As far as quest lines, any character will do. It might even be more enjoyable with an undergeared and underdeveloped one, since it is so faceroll easy.KestrelFive wrote: »There’s still entire quest lines I haven’t completed like Morrowind, Summerset, Clockwork City, and Elsweyr...
Magplar. It's currently OP. It's my own go to character for PvE. It's very versatile for soloing content in PvE or carrying a group, due to the self-healing from Sweeps and it's got shards / Honor the Dead to support others. It is (currently) strong in PvP, but fundamentally a group-play character there.From the magicka side, I am contemplating using my magplar, since I can do dps, heal, and even PvP healtank with it. I like the versatility of the class, however, I realize that other mag classes like magdk, mag sorc, and magblade specifically bring their own really unique gameplay styles to the table. Which one would you recommend?
I guess "most people" refers to your PvE friends. Let me tell you: They haven't got a clue. Stam DK is extremely strong in PvP with the right (meta) setup. The gear goes something like this:Similarly, the only 2 stamina classes I have fully leveled are stamDK and stamblade. My stamDK was my first character and I loved playing him, but eventually I realized they weren’t that good for Cyrodiil and most people recommended only using them geared as a tank, rather than a dps.
Stamblades are a shadow of their former selves, in PvP, since spring. A lot of less experienced players relied on their outright damage to overpower players during a gank. That type of playstyle doesn't work so well anymore. My comments regarding magblade apply to stamblade as well, although the latter still tend to have the better up-front burst. Nightblades ARE fun to play, if you like mobility builds, but they are not easy to play when you run into experienced or even just slightly above-average opponents.I made a stamblade to get a good Stam dps toon.
I can only really talk from a PvP perspective. Stam DK has always been good, although I think you have to build towards their strength, which involves heavy armor and 1-hand and shield on one bar. Build tanky, but do not be an outright tank. In that regard I think your friends / acquaintances have advised you wrongly, since DKs ARE really dangerous in PvP, even though they tend to be so tanky. A tanky character is more forgiving for new PvPers and holds up better in lag. That said, they are still group players. You want to be really experienced to solo with anything other than a nightblade or a sorc.I understand stamDK has undergone changes recently....how does it hold up now as a Stam dps, and does it bring decent group utility?
What year are you stuck in?If you want magicka go sorc
If you want stamina go nightblade
Just stay away from templar as they are trash only good as heal bots
Yep, that passive stun (Living Dark) when you try to play against them is broken a f and I don't think the coming nerf to a 60% snare is going to change the dynamic all that much. I think Pirate and Protective being nerfed has only encouraged the better templars to go full damage spec, if they hadn't already. Put on Overwhelming Surge, run Solar Barrage, wear Grothdarr or Skoria. Who needs burst? The sheer pressure from that and the cheap ult just melts people and is mostly AOE pressure. Crazy.Mag - Templar is completely nuts, and looks to be even more nuts next patch.
ExistingRug61 wrote: »The replies above give some good advice on which classes/builds are currently performing well.
However as well as just thinking about what class will be strong, I would also suggest thinking about which class provides the playstyle or theme you enjoy the most and will allow you to play in a way you enjoy and/or be successful at the types of gameplay you do most often (ie: PvE questing, PvE group content, Cyrodiil solo, Cyrodiil small group, Cyrodiil Large group, ICP, battlegrounds). If you simply want to play the best class you will always be meta chasing and have to swap as each update is released.
For example:
I mainly play solo Cyrodiil PvP and have always been melee magblade main, like @fred4 (funny how there is a comparative over-representation of us here in comparison to the game...). Unlike him though I don't even use the best weapon option and use dual wield instead of destro. Even though it isn't a comparatively strong choice for PvP, I play like this because I am always drawn to stealth/magic hybrids in games, and I dislike staves on a melee character.
And I love it.
I play how I like and achieve the things I want and - generally staying solo but still trying to contribute to the campaign objectives by doing things like scouting, following/harrying enemy groups so our faction knows where they are, burning siege and camps, picking off people on the edge of big fights/sieges, be able to disengage if I am outmatched. But if I make a mistake or over commit I'll almost instantly be dead. I don't mind that, but you might and if so then this class/style might not be for you. And I would be almost useless in Battlegrounds with this build, but I don't really play them, so that doesn't matter to me.
This then carries over to PvE although I'll be the first to admit I am not great at PvE DPS. I will still play magblade and basically use a similar build for general questing, but *grudgingly* use a destro staff if doing group content. But I don't really enjoy it, and now really only PvE to get things I need to PvP (have done most of the main quests on my PvE main now).
