Cutting Dive (morph): This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.
Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage.
...but in U23 the "bleed" mechanic was removed from the game, with all such abilities converted to ordinary Physical DoTs. I'd assume that's what is meant here, but it's strange that the patch notes would continue to reference obsolete mechanics.Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
Bleed as damage type was never removed. It just loss the thing that makes it unique. Bleed = physical DoT
Nope. So far what I can put together its bleed if it behaves like you drank jug of razors and not bleed if its magical by nature, something from outside or something they forgot to change to bleed.
xylena_lazarow wrote: »From the 5.2.0 patch notes...Cutting Dive (morph): This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage....but in U23 the "bleed" mechanic was removed from the game, with all such abilities converted to ordinary Physical DoTs. I'd assume that's what is meant here, but it's strange that the patch notes would continue to reference obsolete mechanics.Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.