According to the test server patch notes, it is planned to increase the costs of the templar spear shard to 5k magicka.
If so, a shard should provide at least multiple synergies / resources such as the necrotic orb.
Since the last changes, an orb can provide nearly 4k resources up to 6 times and heals all players standing nearby for arround 7k health when used. That makes 24k resources on top of the healing for less than 3.5k magicka costs.
Therefore, a shard for 5k costs that provides 4k resources only to a single player would be way out of the line.
OG_Kaveman wrote: »Being able to place the synergy exactly where it needs to go, in a 28 meter range, is worth all the things, that is an incredible tool, instead of waiting for orbs to float by, with only a range of 20 meters, as 2 meters per second for 10 seconds.
Thats just not enough
Oakmontowls_ESO wrote: »As much as I'd love shards to be synergized by multiple people, it would make orbs obsolete for Templar healers. They would be able to put the shards right on top of the dps which would also proc olo and shards gives some of the lower resource.
OG_Kaveman wrote: »Being able to place the synergy exactly where it needs to go, in a 28 meter range, is worth all the things, that is an incredible tool, instead of waiting for orbs to float by, with only a range of 20 meters, as 2 meters per second for 10 seconds.
OG_Kaveman wrote: »Being able to place the synergy exactly where it needs to go, in a 28 meter range, is worth all the things, that is an incredible tool, instead of waiting for orbs to float by, with only a range of 20 meters, as 2 meters per second for 10 seconds.
Thats just not enough
SidewalkChalk5 wrote: »Oakmontowls_ESO wrote: »As much as I'd love shards to be synergized by multiple people, it would make orbs obsolete for Templar healers. They would be able to put the shards right on top of the dps which would also proc olo and shards gives some of the lower resource.
Yes, that's the point. Generic non-class skills are supposed to be "obsolete" on classes that have a superior class alternative. Harness is "obsolete" on Sorc, Silver Leash is "obsolete" on a DK tank with chains, Force Pulse is "obsolete" on a NB with Swallow Soul, Detro ulti is "obsolete" on Warden with Sleet Storm, etc. That's how this game is supposed to work. Generic skills are there to fill gaps for other classes, not to overshadow class-defining skills with superior functionality.
And Orbs still get the burst heal or burst damage that Shards lacks, so non-Templar healers have a perfectly acceptable alternative.
SidewalkChalk5 wrote: »Oakmontowls_ESO wrote: »As much as I'd love shards to be synergized by multiple people, it would make orbs obsolete for Templar healers. They would be able to put the shards right on top of the dps which would also proc olo and shards gives some of the lower resource.
Yes, that's the point. Generic non-class skills are supposed to be "obsolete" on classes that have a superior class alternative. Harness is "obsolete" on Sorc, Silver Leash is "obsolete" on a DK tank with chains, Force Pulse is "obsolete" on a NB with Swallow Soul, Detro ulti is "obsolete" on Warden with Sleet Storm, etc. That's how this game is supposed to work. Generic skills are there to fill gaps for other classes, not to overshadow class-defining skills with superior functionality.
And Orbs still get the burst heal or burst damage that Shards lacks, so non-Templar healers have a perfectly acceptable alternative.