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Bug(s) - Asylum Bow and Blackrose Bow odd behavior on bar swapping

LiquidPony
LiquidPony
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For both bows the general behavior is the same: you cannot swap cancel the proc condition skill (Scatter Shot for the BRP bow and Acid Spray for the AS bow), as that will cancel the proc effect.

You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.

The same is true of the AS bow. You can fire Acid Spray from any random bow, swap to an AS bow, and as long as you are on the AS bow bar when Acid Spray impacts the target, the bonus damage proc is applied to your next Snipe/Scatter Shot/Poison Arrow.

This leads to a really weird combined effect where if you wanted to use both bows together, you might ideally put Acid Spray on your BRP bow bar and Magnum Shot on your AS bow bar. Which is exactly the opposite of how you'd logically set that up.

But in theory, this means you can ...

[BRP Bow Bar] (Various front bar stuff)-->Acid Spray-->swap
[AS Bow Bar] Endless Hail-->Magnum Shot-->swap

... and you will buff your Magnum Shot with the AS bow bonus and apply the BRP bow's Virulent Shot effect.

Setup (Bar 1 = BRP bow, Bar 2 = Asylum bow):
D3iPo1p.png

Virulent Shot applying when swapping from Bar 2 (Asylum bow) to Bar 1 (BRP bow) such that Magnum Shot impacts the target on the BRP bow:
427Sl83.png

Note the damage of Magnum Shot in the prior screenshot (5990) non-crit. Here is the Asylum bow bonus applying to Magnum Shot via Acid Spray on bar swap:
oPekSpG.png
Edited by LiquidPony on September 25, 2019 5:23AM
  • satanio
    satanio
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    LiquidPony wrote: »
    For both bows the general behavior is the same: you cannot swap cancel the proc condition skill (Scatter Shot for the BRP bow and Acid Spray for the AS bow), as that will cancel the proc effect.

    Yes.
    Master bow used to not work the same way, maelstrom bow was tweaked last patch to work on bar swap.
    I think you could find examples of this behaviour in many arena weapons.
    Edited by satanio on September 25, 2019 5:54AM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Nordic__Knights
    Nordic__Knights
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    Nothing new HERE tbh tho its not a lot of skill needed to do this its still an skillful rotation to get everything firing at the same time giving an good buff all around but with limited time to get everything out before losing opportunity for everything to hit correctly
    Meaning players as well as ads move your target dummy just sits there allows you to do it
    Edited by Nordic__Knights on September 25, 2019 2:32PM
  • LiquidPony
    LiquidPony
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    Nothing new HERE tbh tho its not a lot of skill needed to do this its still an skillful rotation to get everything firing at the same time giving an good buff all around but with limited time to get everything out before losing opportunity for everything to hit correctly
    Meaning players as well as ads move your target dummy just sits there allows you to do it

    Honestly don't have a clue what you're trying to say here.
  • Red_Feather
    Red_Feather
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    They would have to make projectiles independent entities that carry the parent weapon's set effect. So that the projectile and set effect still exist after you swap from the weapon. Sounds like work to change.
  • LiquidPony
    LiquidPony
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    They would have to make projectiles independent entities that carry the parent weapon's set effect. So that the projectile and set effect still exist after you swap from the weapon. Sounds like work to change.

    And?

    This is already the case for the Maelstrom Bow and the Master Bow (and the Maelstrom Destro for that matter). With any of those weapons you can swap-cancel the conditional skill and the proc effect still applies as expected.
  • Delparis
    Delparis
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    you got 6 piece set of lokkestiiz and 4 pieces set or relequen.

    Is this some kinda of experiment ?

  • LiquidPony
    LiquidPony
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    Delparis wrote: »
    you got 6 piece set of lokkestiiz and 4 pieces set or relequen.

    Is this some kinda of experiment ?

    Yes. I didn't want 5 Relequen equipped because I didn't want the damage proc cluttering up the combat log.

    Not relevant to the topic though.
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