As far as quest lines, any character will do. It might even be more enjoyable with an undergeared and underdeveloped one, since it is so faceroll easy.KestrelFive wrote: »There’s still entire quest lines I haven’t completed like Morrowind, Summerset, Clockwork City, and Elsweyr...Magplar. It's currently OP. It's my own go to character for PvE. It's very versatile for soloing content in PvE or carrying a group, due to the self-healing from Sweeps and it's got shards / Honor the Dead to support others. It is (currently) strong in PvP, but fundamentally a group-play character there.From the magicka side, I am contemplating using my magplar, since I can do dps, heal, and even PvP healtank with it. I like the versatility of the class, however, I realize that other mag classes like magdk, mag sorc, and magblade specifically bring their own really unique gameplay styles to the table. Which one would you recommend?
The two best classes for solo play are nightblade and sorc. The latter has recently been nerfed to where the average player is just not that powerful anymore, but remains viable to solo with, due to Streak.
I play magblade in PvP. It's not easy, because of the schizophenic nature of Cloak. You are invincible when it works, but that's because you're basically not engaged in combat at all. As soon as you engage, you tend to be very vulnerable. Your attack window is very short, before you have to disentangle yourself and get back into cloak. At the same time you are not very powerful and your most powerful skill (Merciless Resolve) has a windup time. Until you become proficient with the class, you are likely to be a one-trick pony, ganking weak players easily, but being killed by everyone else.I guess "most people" refers to your PvE friends. Let me tell you: They haven't got a clue. Stam DK is extremely strong in PvP with the right (meta) setup. The gear goes something like this:Similarly, the only 2 stamina classes I have fully leveled are stamDK and stamblade. My stamDK was my first character and I loved playing him, but eventually I realized they weren’t that good for Cyrodiil and most people recommended only using them geared as a tank, rather than a dps.
Blood Spawn
Fury
Seventh Legion or Cyrodiil's Crest back bar, 1-hand and shield
Front bar weapon of choice: Agility, Asylum 2H or Blackrose dual-wield
Combine Seventh with Artaeum Takeaway Broth, Steed Mundus and a potion, and you have 2K health regen right off the bat (without Troll King), which is not affected by Battle Spirit. Add Cauterize, Resolving Vigor and Health + Stamina + Lingering Health potions. You are a tanky monster with a ton of healing and a ton of weapon damage. Basically unkillable by any single player and a strong counter-puncher as Fury winds up and your ultimate (Take Flight, Dawnbreaker, Onslaught) restores your health and resources.Stamblades are a shadow of their former selves, in PvP, since spring. A lot of less experienced players relied on their outright damage to overpower players during a gank. That type of playstyle doesn't work so well anymore. My comments regarding magblade apply to stamblade as well, although the latter still tend to have the better up-front burst. Nightblades ARE fun to play, if you like mobility builds, but they are not easy to play when you run into experienced or even just slightly above-average opponents.I made a stamblade to get a good Stam dps toon.I can only really talk from a PvP perspective. Stam DK has always been good, although I think you have to build towards their strength, which involves heavy armor and 1-hand and shield on one bar. Build tanky, but do not be an outright tank. In that regard I think your friends / acquaintances have advised you wrongly, since DKs ARE really dangerous in PvP, even though they tend to be so tanky. A tanky character is more forgiving for new PvPers and holds up better in lag. That said, they are still group players. You want to be really experienced to solo with anything other than a nightblade or a sorc.I understand stamDK has undergone changes recently....how does it hold up now as a Stam dps, and does it bring decent group utility?
In terms of group utility, the one thing that comes to mind is Minor Brutality for the group, when you activate an Earthen Heart skill. This is a unique buff I'm not sure you can get any other way.
Incidentally you can build a tanky stamblade, especially in recent patches. How effective these are, I'm not sure. Historically nightblades tend to be glass cannons, because that fits in well with Cloak.
Mariusghost84 wrote: »As far as quest lines, any character will do. It might even be more enjoyable with an undergeared and underdeveloped one, since it is so faceroll easy.KestrelFive wrote: »There’s still entire quest lines I haven’t completed like Morrowind, Summerset, Clockwork City, and Elsweyr...Magplar. It's currently OP. It's my own go to character for PvE. It's very versatile for soloing content in PvE or carrying a group, due to the self-healing from Sweeps and it's got shards / Honor the Dead to support others. It is (currently) strong in PvP, but fundamentally a group-play character there.From the magicka side, I am contemplating using my magplar, since I can do dps, heal, and even PvP healtank with it. I like the versatility of the class, however, I realize that other mag classes like magdk, mag sorc, and magblade specifically bring their own really unique gameplay styles to the table. Which one would you recommend?
