Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

DO NOT INCREASE COST Burning embers and engulfing flames!!!!!!

Miloscpolski
Miloscpolski
✭✭✭
Stam dk have COST on 25% noxious breath and venomous claw! It will not kill his resources, but will strike a big blow to SUSTAIN MAGICKA DK!!! ZOS stop killing mag dk!
  • Commancho
    Commancho
    ✭✭✭✭✭
    Increase sustain instead. Mdk had barely playable sustain even before nerfs, but at this point you will have to either run one good sustain set and lose competitive dps or reroll to stamdk.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Looks like Zos is giving PvE the PvP treatment, meaning you won't be able to only build for damage now. You'll have to watch out for your sustain.

    My prediction is you'll be seeing Bone Pirate/Relequen on alot of stam set ups, or maybe a few reduce cost/stam regeneration glyphs on jewelry, instead of 2 damage sets and full on damage jewelry.

    Same can be said of magicka.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    Kel wrote: »
    Looks like Zos is giving PvE the PvP treatment, meaning you won't be able to only build for damage now. You'll have to watch out for your sustain.

    My prediction is you'll be seeing Bone Pirate/Relequen on alot of stam set ups, or maybe a few reduce cost/stam regeneration glyphs on jewelry, instead of 2 damage sets and full on damage jewelry.

    Same can be said of magicka.

    Unlikely. Only dots and aoe dots got more expensive so its gonna be a matter of avoiding to use as many of These as possible, for example there are stamnecro parses where they use the vma staff for Blockade for easier stam Sustain instead of hail to proc the backbar weapon dmg enchant.
    For magplar for example Im just waiting for sweeps to be bugfixed so that I can test while getting rid of blazing spear.

    And since dots are gonna be weak af anyway you dont Need many, its likely gonna be better to get stuff that buffs you instead of dots.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • SoLooney
    SoLooney
    ✭✭✭✭✭
    You're lucky zos is making mag dks a little more viable because of the change to engulfing flames only giving the full flame damage from 3300 spell damage or else dk tanks are more than happy to keep mag dks irrelevant
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sanguinor2 wrote: »
    Kel wrote: »
    Looks like Zos is giving PvE the PvP treatment, meaning you won't be able to only build for damage now. You'll have to watch out for your sustain.

    My prediction is you'll be seeing Bone Pirate/Relequen on alot of stam set ups, or maybe a few reduce cost/stam regeneration glyphs on jewelry, instead of 2 damage sets and full on damage jewelry.

    Same can be said of magicka.

    Unlikely. Only dots and aoe dots got more expensive so its gonna be a matter of avoiding to use as many of These as possible, for example there are stamnecro parses where they use the vma staff for Blockade for easier stam Sustain instead of hail to proc the backbar weapon dmg enchant.
    For magplar for example Im just waiting for sweeps to be bugfixed so that I can test while getting rid of blazing spear.

    And since dots are gonna be weak af anyway you dont Need many, its likely gonna be better to get stuff that buffs you instead of dots.

    Ha, I did see that post. (Using a flame staff back bar instead of a bow, and how well it performed.)

    Funny and sad all at once. Funny, because never thought I'd see the day stamina would need to run any type of destruction staff. Sad for exactly the same reason...😖
  • GDOFWR420
    GDOFWR420
    ✭✭✭✭
    This post will go nowhere. No offense but they just dont seem to care what we here on the forums think. They will do what they want.

    Trust me I main a magdk and always fear the next patch, just wondering how else they will completely [snip] this class up among others. We need to face the fact that we will never see balance. They seem to favor the pvp aspect of their game and try to balance it and it screws over pve players.

    [Edit to remove profanity]
    Edited by [Deleted User] on November 6, 2021 2:06AM
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    I guess DW-2H/Inferno will be the new stam meta?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    SoLooney wrote: »
    You're lucky zos is making mag dks a little more viable because of the change to engulfing flames only giving the full flame damage from 3300 spell damage or else dk tanks are more than happy to keep mag dks irrelevant

    I wish it scaled to go even higher. Like 20% extra damage from fire if you got 6k spell power. :o
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    GDOFWR420 wrote: »
    This post will go nowhere. No offense but they just dont seem to care what we here on the forums think. They will do what they want.

    Trust me I main a magdk and always fear the next patch, just wondering how else they will completely [snip] this class up among others. We need to face the fact that we will never see balance. They seem to favor the pvp aspect of their game and try to balance it and it screws over pve players.

    yeee bro :c
    Edited by [Deleted User] on November 6, 2021 2:07AM
  • GDOFWR420
    GDOFWR420
    ✭✭✭✭
    GDOFWR420 wrote: »
    This post will go nowhere. No offense but they just dont seem to care what we here on the forums think. They will do what they want.

