milllaurie wrote: »Numerous players are exploiting it in PVP, I don't do PVE much but I guess it is same story there..
milllaurie wrote: »Numerous players are exploiting it in PVP, I don't do PVE much but I guess it is same story there..
yes, there are a ot of people jumping in the face of Rakkath and Lokkestiiz because this exploit push their dps by 25/30%
brandoncoffmannub18_ESO wrote: »milllaurie wrote: »Numerous players are exploiting it in PVP, I don't do PVE much but I guess it is same story there..
yes, there are a ot of people jumping in the face of Rakkath and Lokkestiiz because this exploit push their dps by 25/30%
LMAO WHERE ARE YOU GETTING THESE NUMBERS
If you know how to time the things you don't need to bunny hop period, if bunnyhopping is increasing your dps that much you are being very stupid with your positioning to the point you aren't even attacking the boss.
Sarcasm....
Doubt it will be fixed, and even if so, there are more serious physics bugs to address long before then. Like the one where you apparently are not on the same plane as your opponent so you cannot be targeted by them, but they can target you.
Oh right, jumping is a problem...
L2P
On console it's just another thing that skilled players who have practiced the precise timing required to perform the jump utilize. Of course, in typical zenimax fashion I'm sure they'll do away with it as anything that requires skill in this game usually gets the hammer.
How to bunny-hop? Just keep tapping the jump key. Boing...Boing...Boing...Boing...Boing...Boing... while you move and target and attack your enemy. As long as you can maintain your aim, it keeps them off balance and makes it hard for them to aim and attack you. Hard enough that it really feels like an exploit to other players. It's a playstyle that's been eternally debated PvP games.
Since dodge-rolling and sprinting to evade cost significant stamina but jumping doesn't, that's why it's debated as an exploit vs player skill in ESO.
It might be better to look at it from the question of is it sportsmanlike or not. That could go on forever...
Alienoutlaw wrote: »How to bunny-hop? Just keep tapping the jump key. Boing...Boing...Boing...Boing...Boing...Boing... while you move and target and attack your enemy. As long as you can maintain your aim, it keeps them off balance and makes it hard for them to aim and attack you. Hard enough that it really feels like an exploit to other players. It's a playstyle that's been eternally debated PvP games.
Since dodge-rolling and sprinting to evade cost significant stamina but jumping doesn't, that's why it's debated as an exploit vs player skill in ESO.
It might be better to look at it from the question of is it sportsmanlike or not. That could go on forever...
thats not the "exploit" being debated, its the sprint jump that jumps you about 28m's each time (streak without cost) that is the issue and because it needs perfect timing to do most ppl that use it also use a macro
brandoncoffmannub18_ESO wrote: »Why must people always cry about the stupidest things instead of trying to counter or learn it?
I PvPer, but it summed 100% correctly. And this happens for years about most exploits that occur from time to time.Dusk_Coven wrote: »This is why PvP arguments can't be taken seriously -- trying to reframe an exploit of an unintended mechanic into "skill"?
We can't because... despite zos don't want to paint it as exploit and thus forced to ban people which is impossible because too many people abuse it nowdays, yet when you describe it in forum thread zos will consider it as discussing exploit and entire thread will be deleted and you might get forum ban, like it was last time when people started to discuss it.StormChaser3000 wrote: »Yep, this is the one I was talking about. I heard that you need to press jump right before the end of the previous jump or something like that...
Can someone elaborate on this please?
Dusk_Coven wrote: »On console it's just another thing that skilled players who have practiced the precise timing required to perform the jump utilize. Of course, in typical zenimax fashion I'm sure they'll do away with it as anything that requires skill in this game usually gets the hammer.
This is why PvP arguments can't be taken seriously -- trying to reframe an exploit of an unintended mechanic into "skill"?
Of course ZOS's inability to quickly plug exploits (like taking forever to fix Random Normal -> Port to Pledge) doesn't help either. They probably don't want to say anything embarrassing like "we can't fix that right now... for... reasons".
NeoXanthus wrote: »@marius_buys this is a great suggestion. Bunny hopping provides some protection from attacks it should have a stamina cost associate to it. Alternatively, the developers could remove all protection benefits from it and keep it cost free although removing its benefits from a programming prospective would be much more difficult when considering line of sight. Again, this is a great suggestion.
... yet when you describe it in forum thread zos will consider it as discussing exploit and entire thread will be deleted and you might get forum ban...
milllaurie wrote: »brandoncoffmannub18_ESO wrote: »Why must people always cry about the stupidest things instead of trying to counter or learn it?
It amazes me how some people think this is "part of the game" when it is clearly abusing game mechanics.
OlumoGarbag wrote: »To be fair they nerfed the bunny hop already, at least the normal one. So zenimax does keep track of it.
How did they "fix" it?
They changed the jumping curve so that you fall way faster. That makes the jumps not nearly as far as before.
brandoncoffmannub18_ESO wrote: »milllaurie wrote: »Numerous players are exploiting it in PVP, I don't do PVE much but I guess it is same story there..
yes, there are a ot of people jumping in the face of Rakkath and Lokkestiiz because this exploit push their dps by 25/30%
LMAO WHERE ARE YOU GETTING THESE NUMBERS
If you know how to time the things you don't need to bunny hop period, if bunnyhopping is increasing your dps that much you are being very stupid with your positioning to the point you aren't even attacking the boss.