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Developer Deep Dive – Let’s Talk About Class Identity In Eso

  • Shewolf075
    Shewolf075
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    Aye, it was a fun read. Got a couple giggles out of it mostly because it's fluff.
  • maddiniiLuna
    maddiniiLuna
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    Interesting how they want every class to fill every role. On the same hand every new class gets less tools to fill those roles.

    Take for example major brutality. All standard classes have it, including the warden, but not the necromancer. Same for execute. All standard classes have it, but not the warden. It's like key elements of the damage dealer role.

    Don't get me wrong I'm really quite excited about the new patch and very looking forward to it. It's just these small things that get to me.

    Not all classes have access to a purge. Major fraction, gap closers, resource regeneration skills or so God will burst heals. Those are the important things, that should be addressed firstly.
  • VaranisArano
    VaranisArano
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    Interesting.

    I was terribly amused to read their redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
  • Numerikuu
    Numerikuu
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    Zenimax: We care about class identity!

    Also Zenimax: *strips class identity*

    Zenimax: We want all classes to be viable to all roles!

    Also Zenimax: *strips away class viability and uniqueness to stuff them into roles they were never fully designed around to begin with*

    Zenimax: We want classes to look awesome!

    Also Zenimax: *removes cool effects from DK and Sorc*

    Zenimax: Weapon and Guild skills should be skill bar gap-fillers, and not take up the majority of your hotbar!

    Also Zenimax: *provides little stamina morphs, and heavily nerfs class skills thus pushing people into using more weapon and guild skills*
    Edited by Numerikuu on September 26, 2019 2:16PM
  • Van_Winkle
    Van_Winkle
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    Class identity is dead in eso. We need more standardization!
  • The_Lex
    The_Lex
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    To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines.

    Okay, so the dev team is fine with progression groups running all stamcros, or any class that is optimal at the moment. The dev team then must also be fine with classes that are not represented in the same content because, well, their not optimal.

    Sounds to me like they're giving up.
    Currently a number of class kits don't succeed in this goal, particularly when it comes to Stamina choices and Healer builds, and those cases are prime candidates to receive additional attention and more significant changes in future updates.

    Why is it always a future update. This has been the mantra since beta. Rarely, though, does that future update arrive.

    Edited by The_Lex on September 26, 2019 2:21PM
  • VaranisArano
    VaranisArano
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    Van_Winkle wrote: »
    Class identity is dead in eso. We need more standardization!

    Because its just not dead enough?
  • ZOS_Ragnar
    ZOS_Ragnar
    admin
    We have closed this thread and ask that you continue this conversation in the article's official discussion thread
    found here: https://forums.elderscrollsonline.com/en/discussion/495281/official-discussion-thread-for-developer-deep-dive-let-s-talk-about-class-identity-in-eso
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