Not sure what you are talking about...I have tanked vet scalecaller just fine with 200CP DPS. It is true that there are plenty of lower CP groups that might have trouble with it...but there are plenty that dont....pretty sure 20kDPS can clear every single vet dungeon in the game
Normal BC2 has two dps checks, Keeper Indril and the last boss will spam adds until you kill boss or is overrun.VaranisArano wrote: »If you queue for randoms, you get random players who may or may not be able to pass the DLC DPS checks. Heck, even base game vCOA2 has a DPS race for its final boss.
Aside from CP requirements, ZOS doesn't seem too interested in making sure that DDs can actually do enough DPS to pass the content, any more than they are interested in making sure everyone who queues as tank will actually play a tank.
Normal BC2 has two dps checks, Keeper Indril and the last boss will spam adds until you kill boss or is overrun.VaranisArano wrote: »If you queue for randoms, you get random players who may or may not be able to pass the DLC DPS checks. Heck, even base game vCOA2 has a DPS race for its final boss.
Aside from CP requirements, ZOS doesn't seem too interested in making sure that DDs can actually do enough DPS to pass the content, any more than they are interested in making sure everyone who queues as tank will actually play a tank.
You can fail both in normal, this require some setup however like an belief that AoE hurt other players and poison arrow is an war crime
Now with one shot mechanic higher dps always help as you has less time to screw up.
maddiniiLuna wrote: »Hello,
I very well know, that people are going to read the title and already hate this topic, but i think it's time to speak (or write) about it. A lot of the newer dungeons have an unofficial dps requirement - meaning that some bosses require you do to a good amount of damage to continue trough the Dungeon.
- Frost Atros at Zaan Boss in Scalecaller peak
- Stoneheart boss at Blootroot forge (third boss)
- Deathlord Bjarfrud Skjoralmor - Falkreath Hold
Just to name a few. There is also Trials like veteran Atherian Archive (actually all trials if i think about it). What i want to say is: DPS requirements are not "new" or "game-breaking", as they exist for a while. You just didn't see any official numbers or things like that.
You don't even have to see official numbers, it would be enough to only put players in the group that for example have completed the previous dungeon in veteran from the list (so basically the dungeons unlock one after another). I understand, that a pure dps requirement in numbers like "must have 20k dps" is impossible to track, but unlocking the dungeons or locking them for low CP players (Yes, champion points play a big role in terms of dps).
If i Que up with my tank and get put in a group with 200 cp in scalecaller peak it's just not possible. Please don't be offended, because you might be a good player but have low cp i in no way mean to personally attack anybody and yes there is the odd exception, where i did manage to do it with low cp players (usually this takes over an hour for a 20 minutes dungeon). I don't "blame" anybody for being low CP - in my opinion it's a miss-executed feature that leads to a huge gap between players and should never have been in place the way it is now. I have reasons to think about the CP system like this, but that's not the topic.
So 9 of 10 player i group up with have never done these dungeons before and never cared to read up about it. Then i have to be the "bad" person to say them "sorry guys we can't make it." A LOT of players lack basic eso skills (dodge, block, interrupt) and if they then also don't know mechanics you are basically looking at a secure wipe - but it's still possible with enough damage. In case you didn't notice i'm talking about high level players here lacking the ability to press right mouse button which is very very poor.
Anyway to sum it all up again: The group system should never auto-fill damage dealers, that don't do significant enough damage into dungeons like scalecaller peak. Why does the system but somebody with a 2 hand maul and heavy armor in this dungeon i don't understand. It's got to a point where it's very frustrating to run dungeon and it's just no fun at all due to the way the system creates groups.
Zenimax - Is this something that can be addressed? I'm sure the community will have a lot of ideas how to make this possible without limiting anybody in their fun, tho it's no fun for anybody do die 20 times at the same boss and spend 1 hour for basically nothing.
We did not fail but we wiped lots of times. I was leveling an tank with random dungeons only so was a pretty skillpoint starved and had focused on tanking skillsVaranisArano wrote: »Normal BC2 has two dps checks, Keeper Indril and the last boss will spam adds until you kill boss or is overrun.VaranisArano wrote: »If you queue for randoms, you get random players who may or may not be able to pass the DLC DPS checks. Heck, even base game vCOA2 has a DPS race for its final boss.
Aside from CP requirements, ZOS doesn't seem too interested in making sure that DDs can actually do enough DPS to pass the content, any more than they are interested in making sure everyone who queues as tank will actually play a tank.
You can fail both in normal, this require some setup however like an belief that AoE hurt other players and poison arrow is an war crime
Now with one shot mechanic higher dps always help as you has less time to screw up.
Maybe I'm lucky, but since ZOS revamped the Dungeon Finder levels, I've never had a group fail on a base game normal dungeon. Some long dungeons or wipes to mechanics, like Darkshade 2 when we had some first-timers, but no failures.
Now, before ZOS changed it when level 10s could end up in Fungal Grotto 2 and Banished Cells 2, that was a different story. I felt so bad for the level 10s we'd get in nWGT or nICP. I'm glad ZOS changed it.
If i Que up with my tank and get put in a group with 200 cp in scalecaller peak it's just not possible
maddiniiLuna wrote: »Thank you for all your contributions.
I'm not sure were the belief comes from, that i don't play a "real" tank (i do know what you mean, have seen those people many times) - i play a dragonknight tank with full team support builds (Ebon armor, Galenwes - Depends on group and situation).
^^^^^^^^^^^^^^^^^^^^Taleof2Cities wrote: »if you require a specific outcome from a group dungeon, you don’t use the dungeon finder.
Taleof2Cities wrote: »@maddiniiLuna, if you require a specific outcome from a group dungeon, you don’t use the dungeon finder ... find a pre-made group instead.