This, the other high skill way is to farm new dlc dungeons in HM for motifs.Thrusts-His-Spear wrote: »Telvar. I can make 1 mil in 3 hours. But it is not for the faint of heart. Basicly you farm district bosses and buy hakejio with them. Each hakejio sells for roughly 12-14k atm. The problems come in when there is an enemy Zerg around or worse a Zerg of your own faction. Solo a district boss with 4x multiplier and you get 12k telvar. Do that for all 6 districts you should end up with around 40k telvar for one loop. That's 8 hekeijo for 14k each. Do the math it's quick money but not easy
starkerealm wrote: »juhislihis19 wrote: »Oh and learn what's the current market price on different items.
In example, I bought a Ravaging Dagger for 7k and sold it immediately at 70k.
Flipping can make you a lot of money, but it's very inconsistent. It's also very easy to lose your shirt trying to flip stuff if there's no market, even if the theoretical price is enough to turn a profit.
redspecter23 wrote: »Writs are your best gold per minute right now unless you want to factor in lucky drops that go for tons of gold. Get all 18 toons up to max writ levels to start then at that point, you could work on a second account just for writs, but not too many people go that far. 18 toons worth of writs is about an hour, maybe less if you go fast so it does eat up time each day that you could be doing other things.
Thrusts-His-Spear wrote: »Telvar. I can make 1 mil in 3 hours. But it is not for the faint of heart. Basicly you farm district bosses and buy hakejio with them. Each hakejio sells for roughly 12-14k atm. The problems come in when there is an enemy Zerg around or worse a Zerg of your own faction. Solo a district boss with 4x multiplier and you get 12k telvar. Do that for all 6 districts you should end up with around 40k telvar for one loop. That's 8 hekeijo for 14k each. Do the math it's quick money but not easy
SeaGtGruff wrote: »If a given character is being developed as a crafter, it's definitely worth it to invest SPs into the Alchemy and Provisioning passive skills that let you create multiples of the food, drink, potions, and poisons, partly because this helps you save on how much of the raw materials you need to use, and partly because it saves you from having to manually craft multiple copies-- which is certainly easy enough to do with the recent changes in the crafting UI, but still. This especially comes in handy if you get a Master Writ where you're supposed to craft 16 of a potion or poison, or 8 of a food or drink, since you don't need to use up as many raw materials to do those writs.