    Trust me I main a magdk and always fear the next patch, just wondering how else they will completely [snip] this class up among others. We need to face the fact that we will never see balance. They seem to favor the pvp aspect of their game and try to balance it and it screws over pve players.

    yeee bro :c

    Right now I like where Dk's stand with the current patch. But next patch to me looks pretty grim, but we shall see. Cause let's face it I'm not going anywhere.
    Edited by [Deleted User] on November 6, 2021 2:07AM
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Who cares about the cost. They’re nerfing THE DAMAGE. Lol. Those skills are dead. I ain’t running Engulfing. I ain’t running embers if the crap goes live.
    Edited by JumpmanLane on September 26, 2019 11:52PM
  • GDOFWR420
    GDOFWR420
    ✭✭✭✭
    Who cares about the cost. They’re nerfing THE DAMAGE. Lol. Those skills are dead. I ain’t running Engulfing. I ain’t running embers if the crap goes live.

    Well no one cares what youre running, just like no cares what im running. The point is is the magdk gets *** on with every new patch.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Starlock wrote: »
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.

    And after that ZOS say:"In ESO, we want you to play your way" - this is complete nonsense!!!
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    GDOFWR420 wrote: »
    Who cares about the cost. They’re nerfing THE DAMAGE. Lol. Those skills are dead. I ain’t running Engulfing. I ain’t running embers if the crap goes live.

    Well no one cares what youre running, just like no cares what im running. The point is is the magdk gets *** on with every new patch.

    I totally agree. My point is the cost increase is A WAY ZOS Is taking a dump on MagDk and not the WORST way if the PTS goes live...
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Starlock wrote: »
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.

    Nah, if you’ve been getting by on little or no sustain, YOU’LL be fine next patch. Drop the DOTs. Back bar Resto (front bar Flame staff). Run all damage. Get some heavies in.

    Absolutely get Ele Drain in your kit.
    Edited by JumpmanLane on September 27, 2019 7:16PM
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Starlock wrote: »
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.

    Nah, if you’ve been getting by on little or no sustain, YOU’LL be fine next patch. Drop the DOTs. Back bar Resto (front bar Flame staff). Run all damage. Get some heavies in.

    Absolutely get Ele Drain in your kit.

    No, I don't have that option. I develop characters. This means I will not change my characters in ways that make no sense for them. That destroys who they are and their identity. This character will never, ever use a restoration staff. And while it might be passable for them to pick up a fire staff, that doesn't feel in keeping with his character right now either. This means that he will still be using dual wield and 1-hand shield as a magicka dragonknight. It's... probably going to suck for him. There are a few sets I could use that help or other ways to tweak it, but... well... those shifts have to be within the standard of what makes sense for the character too (as well as what is fun to play). There is a set that restores magicka on heavy attacks regardless of weapon type but... it's super boring otherwise.
    Edited by Starlock on September 28, 2019 2:50AM
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Starlock wrote: »
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.

    And after that ZOS say:"In ESO, we want you to play your way" - this is complete nonsense!!!

    Well, it is and it isn't.

    I do all sorts of unconventional things with characters because I make characters rather than power game or min-max. I very much play my way; I am also able to design characters with distinction and personality who can comfortably do a role in group content and solo world bosses. It's part of why I just laugh at the folks claiming there is no "diversity" in this game for character design. There's a crap ton... I've barely even scratched the surface of creating characters I have ideas for. Granted, I don't expect to be doing vet trials with them, but I also don't give two pence about vet trials, score contests, and whatnot. If you don't care about the l33t stuff, it really is very possible to play your way and exercise a lot of creativity in your character designs. If you do, well... you've got a solid point (though I wouldn't be the one to know, honestly).
    Edited by Starlock on September 28, 2019 3:01AM
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Starlock wrote: »
    Starlock wrote: »
    I'm pretty sure my ashlander is going to be dead in the water next patch, but I don't think the developers consider characters like him at all when they make these changes. He's a magicka character who doesn't use a staff, meaning he has no way of recovering resources with heavy attacks. In spite of that, he's historically been able to solo world bosses just fine and sustain through them by keeping up DoT pressure and having relatively inexpensive attacks. That balance is going to shift hard on a bad direction for him... so much so I may need to convert him to a hybrid to keep him at all workable for the types of content I like to do. That's not necessarily a bad thing - it fits his character concept at least - but it's still kinda frustrating.

