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Why are big changes limited to each update?

LickingHistSap
LickingHistSap
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Seriously, wouldn't it be easier for everyone if they just continually uploaded tweaks in small chunks to the PTS/main server for people to give feedback to as they roll out? That way, nobody is surprised with complete overhauls every 3 months that force you to continually change how you play, ZoS gets better feedback and has time to adjust before launch, and nobody gets upset about 'behind the scenes secrecy'. Not to mention the players won't be stuck in a six month long 'adjustment period' like we are now with Q4 2019 and Q5 2020.

What is the actual benefit of throwing these out quarterly? I don't get this strategy at all, who does this help?
  • kalunte
    kalunte
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    this is not an alpha nor a beta. the game has officially 5years old.
  • MasterSpatula
    MasterSpatula
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    That's why they call them "updates."
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Elsonso
    Elsonso
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    Does have a point. The combat team could use PTS to stage combat changes far in advance of the update release, get feedback, make changes, tune things. Very agile.
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