sindalstar wrote: »So I'm not a DK but people have been unsatisfied with it. Many things but I'm honing on stonefist cause I find on paper it's a smart idea.
This is just a spitball idea for those that do, to see how yall feel about it. I'd like to hear what yall dragon people think.
Stonefist would still be a ranged stamina spamable at base , however:
nice idea, but will be buggy as hell, especially in Cyrodiil where the game needs to calculate is it melee range or not?While within melee range, it does increased damage and applies 3 stacks of stagger instead. Meaning that the second hit would stun (2 stacks on the second hit, and the final 6th stack triggers it)
This assumes that the animation for the melee range version is more like a punch instead of a thrown rock. And still leaves it open as a ranged option incase your target or a pve boss runs away
Thoughts?
sindalstar wrote: »So I'm not a DK but people have been unsatisfied with it. Many things but I'm honing on stonefist cause I find on paper it's a smart idea.
This is just a spitball idea for those that do, to see how yall feel about it. I'd like to hear what yall dragon people think.
Stonefist would still be a ranged stamina spamable at base , however:
While within melee range, it does increased damage and applies 3 stacks of stagger instead. Meaning that the second hit would stun (2 stacks on the second hit, and the final 6th stack triggers it)
This assumes that the animation for the melee range version is more like a punch instead of a thrown rock. And still leaves it open as a ranged option incase your target or a pve boss runs away
Thoughts?
OG_Kaveman wrote: »The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
OG_Kaveman wrote: »The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
Ragnarock41 wrote: »OG_Kaveman wrote: »The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
bow/bow builds have %25 cost reduction on lethal arrow and all the other bow poison abilities.
OG_Kaveman wrote: »The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
OG_Kaveman wrote: »Ragnarock41 wrote: »OG_Kaveman wrote: »The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
bow/bow builds have %25 cost reduction on lethal arrow and all the other bow poison abilities.
I am aware. What is your point? Is that really "class flavor", as has been tossed around the forms and such, though?
The more important question is what do we say to abbreviate it now that its a relevant skill? Stoning or...?