The two best classes for solo play are nightblade and sorc. The latter has recently been nerfed to where the average player is just not that powerful anymore, but remains viable to solo with, due to Streak.
I play magblade in PvP. It's not easy, because of the schizophenic nature of Cloak. You are invincible when it works, but that's because you're basically not engaged in combat at all. As soon as you engage, you tend to be very vulnerable. Your attack window is very short, before you have to disentangle yourself and get back into cloak. At the same time you are not very powerful and your most powerful skill (Merciless Resolve) has a windup time. Until you become proficient with the class, you are likely to be a one-trick pony, ganking weak players easily, but being killed by everyone else.I guess "most people" refers to your PvE friends. Let me tell you: They haven't got a clue. Stam DK is extremely strong in PvP with the right (meta) setup. The gear goes something like this:Similarly, the only 2 stamina classes I have fully leveled are stamDK and stamblade. My stamDK was my first character and I loved playing him, but eventually I realized they weren’t that good for Cyrodiil and most people recommended only using them geared as a tank, rather than a dps.
Blood Spawn
Fury
Seventh Legion or Cyrodiil's Crest back bar, 1-hand and shield
Front bar weapon of choice: Agility, Asylum 2H or Blackrose dual-wield
Combine Seventh with Artaeum Takeaway Broth, Steed Mundus and a potion, and you have 2K health regen right off the bat (without Troll King), which is not affected by Battle Spirit. Add Cauterize, Resolving Vigor and Health + Stamina + Lingering Health potions. You are a tanky monster with a ton of healing and a ton of weapon damage. Basically unkillable by any single player and a strong counter-puncher as Fury winds up and your ultimate (Take Flight, Dawnbreaker, Onslaught) restores your health and resources.Stamblades are a shadow of their former selves, in PvP, since spring. A lot of less experienced players relied on their outright damage to overpower players during a gank. That type of playstyle doesn't work so well anymore. My comments regarding magblade apply to stamblade as well, although the latter still tend to have the better up-front burst. Nightblades ARE fun to play, if you like mobility builds, but they are not easy to play when you run into experienced or even just slightly above-average opponents.I made a stamblade to get a good Stam dps toon.I can only really talk from a PvP perspective. Stam DK has always been good, although I think you have to build towards their strength, which involves heavy armor and 1-hand and shield on one bar. Build tanky, but do not be an outright tank. In that regard I think your friends / acquaintances have advised you wrongly, since DKs ARE really dangerous in PvP, even though they tend to be so tanky. A tanky character is more forgiving for new PvPers and holds up better in lag. That said, they are still group players. You want to be really experienced to solo with anything other than a nightblade or a sorc.I understand stamDK has undergone changes recently....how does it hold up now as a Stam dps, and does it bring decent group utility?
In terms of group utility, the one thing that comes to mind is Minor Brutality for the group, when you activate an Earthen Heart skill. This is a unique buff I'm not sure you can get any other way.
Incidentally you can build a tanky stamblade, especially in recent patches. How effective these are, I'm not sure. Historically nightblades tend to be glass cannons, because that fits in well with Cloak.
Would you be so kind to elaborate more about the bloodspawn/fury and 7th legion build? Is there a written guide for the build you described somewhere? We are talking all heavy armor with points into stamina? What skills would you use on a build like this? I am preparing my stam dk for pvp and i want a build like the one you described
Mariusghost84 wrote: »ExistingRug61 wrote: »The replies above give some good advice on which classes/builds are currently performing well.
However as well as just thinking about what class will be strong, I would also suggest thinking about which class provides the playstyle or theme you enjoy the most and will allow you to play in a way you enjoy and/or be successful at the types of gameplay you do most often (ie: PvE questing, PvE group content, Cyrodiil solo, Cyrodiil small group, Cyrodiil Large group, ICP, battlegrounds). If you simply want to play the best class you will always be meta chasing and have to swap as each update is released.
For example:
I mainly play solo Cyrodiil PvP and have always been melee magblade main, like @fred4 (funny how there is a comparative over-representation of us here in comparison to the game...). Unlike him though I don't even use the best weapon option and use dual wield instead of destro. Even though it isn't a comparatively strong choice for PvP, I play like this because I am always drawn to stealth/magic hybrids in games, and I dislike staves on a melee character.
And I love it.
I play how I like and achieve the things I want and - generally staying solo but still trying to contribute to the campaign objectives by doing things like scouting, following/harrying enemy groups so our faction knows where they are, burning siege and camps, picking off people on the edge of big fights/sieges, be able to disengage if I am outmatched. But if I make a mistake or over commit I'll almost instantly be dead. I don't mind that, but you might and if so then this class/style might not be for you. And I would be almost useless in Battlegrounds with this build, but I don't really play them, so that doesn't matter to me.
