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Stone fist's effect

sindalstar
sindalstar
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So I'm not a DK but people have been unsatisfied with it. Many things but I'm honing on stonefist cause I find on paper it's a smart idea.

This is just a spitball idea for those that do, to see how yall feel about it. I'd like to hear what yall dragon people think.

Stonefist would still be a ranged stamina spamable at base , however:

While within melee range, it does increased damage and applies 3 stacks of stagger instead. Meaning that the second hit would stun (2 stacks on the second hit, and the final 6th stack triggers it)

This assumes that the animation for the melee range version is more like a punch instead of a thrown rock. And still leaves it open as a ranged option incase your target or a pve boss runs away

Thoughts?
Edited by sindalstar on September 24, 2019 11:47AM
  • GeorgeBlack
    GeorgeBlack
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    Yes melee insta stun
    Edited by GeorgeBlack on September 24, 2019 12:15PM
  • Davadin
    Davadin
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    stop saying it stuns on the 6th.

    it doesn't.

    it stuns on the 5th. i've tested this.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    sindalstar wrote: »
    So I'm not a DK but people have been unsatisfied with it. Many things but I'm honing on stonefist cause I find on paper it's a smart idea.

    This is just a spitball idea for those that do, to see how yall feel about it. I'd like to hear what yall dragon people think.

    Stonefist would still be a ranged stamina spamable at base , however:

    disagree. we're a melee class. Stonefist should be a melee stamina spammable period. but go on...
    While within melee range, it does increased damage and applies 3 stacks of stagger instead. Meaning that the second hit would stun (2 stacks on the second hit, and the final 6th stack triggers it)
    nice idea, but will be buggy as hell, especially in Cyrodiil where the game needs to calculate is it melee range or not?

    also, rather than increased damage (it hits for 9k+ already, so in CP PvP thats 4.5k spammable. that's a lot for something with no cast time), i'd rather see decreased cost.
    This assumes that the animation for the melee range version is more like a punch instead of a thrown rock. And still leaves it open as a ranged option incase your target or a pve boss runs away

    Thoughts?

    animation i dont really care honestly (but i hate Stamina's poison theme, but thats another story), but I'm on the fence with the skill having 2 different damage/function depending on range.

    its a good idea... if it works.

    personally, i'd rather just go make it 8m range, period. or 7, whatever melee range is. stacks Stagger and off-balance, yes, but make it stun on the 3rd hit, period.

    we already have Fossilize if people REALLY desperate for insta-stun.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xvorg
    Xvorg
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    sindalstar wrote: »
    So I'm not a DK but people have been unsatisfied with it. Many things but I'm honing on stonefist cause I find on paper it's a smart idea.

    This is just a spitball idea for those that do, to see how yall feel about it. I'd like to hear what yall dragon people think.

    Stonefist would still be a ranged stamina spamable at base , however:

    While within melee range, it does increased damage and applies 3 stacks of stagger instead. Meaning that the second hit would stun (2 stacks on the second hit, and the final 6th stack triggers it)

    This assumes that the animation for the melee range version is more like a punch instead of a thrown rock. And still leaves it open as a ranged option incase your target or a pve boss runs away

    Thoughts?

    I don't complain about stonefist change, I think the change is OK (considering how stamDKs were nerfed on Foss change). Problem imho is the stacking mechanic. Maybe if ZoS kept old functionality (double dmg on non stunned opponents), and made it a 8 mts stam morph, it woud have been much better.

    What's wrong is the fact that to compensate mDK they made Obsidian work almost exactly as Funnel Health
    Edited by Xvorg on September 24, 2019 2:29PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Davadin
    Davadin
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    yes. forget stacking stagger. just pure damage and on 8m range. that's enough.

    BUT if an opponent is stunned, double damage.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Nemesis7884
    Nemesis7884
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    turning stone fist into at least one stam morph YES! turning it into a spamable and this skill version...not sure... i think id rather have something like an interrupt that applies minor vul or frac/breach that would be useful for every role. Rather turn one whip morph into a poison spammable...
    Edited by Nemesis7884 on September 24, 2019 2:53PM
  • Davadin
    Davadin
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    ooh how about it gives u minor phys/spell resist?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Ragnarock41
    Ragnarock41
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    If they made it so stonefist suddenly overperformed and you would need to use it to compete as a stamDK, I would actually change my class. That is how much I dislike this ability. If it was a CC ability with a debuff, rather than a spammable I would be probably fine with this though.
    Edited by Ragnarock41 on September 24, 2019 4:20PM
  • OG_Kaveman
    OG_Kaveman
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    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.
  • sindalstar
    sindalstar
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    OG_Kaveman wrote: »
    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.

    Because most people associate DragonKnights with melee. If you told me dragonknights were heavy armoured two handed weilding dudes or sword and shield dudes I'd believe them.

    So I designed it in a way that it works as both, but you are rewarded for engaging into melee range and possibly into danger.

    That's why I still LEFT the option for ranged dudes to at least 'have' the ranged option, instead of just turning it into a melee spamable. For the few ranged dudes who got something because currently their's jack and beans for them and if we're going to embrace this 'everyone can do everything' mentality they need something
    Edited by sindalstar on September 24, 2019 5:38PM
  • Ragnarock41
    Ragnarock41
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    OG_Kaveman wrote: »
    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.

    bow/bow builds have %25 cost reduction on lethal arrow and all the other bow poison abilities.
  • OG_Kaveman
    OG_Kaveman
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    OG_Kaveman wrote: »
    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.

    bow/bow builds have %25 cost reduction on lethal arrow and all the other bow poison abilities.

    I am aware. What is your point? Is that really "class flavor", as has been tossed around the forms and such, though?
  • Xvorg
    Xvorg
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    OG_Kaveman wrote: »
    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.

    Bow/bow DK is a joke. Only skill in the whole bow line that synergies with DK is acid spray. On top of that, Bow gets no benefits from DK passives... even lethal arrow is redundant with half of WiR since it grants poisoned status
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ragnarock41
    Ragnarock41
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    OG_Kaveman wrote: »
    OG_Kaveman wrote: »
    The range is great for bow/bow stamdk, they have nothing but flames of Oblivion, not sure what is making you want it to be melee range.

    bow/bow builds have %25 cost reduction on lethal arrow and all the other bow poison abilities.

    I am aware. What is your point? Is that really "class flavor", as has been tossed around the forms and such, though?

    What is YOUR point? Quite clearly bow/bow Dk has its own spammable that outperforms stonefist because it gets massive cost reduction and has higher range. If you're gonna talk non sense about how Dk has no abilities for bow/bow builds then you should realize that DK is NOT A BOW/BOW CLASS to begin with.

    PS: yes I realize some people actually play bow/bow Dk, and no that is not supposed to be what this class is all about. If you want a bow class nightblade and warden are specificly designed for that. DK passives and abilities are already a mess because we have to share between tank, mag, stam, healer... and at this point if we also have to deal with bow/bow QQ we might aswell delete the class.
    Edited by Ragnarock41 on September 24, 2019 8:42PM
  • NoodleESO
    NoodleESO
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    The more important question is what do we say to abbreviate it now that its a relevant skill? Stoning or...?
  • Davadin
    Davadin
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    NoodleESO wrote: »
    The more important question is what do we say to abbreviate it now that its a relevant skill? Stoning or...?

    ***. Definitely ***.

    It's a pain in the ass and only cater for a tiny cliche group of people, while the rest of the population is disgusted by it.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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