Last update reduced the additional weapon damage that cruel flurry gives for single target damage over time abilities (stdots) from 2003 to 1000 but also gave a time frame of 4 seconds which allowed a more fluid rotation and a real choice over using spammables or more ressource-friendly dots (or a combination). Maximum flexibility and fun, thanks! But not to forget: It was also reduced to be compliant with the enormous dot buffs in u23.
But if the pts goes live anyone (esp. stamdd) who spent hours and hours over months in vma, the most difficult (solo) content, to get the precious reward, those shiny cruel flurry dw weapons, will surely understand the disappointment of these weapons beeing treated like this - in simple numbers:
Live:
stdot 10000 damage over 10s with cruel flurry (20% buffed from 1000 wp) weights as 12000 damage. Damage increase 2000.
PTS with 50% dot nerf:
stdot approx 5000 damage over 10s with cruel flurry gives 6000, increase is 1000.
That means the stdot nerfs of u24 reduce the damage gain from cruel flurry to the half (or even more like 63% for poison arrow, linear depending on the dot nerf), rendering them completely useless.
In comparision to the (new) importance of direct damage and the untouched abilities from other vma weapons, like 2h’s merciless charge with 7200 stdot in 5s or all direct damage buffs like crushing wall for staves, that would be an unreasonable secondary nerf and would make the vma dw weapons completely worthless, because these are the only ones increasing stdot.
Sorry for my bad english, I hope you and first of all ZOS can understand my concerns about losing possibilities (esp. as a DK) and my disappointment about the „reward“ of the hardest content, in case the vma dw weapons would be treated so disproportionately.