This then carries over to PvE although I'll be the first to admit I am not great at PvE DPS. I will still play magblade and basically use a similar build for general questing, but *grudgingly* use a destro staff if doing group content. But I don't really enjoy it, and now really only PvE to get things I need to PvP (have done most of the main quests on my PvE main now).
Could you please share the details of your build? Its sounds very interesting!
For what it's worth, my build is here:Mariusghost84 wrote: »As far as quest lines, any character will do. It might even be more enjoyable with an undergeared and underdeveloped one, since it is so faceroll easy.KestrelFive wrote: »There’s still entire quest lines I haven’t completed like Morrowind, Summerset, Clockwork City, and Elsweyr...Magplar. It's currently OP. It's my own go to character for PvE. It's very versatile for soloing content in PvE or carrying a group, due to the self-healing from Sweeps and it's got shards / Honor the Dead to support others. It is (currently) strong in PvP, but fundamentally a group-play character there.From the magicka side, I am contemplating using my magplar, since I can do dps, heal, and even PvP healtank with it. I like the versatility of the class, however, I realize that other mag classes like magdk, mag sorc, and magblade specifically bring their own really unique gameplay styles to the table. Which one would you recommend?
The two best classes for solo play are nightblade and sorc. The latter has recently been nerfed to where the average player is just not that powerful anymore, but remains viable to solo with, due to Streak.
I play magblade in PvP. It's not easy, because of the schizophenic nature of Cloak. You are invincible when it works, but that's because you're basically not engaged in combat at all. As soon as you engage, you tend to be very vulnerable. Your attack window is very short, before you have to disentangle yourself and get back into cloak. At the same time you are not very powerful and your most powerful skill (Merciless Resolve) has a windup time. Until you become proficient with the class, you are likely to be a one-trick pony, ganking weak players easily, but being killed by everyone else.I guess "most people" refers to your PvE friends. Let me tell you: They haven't got a clue. Stam DK is extremely strong in PvP with the right (meta) setup. The gear goes something like this:Similarly, the only 2 stamina classes I have fully leveled are stamDK and stamblade. My stamDK was my first character and I loved playing him, but eventually I realized they weren’t that good for Cyrodiil and most people recommended only using them geared as a tank, rather than a dps.
Blood Spawn
Fury
Seventh Legion or Cyrodiil's Crest back bar, 1-hand and shield
Front bar weapon of choice: Agility, Asylum 2H or Blackrose dual-wield
Combine Seventh with Artaeum Takeaway Broth, Steed Mundus and a potion, and you have 2K health regen right off the bat (without Troll King), which is not affected by Battle Spirit. Add Cauterize, Resolving Vigor and Health + Stamina + Lingering Health potions. You are a tanky monster with a ton of healing and a ton of weapon damage. Basically unkillable by any single player and a strong counter-puncher as Fury winds up and your ultimate (Take Flight, Dawnbreaker, Onslaught) restores your health and resources.Stamblades are a shadow of their former selves, in PvP, since spring. A lot of less experienced players relied on their outright damage to overpower players during a gank. That type of playstyle doesn't work so well anymore. My comments regarding magblade apply to stamblade as well, although the latter still tend to have the better up-front burst. Nightblades ARE fun to play, if you like mobility builds, but they are not easy to play when you run into experienced or even just slightly above-average opponents.I made a stamblade to get a good Stam dps toon.I can only really talk from a PvP perspective. Stam DK has always been good, although I think you have to build towards their strength, which involves heavy armor and 1-hand and shield on one bar. Build tanky, but do not be an outright tank. In that regard I think your friends / acquaintances have advised you wrongly, since DKs ARE really dangerous in PvP, even though they tend to be so tanky. A tanky character is more forgiving for new PvPers and holds up better in lag. That said, they are still group players. You want to be really experienced to solo with anything other than a nightblade or a sorc.I understand stamDK has undergone changes recently....how does it hold up now as a Stam dps, and does it bring decent group utility?
In terms of group utility, the one thing that comes to mind is Minor Brutality for the group, when you activate an Earthen Heart skill. This is a unique buff I'm not sure you can get any other way.
Incidentally you can build a tanky stamblade, especially in recent patches. How effective these are, I'm not sure. Historically nightblades tend to be glass cannons, because that fits in well with Cloak.
Would you be so kind to elaborate more about the bloodspawn/fury and 7th legion build? Is there a written guide for the build you described somewhere? We are talking all heavy armor with points into stamina? What skills would you use on a build like this? I am preparing my stam dk for pvp and i want a build like the one you described