    Nah, if you’ve been getting by on little or no sustain, YOU’LL be fine next patch. Drop the DOTs. Back bar Resto (front bar Flame staff). Run all damage. Get some heavies in.

    Absolutely get Ele Drain in your kit.

    No, I don't have that option. I develop characters. This means I will not change my characters in ways that make no sense for them. That destroys who they are and their identity. This character will never, ever use a restoration staff. And while it might be passable for them to pick up a fire staff, that doesn't feel in keeping with his character right now either. This means that he will still be using dual wield and 1-hand shield as a magicka dragonknight. It's... probably going to suck for him. There are a few sets I could use that help or other ways to tweak it, but... well... those shifts have to be within the standard of what makes sense for the character too (as well as what is fun to play). There is a set that restores magicka on heavy attacks regardless of weapon type but... it's super boring otherwise.

    Hey I like DW. You could run it if you REALLY want to. 6% vs 8% damage with a flame staff. I love SnB. The mitigation is great.

    Next patch. (Should the crap go live as is, DOTS are gonna suck). You probably want as much damage as you can get (direct damage) so I’d drop DOTs, put zero in thaum, 81 master at arms. Run fire stick.

    You really need to consider Resto for the 30% more magicka on heavies. Run at least one Destro for Ele Drain.

    Next patch a lot of folks are gonna be scared so up the pen. Scared people run high resists. Spinner’s, spell erosion ELE DRAIN (for sustain too since stuff will cost more).

    Just ideas. MagDk won’t be dead though ZOS has been trying to kill DK with every successive patch.
    Edited by JumpmanLane on September 28, 2019 4:36AM
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    BuT mUh StAnDaRdIzZtIoN
  • whiskidou
    whiskidou
    Combustion passive will have no cooldown anymore so...
  • Donny_Vito
    Donny_Vito
    ✭✭✭✭✭
    And they reduced the nerf to Engulfing Flames as it now factors spell damage and max magicka, so MagDks can still run this effectively. But yeah, most players will have to adapt this next patch.
  • Hotel6
    Hotel6
    ✭✭✭
    Sanguinor2 wrote: »
    Kel wrote: »
    Looks like Zos is giving PvE the PvP treatment, meaning you won't be able to only build for damage now. You'll have to watch out for your sustain.

    My prediction is you'll be seeing Bone Pirate/Relequen on alot of stam set ups, or maybe a few reduce cost/stam regeneration glyphs on jewelry, instead of 2 damage sets and full on damage jewelry.

    Same can be said of magicka.

    Unlikely. Only dots and aoe dots got more expensive so its gonna be a matter of avoiding to use as many of These as possible, for example there are stamnecro parses where they use the vma staff for Blockade for easier stam Sustain instead of hail to proc the backbar weapon dmg enchant.
    For magplar for example Im just waiting for sweeps to be bugfixed so that I can test while getting rid of blazing spear.

    And since dots are gonna be weak af anyway you dont Need many, its likely gonna be better to get stuff that buffs you instead of dots.

    what's needed to be fixed in sweeps?
  • mikemacon
    mikemacon
    ✭✭✭✭✭
    If only the game included a mechanic which did damage and restored resources, which could be very easily incorporated into a rotation.

    Maybe the devs should do something like that with heavy attacks? That would be awesome!
  • SipofMaim
    SipofMaim
    ✭✭✭✭
    Commancho wrote: »
    Increase sustain instead. Mdk had barely playable sustain even before nerfs, but at this point you will have to either run one good sustain set and lose competitive dps or reroll to stamdk.

    Agree one hundred percent, but in a patch where they're increasing the costs AND nerfing the damage, I'm not optimistic they'll hear our cries of pain about magDK sustain.

    I covet the netch and the templar's rune, but not so much I want another one of our skills obliterated to make room for something like that. If they could just stop punching us in the throat I'll figure something out.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    SipofMaim wrote: »
    Commancho wrote: »
    Increase sustain instead. Mdk had barely playable sustain even before nerfs, but at this point you will have to either run one good sustain set and lose competitive dps or reroll to stamdk.

    Agree one hundred percent, but in a patch where they're increasing the costs AND nerfing the damage, I'm not optimistic they'll hear our cries of pain about magDK sustain.

    I covet the netch and the templar's rune, but not so much I want another one of our skills obliterated to make room for something like that. If they could just stop punching us in the throat I'll figure something out.

    strange changes...strange changes
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    So nerf gankblades? Yass kween!
Sign In or Register to comment.