There was another "big" reversal, exactly one: cast times on shields. But that only happened because of the mountains of salt that followed.In 5 years I’ve never know it, in fact the only time they truely reversed a big change was the 4K graphics/ hdr situation on console about 2 years ago on Summerset release but that was presumably because there’s no pts server
Thank you for your feedback. We’ll... take it into consideration.
You have your answer right there. (bolded part of quote)daedalusAI wrote: »Does ZOS even care about the feedback/concerns/issues etc. of their customers, or are the Community Mangers just present to purge comments and copy&paste patch notes and threads?
By simply browsing through the PTS forum I couldn't find anything.
pretty much this!Austinseph1 wrote: »It’s usually pretty one sided, you can consider the weekly patch notes the “dev feedback”
daedalusAI wrote: »Does ZOS even care about the feedback/concerns/issues etc. of their customers, or are the Community Mangers just present to purge comments and copy&paste patch notes and threads?
By simply browsing through the PTS forum I couldn't find anything.
InvictusApollo wrote: »Let me ask you one thing: would you prefer a developer to spend one hour preparing and posting a response on the forum or would you prefer him to spend that hour working on game?
InvictusApollo wrote: »Let me ask you one thing: would you prefer a developer to spend one hour preparing and posting a response on the forum or would you prefer him to spend that hour working on game?
As an engineer by trade, I immediately made the connection after seeing this.We'll see how it goes, but ZoS has a reputation of ignoring the feedback and going live.
Then when they upset even more people they go extreme on the adjustments.
InvictusApollo wrote: »daedalusAI wrote: »Does ZOS even care about the feedback/concerns/issues etc. of their customers, or are the Community Mangers just present to purge comments and copy&paste patch notes and threads?
By simply browsing through the PTS forum I couldn't find anything.
Let me ask you one thing: would you prefer a developer to spend one hour preparing and posting a response on the forum or would you prefer him to spend that hour working on game?
AngeredDaisy2 wrote: »InvictusApollo wrote: »Let me ask you one thing: would you prefer a developer to spend one hour preparing and posting a response on the forum or would you prefer him to spend that hour working on game?
I would rather they pay a few people to work the forums for the developers on addressing concerns in the forums. The devs should rarely if ever respond directly to player concerns. But there should be a team of people who speak to the devs and respond to us. This isn't a new concept.
To play devil's advocate, just because they don't respond now doesn't mean they don't take notice. It's impossible to say what goes on without working there, but you do hear from class reps or playtesters stuff like "I ranted about this x updates ago and they're just fixing it now after two years". Also there's probably more that goes into decisions than just what the forum says, especially seeing as it's just a fraction of the active population who even visits the forum.
Usually, customer feedback isn't the sole determining factor in whether something gets done or not. I imagine stakeholder expectations are their main concern, then costs, then staff availability, then customer demands - unless, as was said above, there's a huge outcry about something in particular.
daedalusAI wrote: »Even a devil's advocate has to adhere to context and facts, which considering ZOS and their refusal to listen to U23 PTS feedback about over-the-top DoT scaling really limits the possibility of them "taking notice" now.
There is a huge outcry on the PTS forums right now, but did you see any official ZOS response to even acknowledge said outcry?
if there's enough backlash to the whiplash you'll see something on the pts notes the next week. For example, after the riots in the streets over the single orb change, they put a tiny note in the next weeks notes that orbs would be able to be activated by multiple people in the future. that's about as far as it goes. no comments, no streams, not posts, just patch notes sometimes.