just remove it please.
give it a 5sec stun+offbalance idc but remove this clunky knockback. the skill is way strong enough to be granted a ***'d up feature.
they cant fix the knockback's animation. this is one of the reason they removed it from dizzy. too much dmg + unhealthy features.
if you guys dks are thinking that knockback removal would be a nerf, it is only because you feel how overtuned it is. call me low and tell me to know how to block. idc at all.
who in those who answered "meh again nerf call" use the knockback to drop ppl from cliffs? none, you dont cast an ult in order to drop someone from an elevated spot.
it does huge dmg in an undodgeable range (since last patch or the one before). combined with a cluncky mechanism makes it awfull. thats all.
again, give it more stun duration for the trade. it wont matter much.
They should remove it, because noobs keep using it in dungeons to knock away adds that I worked so hard to stack. They should also remove barely controllable stuns like those on pets, because all they do is make trash CC immune and impossible to pull in. The stuns should be moved to skills that allow for control, but stuns with an 8 second delay and random stuns from pets are unusable in PvE, and I can't imagine them being of much use in PvP.
This is not a nerf thread, this is a buff thread.
just remove it please.
give it a 5sec stun+offbalance idc but remove this clunky knockback. the skill is way strong enough to be granted a ***'d up feature.
Getting rid of the knockback on Leap in favor of an in-place stun would be a BUFF. It will no long knock people out of placed aoes and your talons range. It would lose some coolness, though.
Personally I don't have problems breaking Leap stun if the hamsters are well fed. It's certainly not as bad as Javelin. (Which my magplar would prefer as a knock down as well.). I feel like not all knockbacks have the same cc break issues, which should suggest it's fixable. Or at least can be made better.