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vma dualwield - broken daggers

Mesh
Mesh
Soul Shriven
Last update reduced the additional weapon damage that cruel flurry gives for single target damage over time abilities (stdots) from 2003 to 1000 but also gave a time frame of 4 seconds which allowed a more fluid rotation and a real choice over using spammables or more ressource-friendly dots (or a combination). Maximum flexibility and fun, thanks! But not to forget: It was also reduced to be compliant with the enormous dot buffs in u23.
But if the pts goes live anyone (esp. stamdd) who spent hours and hours over months in vma, the most difficult (solo) content, to get the precious reward, those shiny cruel flurry dw weapons, will surely understand the disappointment of these weapons beeing treated like this - in simple numbers:
Live:
stdot 10000 damage over 10s with cruel flurry (20% buffed from 1000 wp) weights as 12000 damage. Damage increase 2000.
PTS with 50% dot nerf:
stdot approx 5000 damage over 10s with cruel flurry gives 6000, increase is 1000.
That means the stdot nerfs of u24 reduce the damage gain from cruel flurry to the half (or even more like 63% for poison arrow, linear depending on the dot nerf), rendering them completely useless.
In comparision to the (new) importance of direct damage and the untouched abilities from other vma weapons, like 2h’s merciless charge with 7200 stdot in 5s or all direct damage buffs like crushing wall for staves, that would be an unreasonable secondary nerf and would make the vma dw weapons completely worthless, because these are the only ones increasing stdot.

Sorry for my bad english, I hope you and first of all ZOS can understand my concerns about losing possibilities (esp. as a DK) and my disappointment about the „reward“ of the hardest content, in case the vma dw weapons would be treated so disproportionately.
  • Davadin
    Davadin
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    wait.

    so 2H vMA Merciless Charge DoT is not nerfed??


    Nice.


    I thought *ALL* DoT is nerfed...


    Sorry to hear about Flurry. I have it and would like to use it but never get around to change the trait and make them gold. Maybe after U24 goes live, I just leave it in bank..... :disappointed:
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Darsaga
    Darsaga
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    Almost forgot about this. Good catch. I do suspect DoTs will be increase a bit next week, and they do want overall DoT lower.
  • Darsaga
    Darsaga
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    With that said though they should at least come very close to the new direct damage meta to give people that like DoTs a competitive weapon set that allows it.
  • rafaelcsmaia
    rafaelcsmaia
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    Made a post about this the day the 5.2.0 patch went on, no one gave a flying F, still 0 comments
  • sproattt
    sproattt
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    You don't yet understand that these Devs don't test anything. There's no way they tested the dot change: they picked a number out of a hat and stuck with it. They nerf dots before realising the true identity of the skill, check the change to claw and breath on Dragonknight and compare it to Volitile armour... That's exactly how I know they don't test ***. Vma 2h does physical over time 8k over 5s but it wasn't anything absurd like entropy, soul trap skill in terms of damage (25-30k) over 10s with a 28-41m dot.

    THEY DONT TEST ANYTHING. ANYTHING AT ALL, COS IF THEY DID THEY WOULDNT HAVE ALLOWED ONSLAUGHT TO RELEASE OP AS IS; OR NERFED SPEAR SHARDS COST AND DMG. AS ITS A SUPPORT SKILL N CAN ONLY SYNERGISE 1 PERSON THEY UPPED TO 4950... WHO THE *** GONNA USE 5K MAG FOR 1 PERSON.

    These guys have more priority in Crown Store. I lost faith when I saw skills being released in the store; sure it's convenient but at 3K CROWNS, PER CHARACTER, PER SKILL IS A BIG *** YOU.

    The nail in the coffin is Undo. A skill that is behind a paywall that hasn't worked correctly for over a year.
    Stamblade Main.
  • Celestro
    Celestro
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    Yep I mentioned this in the topic Gina posted about Item set changes feedback. Seemed pretty prevalent with the change for U24. I can't help but feel it probably won't be super competitive still after having been obsolete for the longest time prior to these recent updates but still would be nice to have as a decent option.

    Still want them to return the stat bonuses they once had though...
  • Mesh
    Mesh
    Soul Shriven
    Thanks for your contributions...

    @Davadin
    So far I can see, only ability (st)dots were nerfed, item dots stay untouched...but I fear that you're right and have two bank places less... :(

    @Darsaga, @Celestro
    yes, the "play the way you want" statement should not only target the role, it should also include the playstyle, to be competitive with direct damage (spammables) or dots or a combination, depending on situation and preferences. Therefore the buffs of u23 were to much in direction of dot-meta, but now??? and double bad no adaption of item dependencies, like vma, vdsa, etc. weapons...

    @sproattt I must agree, that my motivation to adapt my gear and my rotation (if there will be one after all) every 3 months is almost as low as gaining nearly 20 % power and then losing 30 % power of the new base value in half a year. And what that says about dk dot class identity is beyond me...
    Edited by Mesh on September 30, 2019 3:43PM
  • Epicasballs
    Epicasballs
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    https://forums.elderscrollsonline.com/en/discussion/494338/cruel-flurry#latest

    I read dem notes and posted the same thing as soon as I was done. The nerf doesn't seem warranted anymore.
  • Zalathorm
    Zalathorm
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    I agree.

    Their justification for the nerf was due to the strength of DoTs.

    Dots have been nerfed, so vMA dual wield needs a buff. It could be an nice opportunity to make single target dots relevant by investing heavily into them (via gear sets like this).

    ZOS - If you are logically consistent, you will buff this set.

    But you're aren't, so you won't.
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