform the same, while exactly this what players want, each class to feel different.

    A big problem in my opinion is that they are not listening to class reps. These people are very experienced players who have been active in the community since beta. They do end game content, they know what their guildies or friends complain about, what are their problems. They also have a better view of the game than most, so their opinion should matter for tweaking abilities and combat.

    Also other communities are ignored, like the housing community. There is no dev post in that forum, we know nothing if they have any plans to improve the housing experience, to add more functionality or more items to this part of the game which is centered around the real cash crown store, so it should matter.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • uFuqinwitme
    uFuqinwitme
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    Artorias24 wrote: »
    Zippy81 wrote: »
    These are exactly my thoughts as well. Players provide you, devs, with simple solutions all the time. We tell you what's too strong, what's useless, what we need and what quality of life improvements we'd like to have (check popular addons).

    At this moment, I don't even feel like going to PTS, spending time to update it on my PC and spend the time checking stuff when feedback is ignored anyway.

    So much stuff made it to live what they later regret and changed or fixed....

    Sloads disaster. Players told from day one its Bad for PvP. Still ZOS pushed it to live and took several months to reduce its effectiveness.

    Housing Bug. There was a bug when you deposit bound items in your storage boxes and then delete a character. All these items where also deleted. This bug was reported. Several Times. Still ZOS pushed it to live.

    Cast times. Still to live.

    Why we even give Feedback here If they do what they want anyway. Never saw devs being so ignorant and secret about their future. Several other games give a roadmap on what to expect next few months or years. What type of content, what QoL improvements. ZOS only tells us when it comes to live.

    Content Quality and value drops every dlc/chapter. Normally we got a new arena at the end of the year wich gave ability altering weapons (asylum, blackrose). Now we dont get anything like this. I mean me and other players where pretty hyped. Last missing skills for those weapons where Momentum, snipe, ele drain. Nothing now only a new zone for Overland questing. Nothing for PvE players where they can challange themself again. For PvP players just a few new Sets. Where is the content for our endgame Community?

    #rememberviper
    Al Mualim: Before you go, I have a question for you.
    Altaïr: Of course.
    Al Mualim: What is the truth?
    Altaïr: We place faith in ourselves. We see the world the way it really is, and hope that one day all mankind might see the same.
    Al Mualim: What is the world then?
    Altaïr: An illusion. One which we can either submit to, as most do, or transcend.
    Al Mualim: What is it to transcend?
    Altaïr: To recognize nothing is true and everything is permitted. That laws arise not from divinity, but reason. I understand now that our Creed does not command us to be free. It commands us to be wise.
  • MCBIZZLE300
    MCBIZZLE300
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    The mount speed is clearly so your forced to buy mount speed upgrades from the crown store as it is now painfully slow unless your mount is close to maxed out.
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    This is prime example why this company is bad...
    Ignorance to feedback
    Ignorance on the forums when we need answers
    And ignorance towards the needs and wants of other players regarding content...
  • mikemacon
    mikemacon
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    If only the devs had put on a livestream to explain the changes and the end goal, and then archived that livestream on YouTube.

    ...if only...
  • Artorias24
    Artorias24
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    mikemacon wrote: »
    If only the devs had put on a livestream to explain the changes and the end goal, and then archived that livestream on YouTube.

    ...if only...

    That Livestream was a joke and made me even more confused. For example the dizzy changes.

    Dizzy Swing was never a Problem before following changes:

    Cast time decrease
    Damage increase
    CC being buggy and hart to break in certain situations.

    So after these buffs dizzy was to strong. So they said " its to strong while also having a CC". And instead of reverting those buffs to that skill they simply REMOVE the CC making dizzy a really Bad skill. Why? Why nuke a skill instead of making small adjustments? Oh ye, its ZOS. They like nuking.

    But at least they fixed the buggy CC cause there is none anymore. GG. Well played ZOS.
    Edited by Artorias24 on October 1, 2019 8:40PM
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